TeamLifeBind

⭐ — (1 endorsements) 📥 334 downloads 📌 v0.1.1 📅 3/30/2026
🟡 Updated this year

By leaves · bukkit

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 4/17/2026 📅 Created: 3/30/2026

🔍 Analysis

  • 🏆 #87 of 1317 bukkit mods in this game by downloads

📋 About This Mod

✅ 支持 `2-32` 队,开局会为每支队伍分配独立出生区。
✅ Supports `2-32` teams, with a dedicated spawn area assigned to each team at match start.
✅ 生命绑定规则:任意一名队员死亡,会触发整队淘汰。
✅ Shared-life rule: a single teammate death wipes the entire team.
✅ 大厅准备流:玩家在大厅待命,使用 `/tlb ready` 后进入自动开局倒计时。
✅ Lobby-ready flow: players wait in the lobby, use `/tlb ready`, and then trigger an automatic start countdown.

<img width="1024" height="500" alt="cm_teamlifebind" src="https://github.com/user-attachments/assets/13d8c04d-9582-46cb-9576-8a81c67ee8f2" /> # TeamLifeBind TeamLifeBind 是一个面向 Minecraft 的团队生存对抗玩法,核心规则是“队友共享生死,一人死亡,全队连坐”。 TeamLifeBind is a Minecraft team survival PvP mode built around shared lives: when one teammate dies, the whole team is wiped. 最低两个人,推荐四个人及以上人数游玩,后续会添加更多的道具以及机制 A minimum of two people, recommended for four or more players. More items and mechanics will be added later. 这个仓库同时维护 `Paper`、`Fabric`、`Forge`、`NeoForge` 四个平台实现,并通过 `common` 模块共享核心规则、语言文本和部分通用逻辑。 This repository ships synchronized implementations for `Paper`, `Fabric`, `Forge`, and `NeoForge`, with a `common` module for the core rules, language assets, and shared logic. ## 特性速览 / Feature Highlights - 支持 `2-32` 队,开局会为每支队伍分配独立出生区。 Supports `2-32` teams, with a dedicated spawn area assigned to each team at match start. - 生命绑定规则:任意一名队员死亡,会触发整队淘汰。 Shared-life rule: a single teammate death wipes the entire team. - 大厅准备流:玩家在大厅待命,使用 `/tlb ready` 后进入自动开局倒计时。 Lobby-ready flow: players wait in the lobby, use `/tlb ready`, and then trigger an automatic start countdown. - 进入比赛场地后会有 `10` 秒观察阶段,此阶段只能转视角、不能移动。 After entering the battle area, players get a `10` second observation phase where they can look around but cannot move. - 默认启用禁复活维度机制,在配置的维度中死亡会直接变为旁观者淘汰。 No-respawn dimensions are enabled by default: dying there eliminates the player into spectator mode. - 自带大厅菜单、计分板、Tab 信息、队伍通报等 UI,并已对齐四个平台表现。 Includes a built-in lobby menu, scoreboard, tab display, and team announcements, aligned across all four platforms. - 胜利条件默认为“首支击杀末影龙的队伍获胜”。 The default win condition is “the first team to kill the Ender Dragon wins.” ## 对局流程 / Match Flow 1. 玩家进入大厅并使用大厅菜单或 `/tlb ready` 准备。 Players enter the lobby and ready up through the lobby menu or `/tlb ready`. 2. 所有人准备完成后,系统开始开局倒计时。 Once everyone is ready, the start countdown begins. 3. 倒计时结束后,所有玩家被传送到比赛区域。 When the countdown finishes, all players are teleported into the battle area. 4. 进场后先进入 `10` 秒观察阶段,方便确认地形和周边环境。 Players then enter a `10` second observation phase to inspect terrain and surroundings. 5. 观察阶段结束后,正式开放移动与战斗。 When the observation phase ends, movement and combat are fully enabled. 6. 推进资源与战斗,直到只剩最后赢家,或有队伍击杀末影龙。 Teams gather resources and fight until one winner remains or a team kills the Ender Dragon. ## 平台与目录 / Platforms and Layout - `common` 公共规则层,包含 `TeamLifeBindEngine`、血量预设、语言文本等共享逻辑。 Shared rules layer containing `TeamLifeBindEngine`, health presets, language assets, and other common logic. - `paper` Paper 插件实现,使用插件配置和每局独立比赛世界。 Paper plugin implementation using plugin config and a fresh match world per round. - `fabric` Fabric 模组实现,使用专用大厅/战斗维度和模组配置文件。 Fabric mod implementation using dedicated lobby/battle dimensions and a mod config file. - `forge` Forge 模组实现,结构与 Fabric/NeoForge 基本同步。 Forge mod implementation, kept largely in sync with Fabric and NeoForge. - `neoforge` NeoForge 模组实现,和 Forge/Fabric 一起维护模组端行为。 NeoForge mod implementation maintained alongside the other mod loaders. ## 平台差异 / Platform Differences - Paper 每局会创建新的比赛世界,并在对局结束后清理旧世界。 Paper creates a fresh match world for each round and cleans it up after the game ends. - Fabric / Forge / NeoForge 使用固定维度组来承载大厅和战斗。 Fabric / Forge / NeoForge use fixed dimensions for lobby and battle flow. - 模组端当前使用的关键维度为: The main mod-side dimensions currently used are: - `teamlifebind:lobby_overworld` - `teamlifebind:battle_overworld` - `teamlifebind:battle_nether` - `teamlifebind:battle_end` - Paper 的主要配置入口是 (/D:/2.mc%20dev/TeamLifeBind/paper/src/main/resources/config.yml)。 Paper is primarily configured through (/D:/2.mc%20dev/TeamLifeBind/paper/src/main/resources/config.yml). - 模组端运行后会把设置写入 `config/teamlifebind/settings.properties`。 Mod loaders persist settings into `config/teamlifebind/settings.properties`. ## 命令 / Commands 所有平台通用命令 / Commands available on all platforms: - `/tlb help` - `/tlb menu` - `/tlb ready` - `/tlb unready` - `/tlb start` - `/tlb stop` - `/tlb status` - `/tlb teams <2-32>` - `/tlb health <ONE_HEART|HALF_ROW|ONE_ROW>` - `/tlb norespawn` - `/tlb norespawn on` - `/tlb norespawn off` - `/tlb norespawn add <namespace:path>` - `/tlb norespawn remove <namespace:path>` - `/tlb norespawn clear` Paper 额外命令 / Paper-only extra commands: - `/tlb setspawn <teamId>` - `/tlb clearspawns` - `/tlb reload` ## 配置 / Configuration ### Paper - 队伍数量:`team-count` Team count: `team-count` - 血量预设:`health-preset` Health preset: `health-preset` - 随机出生范围:`random-spawn-radius` Random spawn radius: `random-spawn-radius` - 队伍最小间距:`min-team-distance` Minimum team distance: `min-team-distance` - 开局准备倒计时:`ready-countdown-seconds` Ready countdown seconds: `ready-countdown-seconds` - 计分板 / Tab / 成就播报开关: Scoreboard /

