Schinkikamis Improved Lance
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 154 Gameplay mods in this game by downloads
📋 About This Mod
This mod rebalances motion values of the lance to deal a bit more damage. The lance counter is replaced by a counter thrust. Charge time for lance charge is halved, you can not bounce of of walls.Added and increased stun-values of Shield
Although the lance is one of my favorite weapons, it has some problems with dealing enough damage and some odd design decisions make if feel clunky at times. Furthermore some moves are (in vanilla) just useless, the goal here is to make them at least in some situations viable.
This mod is partly inspired by other lance mods, already available on nexus (Enraged Assaulter, Lance Rebalance)
https://www.nexusmods.com/monsterhunterworld/mods/3840
https://www.nexusmods.com/monsterhunterworld/mods/4688
Also check out my new Gunlance mod
https://www.nexusmods.com/monsterhunterworld/mods/4754
1. 0 RELEASE (finally):
1. 0 is out finally completing this mod.
You should read the main article down below first.
Changes from version 0. 1/original release:
-
[] Implemented a 360° charge out of power guard.
[
]Guard Thrust -> Shield Bash. Guard Thrust is almost never used. while Shield Bash has the problem of only being usable after guarddash. This fixes both[]Sheat while Dashing. One of the most frustrating things about lance charging around the map, are verticle vine walls, where you have
to stop, sheat your weapon and it takes soooo long. Added the ability to sheat while dashing (now with the correct animation). The input was added to Circle/B as it is redundant with Triangle/Y (the .fsm files dont allow changing the Square/X input, and I didnt want to introduce another potential bug source like in 0. 2)[] You will now block in the air if Guard Dashing over a ledge. This was implemented to make the game action consistent with the animation (the guard dash fall blocks) and give lance a tool to deal with the threat of fighting ledges). Climbing up will not guard you, so be careful.
[]Removed the ability to do a 360° degree turn with the Dash attack after leaping thrust and the triple poke. This behaviour was unintended and felt like cheating. Now those attacks feel better, while also avoiding the hypersensitive input of the previous version.
[]Removed the Counter Thrust as counter. It just felt to clunky even though the extra damage on the counter was nice. The ability to go into another counter after Counter Thrust remains
- Changes to the damage values:
Counter Thrust: 60 -> 50Twin Thrust: (30,70) -> (30,60)Reverse Attack: 60 -> 55Finishing Thrust: 65 -> 60Increased the Lvl1 Speed multiplier to 1. 25 from 1. 2
UPDATE 0. 2 (outdated and buggy):
This version will crash if you guard dash over a ledge... Will delete it soon
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Schinkikami
- Version
- 1.0
- Downloads
- 1,813
- Endorsements
- 93
- Category
- Gameplay
- Created
- 11/11/2020
- Updated
- 12/4/2020
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