Actually Useful Temple Artifacts (Cleaver of St. Felms and Crosier of St. Llothis)
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #28 of 64 Weapons mods in this game by downloads
📋 About This Mod
The Cleaver of St. Felms is literally the only axe "artifact" in the game, DLCs included. Every other weapon type has several to choose from (yes, even spear gets some variety with the DLCs) but if you want to carry around a unique axe the Cleaver is your only choice. Unfortunately, there's not much point to it because the enchantment on it is a complete joke. It applies a 20 point feather effect and a 15 point drain magicka effect to YOU every time you hit an enemy, and if that wasn't useless enough the effect only lasts for ONE second anyway. I get that the Temple artifacts are meant to represent a sort of self-flagellation by combining positive effects with negative ones, but this is just silly. So, I've decided to balance the Cleaver (and the Crosier) around this general idea, but not to the point that they're entirely useless like in vanilla.
This mod changes the Cleaver's enchantment to be a constant effect, and it swaps the feather effect out with a fire shield (since the feather constant effect is already Skullcrusher's thing, plus there's no weapons in the game that offer elemental shields as constant effects so this makes it extra unique). It also replaces the "drain magicka" effect with a "damage fatigue" effect, so your stamina will be slowly drained while wielding the axe. This is more detrimental at lower levels, but becomes trivial once you reach end-game. I think it's a pretty fair tradeoff.
And while I was at it, I decided to change the Crosier of St. Llothis as well. The Crosier has a pretty nifty enchantment, damaging health, blinding, and disintegrating armor with each hit. Unfortunately, it does all of this to the wielder rather than the enemy. So, I've simply changed the enchantment effect to effect both the player AND the target.
Mod is clean of GMST contamination
This small mod replaces the enchantments on the Cleaver of St. Felms and Crosier of St. Llothis with more useful ones. It's for players who want these unique weapons to be viable in combat. With 32 endorsements and 562 downloads, it's a niche but appreciated tweak.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly improves two underused unique weapons
- Small, focused change that doesn't overhaul other content
- Community-tested with 32 endorsements and 562 downloads
⚠️ Cons
- Only affects two items, so impact is limited
- Last updated in 2018, so may not be compatible with the latest game version
For Skyrim players who like collecting unique weapons but find the temple artifacts underwhelming. If you want a quick tweak to make these two items worth carrying, this is for you. Skip if you're looking for broader weapon overhauls or new content.
💡 Beginner Tips
- Make sure to place the mod files in your Data folder or use a mod manager like Vortex.
- Load order shouldn't matter much, but if you have other mods that alter these weapons, put this one after them.
- Check the in-game effects after installing to see the new enchantments in action.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- grasscid
- Version
- 1.0
- Downloads
- 562
- Endorsements
- 32
- Category
- Weapons
- Created
- 8/16/2018
- Updated
- 8/25/2018
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await