YuTeleport

⭐ — (0 endorsements) 📥 531 downloads 📌 v2.0.1.5 📅 4/26/2026
🟡 Updated this year

By vicuna · bukkit

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/15/2026 📅 Created: 4/26/2026

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #866 of 1452 bukkit mods in this game by downloads

📋 About This Mod

# 🎲 YuTeleport / YuTP – Cross-Version Safe Teleport Plugin ## 🛡️ Safe Landing | 🧭 Random Teleport | 📍 Warp | 🏠 Home | 🤝 TPA | 🔙 Back | 📡 Coordinate Sharing | 🧵 Folia Support 😱 Worried that random teleport might drop players into lava, underwater, inside blocks, at the void edge, or onto dangerous platforms in the Nether? 🧭 Want to manage resource‑world scatter points, public waypoints, player homes, TPA, /back, and coordinate sharing all in one plugin? 🐌 Don't want traditional teleport plugins to lag the main thread while searching for chunks, nor maintain cooldowns, costs, permissions, and messages separately? 🔧 Don't want multiple plugins fighting over `/warp`, `/home`, `/tpa`, `/back`, and having to debug conflicts one by one? **YuTeleport (YuTP)** is a cross‑version, safe teleport suite for Minecraft Java servers. It is not just a single RTP tool, but a complete teleport system: random teleport, public warps, player homes, TPA‑based mutual teleport, /back return, coordinate sharing, economy integration, permission groups, PlaceholderAPI, a public Java API, Folia/Paper compatibility – all processed through the same teleport pipeline. Current version: **2.0.1.2** Config version: **config‑version 20** --- # 🚀 Core Features - 🧭 **Random Teleport (RTP)**: Per‑world configuration for radius, height range, center point, square/circle distribution, block rules, and biome filtering. - 📍 **Warp (Public Waypoints)**: Supports public, private, and restricted types; includes description, rename, delete, max amount limits, and fine‑grained permissions. - 🏠 **Home (Player Homes)**: Each player saves homes independently; supports multiple homes, public homes, cross‑player access, descriptions, and quantity expansion. - 🤝 **TPA (Player‑to‑Player Teleport)**: Supports `/tpa`, `/tpahere`, accept, deny, cancel, ignore requests, and global tpahere. - 🔙 **Back (Return System)**: Records death points, pre‑teleport locations from plugin teleports, and external teleport origins; supports `/back`, `/back death`, `/back list`, `/back clear`. - 📡 **Coordinate Sharing**: After a successful teleport, players can share their current location to all online players; others can click to teleport. - 🧩 **Unified Teleport Pipeline**: All handling – wait, interrupt, cooldown, cost deduction, refund, safety re‑check, events, status tracking, and hooks – is processed uniformly. - ⚡ **Asynchronous Safe‑Point Search**: On Paper 1.13+ can use async chunk loading to reduce main‑thread stress; falls back to sync mode automatically when unsupported. - 📦 **Landing‑Point Pre‑caching**: Background preparation of safe landing points; when cache is hit, online search wait time is reduced. - 🌿 **Biome Filtering**: Supports black/whitelists, `*` wildcards, and single‑use `biome:<pattern>` specification. - 💰 **Vault / PlayerPoints Economy**: Prices are set per teleport type, per world, and per permission group; failed, cancelled, or Folia‑retired scenarios automatically refund. - 👥 **Permission Group Overrides**: Use `yuteleport.group.<group>` to configure different cooldowns, costs, warp limits, and home limits per group. - ⏳ **Multi‑Channel Countdown**: Chat, BossBar, ActionBar, or silent wait – freely combinable; move, damage, interact, chat, and command interruptions can be toggled individually. - 🎵 **Full Audio‑Visual Feedback**: Countdown sounds, success arpeggios, fail/cancel/cost/refund sounds, titles, particles, click‑to‑retry, and hover coordinates. - 📊 **PlaceholderAPI Extension**: Provides module states, cooldowns, costs, home/warp counts, teleport stats, and back status. - 🧑‍💻 **Java API & Events**: External plugins can initiate teleports, read module data, listen to and cancel teleport lifecycle events. - 🧵 **Folia Scheduling Adaptation**: Uses Region / Entity / Global Schedulers to avoid cross‑region entity access issues. --- # 🧠 Design Philosophy YuTeleport's goal is not merely to "move a player", but to make every teleport request controllable, rollback‑able, and observable – from request to arrival. - Does the player have permission? - Is the target world allowed? - Is the cooldown active? - Does a countdown need to be waited? - During the countdown, did the player move, take damage, chat, or execute commands? - Is a cost required? How to handle balance changes during the wait? - Is the target point safe? Is the target world still loaded? - Should the cost be refunded on failure, cancellation, or entity retirement? - Can third‑party plugins listen to, cancel, or read the result? - Can the player return to their death point or previous location before teleport? These logic pieces are no longer scattered across multiple plugins or modules; they are handled by the unified teleport pipeline. Server owners can use it as the foundational teleport system for production servers, not just a temporary scatter tool. --- # 🧩 Feature Modules ## 🧭 Random Teleport (RTP) Ideal for resource worlds

