Sword and Shield attacks suck less except perfect rush
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #310 of 716 Weapons mods in this game by downloads
📋 About This Mod
Buffs all motions values of the sword and shield except for perfect rush, as it's already pretty great.
Hello and welcome to my first ever mod! (Be gentle in the comments)
Any and all feedback is appreciated, as long as it's not just mean.
Today i've done some small tweaks to every attack the sword and shield has except for the perfect rush combo, as it's already pretty darn good.
I really don't want to be sitting here writing every single move's name followed by the base motion value and the motion value I added as that would take me a while but here's a quick rundown:
All shield attacks now have 0. 8 element and 0. 8 status modifier.
In case you didn't know shield attacks couldn't deal any elemental or status damage, meaning they were kinda terrible for anything but stunning. This means all attacks that use a shield will now use 80% of your weapon's value of elements and statuses. This makes shield attacks no longer useless when it comes to dealing anything but stun damage, but if you really wanted to go for a certain status or element then sword attacks are still your go to option.
All attacks except perfect rush have around a 15-30% motion value increase.
This even includes attacks you don't see often such as helm breaker, clutch claw attacks and mounting attacks. I haven't done extensive testing on how this effects gameplay so if you feel something is too much let me know and I can make changes. I made this change as I as a SnS user never find myself going for anything that isn't a high damage output combo such as perfect rush or falling bash, so now all of the moveset should be more useable in combat, but obviously not going to outshine perfect rush.
Falling bash now has significantly more damage, but the landing shockwave's damage has been reduced to compensate.
Falling Bash's motion values have gone from 43 -> 60 and the landing shockwave has gone from 39 -> 30. This is more of a personal preference change honestly and I'm curious how other people feel about it. I just enjoy the initial thwack that falling bash provides over the kinda underwhelming shockwave so I messed with the numbers a little to make it feel more satisfying to land but not be straight up overpowered.
Installation guide:
1) Download my mod and place the "nativepc" folder into the root directory of your "MonsterHunterWorld.exe" install location.
2) Restart your game if you're playing already and voila.
If for any reason you want to uninstall my mod :( Simply go to your folder named "nativepc<h
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Thickumsz
- Version
- 1.1
- Downloads
- 6,499
- Endorsements
- 189
- Category
- Weapons
- Created
- 4/22/2021
- Updated
- 8/12/2024
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