Schinkikamis Reworked Gunlance LIGHT

⭐ — (35 endorsements) 📥 1,152 downloads 📌 v1.0 📅 11/30/2020
⚪ Last updated 2020

By Schinkikami · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/4/2020 📅 Created: 11/30/2020

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #257 of 705 Weapons mods in this game by downloads

📋 About This Mod

This mod changes many aspects of the gunlance and turns it into a fun and flexible weapon. This is a fork of the original project, that tries to keep the mod balanced and multiplayer friendly.

Welcome to my Gunlance Rework LIGHT!

This is a fork of my original Gunlance rework. While the other version is more experimental and potentially more unbalanced, I will try to keep

this mod as balanced and stable (not to many updates, not many optional files) as possible, so you have a version that you can clear the game

with. If you are searching for the more experimental version, go to https://www.nexusmods.com/monsterhunterworld/mods/4754.

                 Yanxi has provided me with an amazing speedrun showcasing the experimental version of my mod.

It showcases the Fullburst Guardpoint and is a impressive speedrun. Thank you so much!

73jUme1n-kM

Conceptually and visually the Gunlance is one of the most interesting weapons. But I always had some problems with basic design decisions for

the weapon.

The moveset is split into 3 parts, never truly allowing you to utilize the GL to its full potential. The restriction also makes playing a GL type very repetitive.

This mod changes the gunlance so that all 3 shelling types are viable for all Gunlances. Use the best shelling for each situation (big opening? -> Full Burst, Far

Away? -> Charged Shots).

The Gunlance also has a big shield, like the lance, but unlike with the lance not a single move uses it. This is changed in this mod, by giving multiple moves Guard Point properties (although counter moves are still lance territory).

Finally multiple QoL gameplay improvements are added, like the ability to shell after evading and higher range on charged shots and more.

[]Removed the distinction between Long, Wide and Normal gunlances. Use the hitbox and damage of Normal Gunlances for Fullburst, that of the Long Gunlance for charged shots and the uncharged shell of the Wide gunlance. All Gunlances come with 3 shells (4 with Capacity Boost). Fullburst damage is of course scaled accordingly. This allows you to utilize all of the GLs potential in every situation, making the weapon far more diversified

[]Increased the range of Charged Shots. You should use them as ranged attacks now, as you have other options if in close quarter

combat. To balance this, I reduced the damage of charged shot. []Added the ability to use uncharged/charged shell after evade hoping. Got rid of Evade Full Reload on B.. Added Full Reload to R+B instead.

[]Damage values of WSB have been adjusted. They now deal ~70% of the orginal damage for all shelling types.

[*]Added GUARD POINTS to multiple moves, where the animation indicates a block. This is to make more use of the shield in the GL moveset and reduce the frustration with some moves. Something lik

📊 Mod Details

Game
Monsterhunterworld Mods
Author
Schinkikami
Version
1.0
Downloads
1,152
Endorsements
35
Category
Weapons
Created
11/30/2020
Updated
12/4/2020

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