uxmEssentials Velocity
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #9 of 208 management mods in this game by downloads
📋 About This Mod
<div align="center"> # uxmEssentials Velocity add-on **The proxy-side bus broker that keeps a network of uxmEssentials backends in sync homes, warps, economy, vaults, trade, vanish, and more, shared across every server.** (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/documentation/gitbook_vector.svg)](https://docs.uxplima.com/minecraft/plugins/uxmessentials/cross-server/overview) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/uxplima) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/github-plural_vector.svg)](https://github.com/UXPLIMA/uxmEssentials) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/velocity_vector.svg) (https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_vector.svg)](https://hangar.papermc.io/UXPLIMA/uxmEssentials-Velocity) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/built-with/java25_vector.svg) **Velocity 3.x · Companion to uxmEssentials · Backends on Paper 26.2 · Open source (GPL-3.0)** </div> ## What it does uxmEssentials keeps cross-server state consistent over a small "this changed" bus rather than shipping full payloads around the network. This add-on is the **Velocity transport** for that bus: drop it on your proxy and the backends relay their sync notices through it over plugin messaging no Redis required. When a player sets a home, deposits money, edits a vault, or trades across servers, the origin publishes a short notice; every other backend drops its cached copy of that row and re-reads the authoritative value from the shared database. The database stays the single source of truth, and a change never travels as a full object. ## What stays in sync Homes, warps, player-warps, economy, vaults, trade, vanish, moderation, holograms, NPCs, the vote party, and the messaging ignore list every context uxmEssentials replicates across nodes that share one database. ## Setup 1. Drop `uxmEssentials-velocity-0.8.0.jar` into your Velocity `plugins/` folder. 2. On each backend, pick the transport in `plugins/uxmEssentials/config.conf`: ```hocon network { enabled = true server-id = "survival-1" # unique per backend transport = "velocity" # velocity | redis | both } ``` 3. Start the proxy and the backends. The bus comes up automatically; with no proxy, Redis, or peer present it falls back cleanly to local-only, so single-server behaviour never changes. ## Requirements - **Proxy:** Velocity 3.x with this add-on installed. - **Backends:** Paper **26.2** running uxmEssentials **0.8.0**, all sharing one database (SQLite is single-writer use MySQL / MariaDB / PostgreSQL for a real network). - **Main jar required** this add-on does nothing on its own; it is the transport for uxmEssentials. ## Notes Open source (GPL-3.0). You only need this jar if you run a Velocity network and want cross-server sync without Redis. For a proxy-less setup, use the (https://modrinth.com/plugin/uxmessentials-redis) instead the same bus, a different transport.
# uxmEssentials Velocity add-on
The proxy-side bus broker that keeps a network of uxmEssentials backends in sync homes, warps, economy, vaults, trade, vanish, and more, shared across every server.
[!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/documentation/gitbook_vector.svg)](https://docs.uxplima.com/minecraft/plugins/uxmessentials/cross-server/overview) [!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/uxplima) [!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/social/github-plural_vector.svg)](https://github.com/UXPLIMA/uxmEssentials)
!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/supported/velocity_vector.svg)
[!(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/hangar_vector.svg)](https://hangar.papermc.io/UXPLIMA/uxmEssentials-Velocity) !(https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/built-with/java25_vector.svg)
Velocity 3.x · Companion to uxmEssentials · Backends on Paper 26. 2 · Open source (GPL-3. 0)
## What it does
uxmEssentials keeps cross-server state consistent over a small "this changed" bus rather than shipping full payloads around the network. This add-on is the Velocity transport for that bus: drop it on your proxy and the backends relay their sync notices through it over plugin messaging no Redis required.
When a player sets a home, deposits money, edits a vault, or trades across servers, the origin publishes a short notice; every other backend drops its cached copy of that row and re-reads the authoritative value from the shared database. The database stays the single source of truth, and a change never travels as a full object.
## What stays in sync
Homes, warps, player-warps, economy, vaults, trade, vanish, moderation, holograms, NPCs, the vote party, and the messaging ignore list every context uxmEssentials replicates across nodes that share one database.
1. Drop `uxmEssentials-velocity-0. 8. 0.jar` into your Velocity `plugins/` folder. 2. On each backend, pick the transport in `plugins/uxmEssentials/config.conf`:
```hocon network { enabled = true server-id = "survival-1" # unique per backend transport = "velocity" # velocity | redis | both } ```
3. Start the proxy and the backends. The bus comes up automatically; with no proxy, Redis, or peer present it falls back cleanly to local-only, so single-server behaviour never changes.
## Requirements
- Proxy: Velocity 3.x with this add-on installed.
- Backends: Paper 26. 2 running uxmEssentials 0. 8. 0, all sharing one database (SQLite is single-writer use MySQL / MariaDB / PostgreSQL for a real network).
- Main jar required this add-on does nothing on its own; it is the transport for uxmEssentials.
Open source (GPL-3. 0). You only need this jar if you run a Velocity network and want cross-server sync without Redis. For a proxy-less setup, use the (https://modrinth.com/plugin/uxmessentials-redis) instead the same bus, a different transport.
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- siracozmen
- Version
- 0.8.1
- Downloads
- 31
- Endorsements
- 0
- Category
- management
- Created
- 7/15/2026
- Updated
- 8/27/2026
- Game Versions
- 26.2
- Tags
- management, technology, utility
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does uxmEssentials Velocity support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of uxmEssentials Velocity?
Version 0.8.1, published 2026-08-27 with 31 downloads recorded at the source.
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