Alchemical Knowledge
⚪ Last updated 2021⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #81 of 372 Gameplay mods in this game by downloads
📋 About This Mod
Introduction
Different parts of Morrowind Alchemy GUI do not interact well with each other. It reveals information which is not supposed to be revealed, hides the information that should be shown and in general is really inconvinient to use.
While the number of effects shown in ingredient tooltip depends on your alchemy skill, Created Effects table, reveals the common effects of the ingredients, regardless of it. Autocomplition in Potion Name can be a huge spoiler as well. However, even after you've made a potion with some effects, knowledge of them isn't represented in the ingredient tooltips. There are no utilities like an alchemy filter, moreover, due to previous concerns, implementing one can be an untrivial task.
Description
This mod mods fixes all these issues and makes alchemy interface and gameplay much more consistent via these features:
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[]Added a new mechanic for remembering ingredients effects, based on the one from TES V Skyrim. You can learn the first effect of any ingredient by eating it and when you successfully create a potion, its effects will be revealed in all its ingredients. This mechanics doesn't substitute the existent one, but compliments it, so that now you will be able to reveal the effects of the ingredient by both theoretical knowledge (alchemy skill) and practical experimentations. MCM allows to easily modify the GMST, responsible for the number of ingredients effects shown due to alchemy skill.
[
]Created Effects field is removed from the Alchemy Menu. Instead there is a new window, which shows the last created potion, allowing to inspect its effects. This way you'll know the hidden effects of ingredients only after you've managed to brew a potion.[]New in 1. 2 Potion Name field is reworked. Now it allows formating, replacing %E with the first effect of the brewed potion. This way it's both convinient to use and not revealing effects beforehand.
[]Freed space in the menu is filled with a convinient alchemy filter, consistent with your knowledge of the ingredient effects.
[]Added mechanic for inedible ingredients. Such ingredients can't be directly consumed. By default includes minerals and metals from vanilla, OAAB and Tamriel Data. You may edit which of the ingredients are considered inedible in the MCM
[]Added mechanic for considering ingredients similar. It makes such ingredients as normal and cursed ebony behave as the same ingredient for the sake of alchemy, preventing brewing potion from both of them at the same time. Ingredients are considered similar if they have exactly the same effects and either same name or same icon. There are also some exceptions like kwama eggs and corprus meat husks. Check config.lua for more info.
Requirements and recomendations
[*]Alchemical Knowledge requires
Alchemical Knowledge is an MWSE-lua mod for Morrowind that fixes alchemy menu inconsistencies, adds an effect filter, and implements a Skyrim-like system for remembering ingredient effects. With 853 endorsements and 27,119 downloads, it's a popular quality-of-life improvement for alchemy enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 853 endorsements and over 27k downloads
- Streamlines alchemy with effect filtering and ingredient memory
- Built on MWSE-lua, so it's lightweight and scriptable
⚠️ Cons
- Last updated in 2021 — may not be compatible with the latest Morrowind patches
- Requires MWSE-lua, which adds an extra setup step for new users
- No detailed documentation provided in the description, so you'll need to figure out some features in-game
For Morrowind players who love alchemy but hate the clunky menu and repetitive ingredient testing. If you want a smoother, more intuitive alchemy experience without overhauling the whole game, this is for you. Skip if you prefer vanilla mechanics or don't use MWSE-lua.
💡 Beginner Tips
- Make sure you have the latest MWSE-lua installed before adding this mod, as it's required for the script to run.
- Use a mod manager like Wrye Mash or Mod Organizer 2 to keep your load order clean and avoid conflicts with other alchemy mods.
- After installing, test the effect filter in the alchemy menu to see how it sorts ingredients — it can save you a lot of time when brewing potions.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- VitruvianGuar
- Version
- 1.3
- Downloads
- 27,119
- Endorsements
- 853
- Category
- Gameplay
- Created
- 11/13/2020
- Updated
- 11/28/2021
🔧 How to Install Morrowind Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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