TeleportEffects
⚪ Last updated 2023🖼️ Gallery (4 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #571 of 1452 bukkit mods in this game by downloads
📋 About This Mod
**TeleportEffects** is a **Bukkit plugin** that **intercepts every teleport**and **re-schedules it** while **creating** some **particle effects** on the **start** and **destination points**. <br> <img src="https://raw.githubusercontent.com/Fulminazzo/TeleportEffects/master/images/Version3.0.png" alt=""> <br> <br> Before continuing, this page is a presentation with **minimal information** of the plugin. If you want a **more complete explanation**, you are encouraged to check out the (https://github.com/Fulminazzo/TeleportEffects/wiki). ## Commands The plugin offers only one command: **/toggleteleporteffects** ### /toggleteleporteffects #### Permission: teleporteffects.toggle #### Aliases: Having tested TeleportEffects on a real server, what most people found annoying (for **visual** or **performance reasons**) were the **effects themselves**. Even though this kind of defeats one of the main features of the plugin, the **ToggleTeleportEffects** command was implemented, and it does exactly that: it **hides every effect** created from the plugin **for the player** that uses it. This option is saved for every user, meaning that it is **not required** to execute the command at **every login**. ## Permissions **teleporteffects.bypass**: All the users that have this permission will automatically bypass the teleport cooldown. This is advised for admin or staff users. **teleporteffects.toggle**: The permission required to execute the command /toggleteleporteffects. ## Configuration Every **teleport** is composed of **four stages** of particles spawning. Each one of them is characterized by some of the parameters of the **config.yml** and changing these, will change the stages themselves. ### Stage1 The **Stage1** is the first stage that appears. This stage lasts for **1/3** of the total **duration**, so, by default, **1 seconds**. !(https://raw.githubusercontent.com/Fulminazzo/TeleportEffects/master/images/Stage1.png) *X points* will be equally divided along a circle that will be translated by **initial-offset** degrees starting from the position of the player eyes and of radius **initial-distance**. Then, every tick (duration between an iteration and another), those particles will be rotated by **rotation-angle**, their height will be +**height-increment** blocks from their previous value, and they will be closer to the player. After 1/3 duration seconds, the particles will have reached **final-distance**, they will stop spawning and **Stage2** will begin. ### Stage2 **Stage2** will be the followup to **Stage1**, starting off right from where the first stage finished. This stage lasts for **2/3** of the **total duration**, so, by default, **2 seconds**. !(https://raw.githubusercontent.com/Fulminazzo/TeleportEffects/master/images/Stage2.png) So, this stage takes directly from **Stage1** the **last position** of the particles and from there it starts spawning particles both above and below that level, at **height-increment** blocks of distance from the previous iteration. All the other options are inherited and continued from the first stage, but do note that in this case **final-distance** will actually be the **initial** and **final distance** from the player. ### Stage3 While the previous two stages are **sequential**, **the third stage** happens **simultaneously** as the **Stage2**. This means that it starts **after** **1/3** of the **total duration**, and it has the **same duration** as the **second stage**. However, **Stage3** spawns particles not around the player, as previously seen, but **at the teleport destination**. !(https://raw.githubusercontent.com/Fulminazzo/TeleportEffects/master/images/Stage3.png) The **Stage3** starts spawning particles **2.5 blocks higher** than the final destination in a circular radius. It will spawn **360° / distance-angle** **points** at a **radius** of **initial-distance** blocks. Then, these particles will **descent** by **height-decrement** blocks every tick (duration between an iteration and another) until they reach the **final-distance** distance in blocks from the destination location. At that point, **Stage4** will commence. ### Stage4 **Stage4** is the **last** and less important stage. It is **directly linked** to **Stage3** ending, but it happens **after the teleport**happened (so past the duration seconds). !(https://raw.githubusercontent.com/Fulminazzo/TeleportEffects/master/images/Stage4.png) So, **Stage4** particles will be spawned at the **player's feet** in a circular radius, **similar to Stage3 particles**, using the **same numbers** of **points** as the **previous stage**. They will move in a **straight line** until **stage4-duration seconds** will have passed, then they will be removed. ## API **TeleportEffects** is a relatively small plugin, and some may want to integrate it in their custom mode core (for example a **FactionCore**) or in their **teleportation plugin**. In an
TeleportEffects is a Bukkit plugin that intercepts every teleportand re-schedules it while creating some particle effects on the start and destination points.