# 🎲 YuTeleport / YuTP – Cross-Version Safe Teleport Plugin

## 🛡️ Safe Landing | 🧭 Random Teleport | 📍 Warp | 🏠 Home | 🤝 TPA | 🔙 Back | 📡 Coordinate Sharing | 🧵 Folia Support

😱 Worried that random teleport might drop players into lava, underwater, inside blocks, at the void edge, or onto dangerous platforms in the Nether? 🧭 Want to manage resource‑world scatter points, public waypoints, player homes, TPA, /back, and coordinate sharing all in one plugin? 🐌 Don't want traditional teleport plugins to lag the main thread while searching for chunks, nor maintain cooldowns, costs, permissions, and messages separately? 🔧 Don't want multiple plugins fighting over `/warp`, `/home`, `/tpa`, `/back`, and having to debug conflicts one by one?

YuTeleport (YuTP) is a cross‑version, safe teleport suite for Minecraft Java servers. It is not just a single RTP tool, but a complete teleport system: random teleport, public warps, player homes, TPA‑based mutual teleport, /back return, coordinate sharing, economy integration, permission groups, PlaceholderAPI, a public Java API, Folia/Paper compatibility – all processed through the same teleport pipeline.

Current version: 2. 0. 1. 2 Config version: config‑version 20

# 🚀 Core Features

  • 🧭 Random Teleport (RTP): Per‑world configuration for radius, height range, center point, square/circle distribution, block rules, and biome filtering.
  • 📍 Warp (Public Waypoints): Supports public, private, and restricted types; includes description, rename, delete, max amount limits, and fine‑grained permissions.
  • 🏠 Home (Player Homes): Each player saves homes independently; supports multiple homes, public homes, cross‑player access, descriptions, and quantity expansion.
  • 🤝 TPA (Player‑to‑Player Teleport): Supports `/tpa`, `/tpahere`, accept, deny, cancel, ignore requests, and global tpahere.
  • 🔙 Back (Return System): Records death points, pre‑teleport locations from plugin teleports, and external teleport origins; supports `/back`, `/back death`, `/back list`, `/back clear`.
  • 📡 Coordinate Sharing: After a successful teleport, players can share their current location to all online players; others can click to teleport.
  • 🧩 Unified Teleport Pipeline: All handling – wait, interrupt, cooldown, cost deduction, refund, safety re‑check, events, status tracking, and hooks – is processed uniformly.
  • ⚡ Asynchronous Safe‑Point Search: On Paper 1. 13+ can use async chunk loading to reduce main‑thread stress; falls back to sync mode automatically when unsupported.
  • 📦 Landing‑Point Pre‑caching: Background preparation of safe landing points; when cache is hit, online search wait time is reduced.
  • 🌿 Biome Filtering: Supports black/whitelists, `*` wildcards, and single‑use `biome:` specification.
  • 💰 Vault / PlayerPoints Economy: Prices are set per teleport type, per world, and per permission group; failed, cancelled, or Folia‑retired scenarios automatically refund.
  • 👥 Permission Group Overrides: Use `yuteleport.group.` to configure different cooldowns, costs, warp limits, and home limits per group.
  • ⏳ Multi‑Channel Countdown: Chat, BossBar, ActionBar, or silent wait – freely combinable; move, damage, interact, chat, and command interruptions can be toggled individually.
  • 🎵 Full Audio‑Visual Feedback: Countdown sounds, success arpeggios, fail/cancel/cost/refund sounds, titles, particles, click‑to‑retry, and hover coordinates.
  • 📊 PlaceholderAPI Extension: Provides module states, cooldowns, costs, home/warp counts, teleport stats, and back status.
  • 🧑‍💻 Java API & Events: External plugins can initiate teleports, read module data, listen to and cancel teleport lifecycle events.
  • 🧵 Folia Scheduling Adaptation: Uses Region / Entity / Global Schedulers to avoid cross‑region entity access issues.

# 🧠 Design Philosophy

YuTeleport's goal is not merely to "move a player", but to make every teleport request controllable, rollback‑able, and observable – from request to arrival.

  • Does the player have permission?
  • Is the target world allowed?
  • Is the cooldown active?
  • Does a countdown need to be waited?
  • During the countdown, did the player move, take damage, chat, or execute commands?
  • Is a cost required? How to handle balance changes during the wait?
  • Is the target point safe? Is the target world still loaded?
  • Should the cost be refunded on failure, cancellation, or entity retirement?
  • Can third‑party plugins listen to, cancel, or read the result?
  • Can the player return to their death point or previous location before teleport?

These logic pieces are no longer scattered across multiple plugins or modules; they are handled by the unified teleport pipeline. Server owners can use it as the foundational teleport system for production servers, not just a temporary scatter tool.

# 🧩 Feature Modules

## 🧭 Random Teleport (RTP)

Ideal for resource worlds

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
vicuna
Version
2.0.1.5
Downloads
531
Endorsements
0
Category
bukkit
Created
4/26/2026
Updated
8/15/2026
Game Versions
1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4
Tags
economy, transportation, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does YuTeleport support?

The author lists 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5. Other versions may work but are untested by the author.

What is the latest version of YuTeleport?

Version 2.0.1.5, published 2026-08-15 with 531 downloads recorded at the source.

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