enAI Overhaul (legacy)

⭐ — (88 endorsements) 📥 6,022 downloads 📌 v2024y07m27d 📅 9/3/2023
🟠 Updated over a year ago

By modokashii · Monsters

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/20/2025 📅 Created: 9/3/2023

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #89 of 145 Monsters mods in this game by downloads

📋 About This Mod

Designated monster will behave differently when you are quest host.

Monsters influenced:

Mod still works but mostly outdated vision. Spiritual successors for better alternatives:

  • []Bloodshed Nargacuga - A Study in Scarlet - custom variant (Sep 6, 2024)

    []Unchained (Jul 11, 2025)

What to expect generally:

  • []Removed filler actions (certain pauses between attacks are removed).

    []Monsters transition in and out of charged states more efficiently (Glavenus, Rajang, etc.)

    []Reduced constant tripping; monsters counterattack or provide less exploitable openings.

    []Updated combos.

    []No changes to health, damage, or attack projectiles (shells).

    • []Extract the contents of the mod .zip into your nativePC folder. (Steam Library → Right-click MHW → Manage → Browse local files).

    Uninstall:

    • []Use the "reinstall-uninstall" method: Copy the files, then immediately Undo Copy.
    Note:
  • []Be warned—Designated monster will behave differently for everyone if you are host the quest with these files.

    []All files are made compatible with -mhg- or Raptor's Custom Quests pack. They will override yet retain functionality of these quests.

    []If you'd like to toggle enAI on top of another mod with custom quests, I recommend creating a duplicate for the "em" and "quest/enemy" folders.

    Toggle explained:

    • []Basically, the game only reads mod files in the correct nativePC path, so it will read "nativePC\em" but will not read anything inside, say, "nativePC\emWrongName"

      []For some custom quests, there are files responsible for custom locale: inside "nativepc\em\data" there is . ALNK file; inside "nativepc\quest\enemy" there are SOBJ files. Uninstalling completely may cause certain Monsters to not behave correctly in custom locale quests, but you can rename as a toggle.

      []The suggestion is to have two versions for the "em" and "quest\enemy" folders: one for the modded quest itself, and another for this mod.

      []They should never merge, which means first you rename what you want disabled to a WrongName; then, you rename what you want enabled to its rightful name.

    What the different filetypes are responsible for:

    []ACTP2 (ActionParam2): Modifies properties of actions. Usually responsible for the charged up state of a monster. Mostly client side.

    []AGR (Enemy Angry): Rage multipliers

    []ALNK (Area Linker): Determine monster transition routes.

    []EDA (Enemy Damage Attribute): Status Values

    [*]EM_DMG: Determines the actions a mons

📊 Mod Details

Game
Monsterhunterworld Mods
Author
modokashii
Version
2024y07m27d
Downloads
6,022
Endorsements
88
Category
Monsters
Created
9/3/2023
Updated
8/20/2025

🔧 How to Install Monster Hunter: World Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Monster Hunter: World →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Monster Hunter: World commands, item IDs, and more.

Keep browsing — more Monster Hunter: World mods await

📋 All Monster Hunter: World Mods 🏆 Top 25 📂 More Monsters 👤 More by modokashii 🔎 Similar Mods 🌐 Best Monsters (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods