Chargeblade Phial Damage Adjustments (Kinda like MH4U)
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #91 of 103 Gameplay mods in this game by downloads
📋 About This Mod
This mod adjusts (generally buffs) the damage on certain phial types to standardize the damage of the phial explosions across various moves and phial types.
I almost exclusively play charge blade, and I like to think that I'm good but in actuality I rely on crutches like this and other mods to make the game a smoother experience for me. I would not recommend using this online, but I do myself.
The motion value changes of phial damage are as follows:
Impact phial (guardpoint and elemental slash 1 and 2) 4 --> 10
//This is the damage of the aed, I wanted each phial burst in the triple elemental combo to deal the same amount of damage. Especially since I tend not to use savage axe mode and the elemental combo feels rather weak without it. Also I just enjoy having more impactful gaurdpoints.
Charged Sword Ticks 2 --> 5
//Half the damage of a normal impact blast
AED 93 --> 103 (also can now cut tails)
//This returns AED to its mh4u power level. I added the ability for specifically the AED to cut tails to allow for fadeaway potential. Fadeaways are cool and I think its a missed opportunity to not have them on CB AED.
SAED 25N --> 25N
//Unchanged, this was nerfed with good reason from mh4u, it would be broken at its old 33 value since it no longer consumes red shield
- ELEMENTAL -
Element Phial (guardpoint and elemental slash 1 and 2) 2 --> 5
//this is the elemental modifier on phial damage used by aed, the reasoning is the same as the impact phial.
Charged Sword Ticks 1. 5 --> 2. 5
//Half the damage of a normal elemental blast
AED 53 --> 53 (also can now cut tails)
//This is unchanged because it was heavily buffed from MH4U (in mh4u the multiplier was only 3.) Despite this elemental chargeblade still felt lackluster until they buffed elemental damage across the board in iceborne several times. Now it feels like its generally in a good place if not slightly too strong in certain matchups.
SAED 9N --> 12. 5N
//This is buffed specifically to keep the ratio of strength between AED and SAED consistent between impact and elemental phials. You will get some very large numbers with this on monsters weak to element but I believe it is mostly a healthy change and doesnt feel too broken. (I am very likely biased)
Recently took a look back over my mods to ensure they worked with latest patch (working as of 1/2/2024)
📊 Mod Details
- Game
- Monsterhunterworld Mods
- Author
- Vissisium
- Version
- 1.1
- Downloads
- 2,959
- Endorsements
- 131
- Category
- Gameplay
- Created
- 7/12/2020
- Updated
- 7/14/2020
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