Stormilla
🟠 Updated over a year ago🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #46 of 137 decoration mods in this game by downloads
📋 About This Mod
!(https://i.imgur.com/rGQ7U9G.png) Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. I also plan on splitting some desirable features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. Enjoy! <details> <summary>Design Principles</summary> - Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.<br> - Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.<br> - Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.<br> - Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)<br> - Palette Consistency, textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).<br> - Unflatten Textures, some textures look too flat in shading and that will get fixed.<br> - Parity, Bedrock and java will be as similar as a resource pack allows.<br> - Slightly More Realism, some things will be more realistic while not sacrificing the feel of vanilla.<br> - New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.<br> - Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on. </details> --- ### Some features require Fabric/Quilt mods, OptiFine can alternatively be used for *some* of the features. You do not need any mods to use this pack, you will just be missing some features. <details> <summary>Mods needed for full experience:</summary> - ((https://modrinth.com/mod/entity-model-features)) for ***Custom Entity Models***<br> - ((https://modrinth.com/mod/entitytexturefeatures)) for ***Random Entities***/Variated Entity Textures<br> - ((https://modrinth.com/mod/polytone)) for ***Custom Colors***, Extended Sound Changes<br> - ((https://modrinth.com/mod/continuity)) for ***Emissive Textures*** (***Connected Textures*** also supported)<br> - ((https://modrinth.com/mod/animatica)) for ***Custom Animations*** <br> - ((https://modrinth.com/mod/cit-resewn)) for ***Custom Items***<br> - ((https://modrinth.com/mod/respackopts)) for Feature Options<br> - ***Bold & italicized*** text are OptiFine features, it is recommended to use Fabric mods as there are more features available with them over OptFine. - **Make sure to get all these to be able to use all features. You can also pick and choose what you want except for EMF and ETF which are needed together; this pack is dependant on both mods for custom entities to work properly. Likewise, the OptiFine features: Custom Entity Models and Random Entities, need to both be turned on.** </details> --- ## Add-ons: - (https://modrinth.com/resourcepack/stormilla-dark-mode) - Dark version of the pack's GUI (Stormilla does have a dark mode but is only accessible via the Respackopts mod) - (https://www.curseforge.com/minecraft/texture-packs/fading-enchantment-glint) - Makes the enchantment glint fade in and out - Bruhnanza's (https://modrinth.com/resourcepack/stormodda)\* - Adds compatibility to numerous mods, mainly for GUIs - Septyna's (https://modrinth.com/resourcepack/stormilla-better-soul-campfire-addon)\* - Adds compatibility to the VanillaTweaks feature \* = unofficial addon ## Features from this pack in their own packs: - (https://modrinth.com/resourcepack/no-z-fighting) - Z-fighting fixes but for the
!(https://i.imgur.com/rGQ7U9G.png)
Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. I also plan on splitting some desirable features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. Enjoy!
Design Principles
- Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.
- Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.
- Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.
- Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1. 17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)
- Palette Consistency, textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).
- Unflatten Textures, some textures look too flat in shading and that will get fixed.
- Parity, Bedrock and java will be as similar as a resource pack allows.
- Slightly More Realism, some things will be more realistic while not sacrificing the feel of vanilla.
- New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.
- Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on.
- --
- ### Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. You do not need any mods to use this pack, you will just be missing some features.
Mods needed for full experience:
- ((https://modrinth.com/mod/entity-model-features)) for Custom Entity Models
- ((https://modrinth.com/mod/entitytexturefeatures)) for Random Entities/Variated Entity Textures
- ((https://modrinth.com/mod/polytone)) for Custom Colors, Extended Sound Changes
- ((https://modrinth.com/mod/continuity)) for Emissive Textures (Connected Textures also supported)
- ((https://modrinth.com/mod/animatica)) for Custom Animations
- ((https://modrinth.com/mod/cit-resewn)) for Custom Items
- ((https://modrinth.com/mod/respackopts)) for Feature Options
- Bold & italicized text are OptiFine features, it is recommended to use Fabric mods as there are more features available with them over OptFine.
- Make sure to get all these to be able to use all features. You can also pick and choose what you want except for EMF and ETF which are needed together; this pack is dependant on both mods for custom entities to work properly. Likewise, the OptiFine features: Custom Entity Models and Random Entities, need to both be turned on.
## Add-ons: - (https://modrinth.com/resourcepack/stormilla-dark-mode) - Dark version of the pack's GUI (Stormilla does have a dark mode but is only accessible via the Respackopts mod) - (https://www.curseforge.com/minecraft/texture-packs/fading-enchantment-glint) - Makes the enchantment glint fade in and out - Bruhnanza's (https://modrinth.com/resourcepack/stormodda)\* - Adds compatibility to numerous mods, mainly for GUIs - Septyna's (https://modrinth.com/resourcepack/stormilla-better-soul-campfire-addon)\* - Adds compatibility to the VanillaTweaks feature
\* = unofficial addon
## Features from this pack in their own packs: - (https://modrinth.com/resourcepack/no-z-fighting) - Z-fighting fixes but for the
📊 Mod Details
- Game
- Minecraft Resource Packs
- Author
- StormDragon77
- Version
- 2.12.2
- Downloads
- 81,115
- Endorsements
- 288
- Category
- decoration
- Created
- 4/1/2023
- Updated
- 2/3/2025
- Game Versions
- 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6
- Tags
- decoration, tweaks, vanilla-like
🔧 How to Install Minecraft Resource Packs Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Resource Packs versions does Stormilla support?
The author lists 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21. Other versions may work but are untested by the author.
What is the latest version of Stormilla?
Version 2.12.2, published 2025-02-03 with 81,115 downloads recorded at the source.
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