Before continuing, this page is a presentation with minimal information of the plugin. If you want a more complete explanation, you are encouraged to check out the (https://github.com/Fulminazzo/TeleportEffects/wiki).
## Commands The plugin offers only one command: /toggleteleporteffects
### /toggleteleporteffects #### Permission: teleporteffects.toggle #### Aliases: Having tested TeleportEffects on a real server, what most people found annoying (for visual or performance reasons) were the effects themselves. Even though this kind of defeats one of the main features of the plugin, the ToggleTeleportEffects command was implemented, and it does exactly that: it hides every effect created from the plugin for the player that uses it. This option is saved for every user, meaning that it is not required to execute the command at every login.
## Permissions
teleporteffects.bypass: All the users that have this permission will automatically bypass the teleport cooldown. This is advised for admin or staff users. teleporteffects.toggle: The permission required to execute the command /toggleteleporteffects.
## Configuration Every teleport is composed of four stages of particles spawning. Each one of them is characterized by some of the parameters of the config.yml and changing these, will change the stages themselves.
### Stage1 The Stage1 is the first stage that appears. This stage lasts for 1/3 of the total duration, so, by default, 1 seconds.

X points will be equally divided along a circle that will be translated by initial-offset degrees starting from the position of the player eyes and of radius initial-distance. Then, every tick (duration between an iteration and another), those particles will be rotated by rotation-angle, their height will be +height-increment blocks from their previous value, and they will be closer to the player. After 1/3 duration seconds, the particles will have reached final-distance, they will stop spawning and Stage2 will begin.
### Stage2 Stage2 will be the followup to Stage1, starting off right from where the first stage finished. This stage lasts for 2/3 of the total duration, so, by default, 2 seconds.
 So, this stage takes directly from Stage1 the last position of the particles and from there it starts spawning particles both above and below that level, at height-increment blocks of distance from the previous iteration. All the other options are inherited and continued from the first stage, but do note that in this case final-distance will actually be the initial and final distance from the player.
### Stage3 While the previous two stages are sequential, the third stage happens simultaneously as the Stage2. This means that it starts after 1/3 of the total duration, and it has the same duration as the second stage. However, Stage3 spawns particles not around the player, as previously seen, but at the teleport destination.

The Stage3 starts spawning particles 2. 5 blocks higher than the final destination in a circular radius. It will spawn 360° / distance-angle points at a radius of initial-distance blocks. Then, these particles will descent by height-decrement blocks every tick (duration between an iteration and another) until they reach the final-distance distance in blocks from the destination location. At that point, Stage4 will commence.
### Stage4 Stage4 is the last and less important stage. It is directly linked to Stage3 ending, but it happens after the teleporthappened (so past the duration seconds).

So, Stage4 particles will be spawned at the player's feet in a circular radius, similar to Stage3 particles, using the same numbers of points as the previous stage. They will move in a straight line until stage4-duration seconds will have passed, then they will be removed.
## API TeleportEffects is a relatively small plugin, and some may want to integrate it in their custom mode core (for example a FactionCore) or in their teleportation plugin. In an
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Fulminazzo
- Version
- 3.0
- Downloads
- 668
- Endorsements
- 2
- Category
- bukkit
- Created
- 10/12/2023
- Updated
- 11/5/2023
- Game Versions
- 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4
- Tags
- decoration, game-mechanics, transportation
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does TeleportEffects support?
The author lists 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5. Other versions may work but are untested by the author.
What is the latest version of TeleportEffects?
Version 3.0, published 2023-11-05 with 668 downloads recorded at the source.
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