Monster Hunter Wilds ReGraded

⭐ ⭐ (213 endorsements) 📥 11,657 downloads 📌 v1.0-Beta 📅 3/12/2025
🟠 Updated over a year ago

By Duke Bilgewater · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/12/2025 📅 Created: 3/12/2025

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #28 of 140 Visuals mods in this game by downloads

📋 About This Mod

Monster Hunter Wilds ReGraded is a color grading mod that enhances the dynamic range and visual clarity of Wilds, using TonWonton's Disable Post-Processing Effects mod as a base.

Monster Hunter Wilds is a beautiful game. The issue is that, like a socially awkward girl wearing glasses in a Disney Channel original movie™, it's hiding those good looks under layers of post-processing effects and dull color grading. This is my attempt to take off those glasses and hopefully get you, the high school jock in this extended metaphor, to take another look at Wilds - or at least upgrade your assessment from "it looks like blurry sludge" to "I don't hate it!"

Update (3/17/25): While I've extracted and converted Wild's native LUT files to .dds for editing, RE Engine's .tex format compresses each individual layer into a single 33x33 texture. I'm currently learning how to properly decompress the files into a format I can actually work with.

IMPORTANT:

This mod is currently designed to be used with version 1. 1 of the Disable Post-Processing Effects mod and with specific brightness settings. It will NOT look the way it is intended to if you do not disable the game's native color grading and adjust the in-game brightness settings as described below. Feel free to adjust the custom contrast settings in TonWonton's script, but be aware that most of my changes were made at 1. 0 - 1. 1 contrast and there are some minor visual bugs with the mod. This mod is a stopgap and the way it works may be changed in the future.

Installation Instructions:

  • []Download and install RE Framework from the Nexus or GitHub.

    []Download and install TonWonton's Disable Post-Processing Effects Mod. Disable Color Grading, enable Local Exposure, and optionally disable Blurred Luminance (note that this causes some minor flickering in specific menus, like entering and exiting the tent or smithing with Gemma). Your settings should look like this.

    []Download and install ReShade. Select DirectX 12 as the game's rendering API. Only standard (default) effects are needed.

    []Download the SDR or HDR version of this mod depending on your display device and extract the archive's contents into your Monster Hunter Wilds game folder, where the .exe is located. For Steam users, this is "Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds" by default.

    []Press HOME in-game to bring up ReShade's GUI and select "Monster_Hunter_Wilds_ReGraded.ini" from the drop-down menu, ensuring that LUT.fx is enabled. Enable ReShade effect.

    []

    Adjust your in-game brightness settings:

SDR users: I recommend a setting of 3 for blacks, 17-20 for whites, and maximum brightness.

HDR users: This will vary depending on your HDR device and, potentially, whether you are using RenoDX

📊 Mod Details

Game
Monster Hunter Wilds Mods
Author
Duke Bilgewater
Version
1.0-Beta
Downloads
11,657
Endorsements
213
Category
Visuals
Created
3/12/2025
Updated
3/12/2025

🔧 How to Install MH Wilds Mods

Use Fluffy Mod Manager.

📖 Full step-by-step install guide for MH Wilds →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MH Wilds commands, item IDs, and more.

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