cm_teamlifebind

# TeamLifeBind

TeamLifeBind 是一个面向 Minecraft 的团队生存对抗玩法,核心规则是“队友共享生死,一人死亡,全队连坐”。 TeamLifeBind is a Minecraft team survival PvP mode built around shared lives: when one teammate dies, the whole team is wiped.

最低两个人,推荐四个人及以上人数游玩,后续会添加更多的道具以及机制 A minimum of two people, recommended for four or more players. More items and mechanics will be added later.

这个仓库同时维护 `Paper`、`Fabric`、`Forge`、`NeoForge` 四个平台实现,并通过 `common` 模块共享核心规则、语言文本和部分通用逻辑。 This repository ships synchronized implementations for `Paper`, `Fabric`, `Forge`, and `NeoForge`, with a `common` module for the core rules, language assets, and shared logic.

## 特性速览 / Feature Highlights

  • 支持 `2-32` 队,开局会为每支队伍分配独立出生区。
  • Supports `2-32` teams, with a dedicated spawn area assigned to each team at match start.
  • 生命绑定规则:任意一名队员死亡,会触发整队淘汰。
  • Shared-life rule: a single teammate death wipes the entire team.
  • 大厅准备流:玩家在大厅待命,使用 `/tlb ready` 后进入自动开局倒计时。
  • Lobby-ready flow: players wait in the lobby, use `/tlb ready`, and then trigger an automatic start countdown.
  • 进入比赛场地后会有 `10` 秒观察阶段,此阶段只能转视角、不能移动。
  • After entering the battle area, players get a `10` second observation phase where they can look around but cannot move.
  • 默认启用禁复活维度机制,在配置的维度中死亡会直接变为旁观者淘汰。
  • No-respawn dimensions are enabled by default: dying there eliminates the player into spectator mode.
  • 自带大厅菜单、计分板、Tab 信息、队伍通报等 UI,并已对齐四个平台表现。
  • Includes a built-in lobby menu, scoreboard, tab display, and team announcements, aligned across all four platforms.
  • 胜利条件默认为“首支击杀末影龙的队伍获胜”。
  • The default win condition is “the first team to kill the Ender Dragon wins.”

