Schinkikamis Reworked Gunlance
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #70 of 103 Gameplay mods in this game by downloads
📋 About This Mod
This mod changes many aspects of the gunlance and turns it into a fun and flexible weapon. It's more of an overhaul/rework than an improvement.
Welcome to my Gunlance Rework!
This is my second weapon mod, please also check out my lance improvement mod https://www.nexusmods.com/monsterhunterworld/mods/4752 (1. 0 is out!!!)
CaoSlayer has made a video on my mod mainly focusing on the balancing and viability of the unified shelling. Will look into the numbers and maybe change some things (current version:1. 2). Big thanks to Cao.
-K_URlIGNBI
Yanxi has provided me with an amazing speedrun showcasing my mod. Thank you so much.
-0MPWC0bUGI
More Videos at the bottom
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Released a LIGHT balanced version https://www.nexusmods.com/monsterhunterworld/mods/4837/
Did you people see the Rise gunlance trailer? Faster Wyrmstake, Guard Point (at least on Wyvernfire) and maybe reworked shelling (the gunlance has 4 shells in the trailer)?
Hoping for the unified shelling like found here <3
Small Update to 1. 2:
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[]Fixed a problem with the softening values that was noted in the comments. Thanks for telling me.
[
]Reintroduced the Invincibility (from Release-Version1) on Wyvernfire. It's pretty similar to the Wyvernfire seen in the Rise Gunlance showcase, so if you want to play around with it, here you go :DUPDATE TO 1. 1:
Mod is fixed to now work with the new game update (Monster Hunter movie event quests). Also implemented some really small changes to the base version. Now LIGHT and this share the same base.
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[]Replaced Super Armor on Quick Reload with a GP by default. Optional files now have the SA version.
[
]Removed Guard Point on Wyvernfire loop. Added GP on the knockback state (you can still find the loop GP in the optional files, bundeled with the ChargeShot GP)UPDATE TO 1. 0:
Version 1. 0 has been release. All the initial problems should be fixed (WideSweep GP, the messed up hitlag) etc.
All Super Armor and Guard Frame properties have been reworked to match the animation. If the character blocks in the animation, you will now also block in the gameplay.
That also means a new GP on the Fullburst recovery, something like this shouldnt happen here.
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[]Replaced Super Armor on Quick Reload with a GP by default. Optional files now have the SA version.
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Schinkikami
- Version
- 1.2
- Downloads
- 5,095
- Endorsements
- 179
- Category
- Gameplay
- Created
- 11/20/2020
- Updated
- 12/22/2020
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