enAI Overhaul (legacy)
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #89 of 145 Monsters mods in this game by downloads
📋 About This Mod
Designated monster will behave differently when you are quest host.
Monsters influenced:
Mod still works but mostly outdated vision. Spiritual successors for better alternatives:
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[]Bloodshed Nargacuga - A Study in Scarlet - custom variant (Sep 6, 2024)
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]Unchained (Jul 11, 2025)
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[]Removed filler actions (certain pauses between attacks are removed).
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]Monsters transition in and out of charged states more efficiently (Glavenus, Rajang, etc.)[]Reduced constant tripping; monsters counterattack or provide less exploitable openings.
[]Updated combos.
[]No changes to health, damage, or attack projectiles (shells).
- []Extract the contents of the mod .zip into your nativePC folder. (Steam Library → Right-click MHW → Manage → Browse local files).
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[]Use the "reinstall-uninstall" method: Copy the files, then immediately Undo Copy.Note:
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[]All files are made compatible with -mhg- or Raptor's Custom Quests pack. They will override yet retain functionality of these quests.
[]If you'd like to toggle enAI on top of another mod with custom quests, I recommend creating a duplicate for the "em" and "quest/enemy" folders.
Toggle explained:
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[]Basically, the game only reads mod files in the correct nativePC path, so it will read "nativePC\em" but will not read anything inside, say, "nativePC\emWrongName"
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]For some custom quests, there are files responsible for custom locale: inside "nativepc\em\data" there is . ALNK file; inside "nativepc\quest\enemy" there are SOBJ files. Uninstalling completely may cause certain Monsters to not behave correctly in custom locale quests, but you can rename as a toggle.[]The suggestion is to have two versions for the "em" and "quest\enemy" folders: one for the modded quest itself, and another for this mod.
[]They should never merge, which means first you rename what you want disabled to a WrongName; then, you rename what you want enabled to its rightful name.
[]ACTP2 (ActionParam2): Modifies properties of actions. Usually responsible for the charged up state of a monster. Mostly client side.
[]AGR (Enemy Angry): Rage multipliers
[]ALNK (Area Linker): Determine monster transition routes.
[]EDA (Enemy Damage Attribute): Status Values
[*]EM_DMG: Determines the actions a mons
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- modokashii
- Version
- 2024y07m27d
- Downloads
- 6,022
- Endorsements
- 88
- Category
- Monsters
- Created
- 9/3/2023
- Updated
- 8/20/2025
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