## 对局流程 / Match Flow

1. 玩家进入大厅并使用大厅菜单或 `/tlb ready` 准备。 Players enter the lobby and ready up through the lobby menu or `/tlb ready`. 2. 所有人准备完成后,系统开始开局倒计时。 Once everyone is ready, the start countdown begins. 3. 倒计时结束后,所有玩家被传送到比赛区域。 When the countdown finishes, all players are teleported into the battle area. 4. 进场后先进入 `10` 秒观察阶段,方便确认地形和周边环境。 Players then enter a `10` second observation phase to inspect terrain and surroundings. 5. 观察阶段结束后,正式开放移动与战斗。 When the observation phase ends, movement and combat are fully enabled. 6. 推进资源与战斗,直到只剩最后赢家,或有队伍击杀末影龙。 Teams gather resources and fight until one winner remains or a team kills the Ender Dragon.

## 平台与目录 / Platforms and Layout

  • `common`
  • 公共规则层,包含 `TeamLifeBindEngine`、血量预设、语言文本等共享逻辑。
  • Shared rules layer containing `TeamLifeBindEngine`, health presets, language assets, and other common logic.
  • `paper`
  • Paper 插件实现,使用插件配置和每局独立比赛世界。
  • Paper plugin implementation using plugin config and a fresh match world per round.
  • `fabric`
  • Fabric 模组实现,使用专用大厅/战斗维度和模组配置文件。
  • Fabric mod implementation using dedicated lobby/battle dimensions and a mod config file.
  • `forge`
  • Forge 模组实现,结构与 Fabric/NeoForge 基本同步。
  • Forge mod implementation, kept largely in sync with Fabric and NeoForge.
  • `neoforge`
  • NeoForge 模组实现,和 Forge/Fabric 一起维护模组端行为。
  • NeoForge mod implementation maintained alongside the other mod loaders.

## 平台差异 / Platform Differences

  • Paper 每局会创建新的比赛世界,并在对局结束后清理旧世界。
  • Paper creates a fresh match world for each round and cleans it up after the game ends.
  • Fabric / Forge / NeoForge 使用固定维度组来承载大厅和战斗。
  • Fabric / Forge / NeoForge use fixed dimensions for lobby and battle flow.
  • 模组端当前使用的关键维度为:
  • The main mod-side dimensions currently used are:
  • - `teamlifebind:lobby_overworld`
  • - `teamlifebind:battle_overworld`
  • - `teamlifebind:battle_nether`
  • - `teamlifebind:battle_end`
  • Paper 的主要配置入口是 [`paper/src/main/resources/config.yml`](/D:/2.mc%20dev/TeamLifeBind/paper/src/main/resources/config.yml)。
  • Paper is primarily configured through [`paper/src/main/resources/config.yml`](/D:/2.mc%20dev/TeamLifeBind/paper/src/main/resources/config.yml).
  • 模组端运行后会把设置写入 `config/teamlifebind/settings.properties`。
  • Mod loaders persist settings into `config/teamlifebind/settings.properties`.

## 命令 / Commands

所有平台通用命令 / Commands available on all platforms:

  • `/tlb help`
  • `/tlb menu`
  • `/tlb ready`
  • `/tlb unready`
  • `/tlb start`
  • `/tlb stop`
  • `/tlb status`
  • `/tlb teams <2-32>`
  • `/tlb health `
  • `/tlb norespawn`
  • `/tlb norespawn on`
  • `/tlb norespawn off`
  • `/tlb norespawn add `
  • `/tlb norespawn remove `
  • `/tlb norespawn clear`

Paper 额外命令 / Paper-only extra commands:

  • `/tlb setspawn `
  • `/tlb clearspawns`
  • `/tlb reload`

## 配置 / Configuration

  • 队伍数量:`team-count`
  • Team count: `team-count`
  • 血量预设:`health-preset`
  • Health preset: `health-preset`
  • 随机出生范围:`random-spawn-radius`
  • Random spawn radius: `random-spawn-radius`
  • 队伍最小间距:`min-team-distance`
  • Minimum team distance: `min-team-distance`
  • 开局准备倒计时:`ready-countdown-seconds`
  • Ready countdown seconds: `ready-countdown-seconds`
  • 计分板 / Tab / 成就播报开关:
  • Scoreboard /
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
leaves
Version
0.1.1
Downloads
334
Endorsements
1
Category
bukkit
Created
3/30/2026
Updated
4/17/2026
Game Versions
26.1
Tags
cursed, game-mechanics, minigame

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does TeamLifeBind support?

The author lists 26.1. Other versions may work but are untested by the author.

What is the latest version of TeamLifeBind?

Version 0.1.1, published 2026-04-17 with 334 downloads recorded at the source.

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