PlantNerfer

⭐ — (3 endorsements) 📥 472 downloads 📌 v1.6.0 📅 2/28/2024
⚪ Last updated 2024

By lichenaut · game-mechanics

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/25/2024 📅 Created: 2/28/2024

🔍 Analysis

  • 🏆 #171 of 262 game-mechanics mods in this game by downloads

📋 About This Mod

# PlantNerfer PlantNerfer allows for very configurable plant behavior. (https://img.shields.io/github/downloads/lichenaut/PlantNerfer/total.svg)]() ## Command | Permission | Description > /pn | plantnerfer.command | Use PlantNerfer commands. <br> > /pn help | plantnerfer.command.help | Links to PlantNerfer documentation. <br> > /pn reload | plantnerfer.command.reload | Reloads the plugin. PlantNerfer is partnered with Surf Hosting. <br> !(https://i.imgur.com/Ez74YWP.gif) <br> Support me and get a superior host half-off at the same time with code: **PLANTNERFER** <br> <br> !(https://bstats.org/signatures/bukkit/plantnerfer.svg) Thank you to all who use PlantNerfer! Contact server :): https://discord.gg/txJDdYcRV6 ## Plant Configuration ### Example #### Biome Group Section > biome-group-list: <br> > &nbsp;&nbsp;TestGroup: <br> > &nbsp;&nbsp;&nbsp;&nbsp;- "PLAINS" <br> > &nbsp;&nbsp;&nbsp;&nbsp;- "SAVANNA" <br> > &nbsp;&nbsp;second-group: <br> > &nbsp;&nbsp;&nbsp;&nbsp;- "FOREST" <br> Two biome groups are created, "TestGroup" and "second-group". "TestGroup" contains the biomes "PLAINS" and "SAVANNA", and "second-group" contains the biome "FOREST". (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html) #### Plant Section > oak-sapling: <br> > &nbsp;&nbsp;can-place: true <br> > &nbsp;&nbsp;growth-rate: 25 <br> > &nbsp;&nbsp;death-rate: 10 <br> > &nbsp;&nbsp;growth-rate-dark: 15 <br> > &nbsp;&nbsp;death-rate-dark: 20 <br> > &nbsp;&nbsp;bone-meal-success-rate: 25 <br> > &nbsp;&nbsp;bone-meal-success-rate-dark: 10 <br> > &nbsp;&nbsp;needs-hoe-for-drops: true <br> > &nbsp;&nbsp;min-light: 9 <br> > &nbsp;&nbsp;max-light: 15 <br> > &nbsp;&nbsp;needs-sky: false <br> > &nbsp;&nbsp;transparent-blocks-count-as-sky: false <br> > &nbsp;&nbsp;no-sky-growth-rate: 10 <br> > &nbsp;&nbsp;no-sky-death-rate: 25 <br> > &nbsp;&nbsp;min-y: 0 <br> > &nbsp;&nbsp;max-y: 200 <br> > &nbsp;&nbsp;restrict-to-worlds: <br> > &nbsp;&nbsp;&nbsp;&nbsp;- "world" <br> > &nbsp;&nbsp;&nbsp;&nbsp;- "world_nether" <br> > &nbsp;&nbsp;biome-groups: <br> > &nbsp;&nbsp;&nbsp;&nbsp;second-group: <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;growth-rate: 100 <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bone-meal-success-rate: 100 <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bone-meal-success-rate-dark: 100 <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;needs-hoe-for-drops: false <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restrict-to-worlds: <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- "world" <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;max-y: 255 <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;needs-sky: false <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;transparent-blocks-count-as-sky: true <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;no-sky-growth-rate: 100 <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;no-sky-death-rate: 0 <br> > &nbsp;&nbsp;&nbsp;&nbsp;TestGroup: <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;can-place: false <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;restrict-to-worlds: <br> > &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- "world_nether" <br> Oak saplings have poor mechanics normally, but in the biome group "second-group" they have an overall growth rate of 100. In the biome group "TestGroup", they can't be placed, ruling out its biomes. ### Can Place > can-place: true/false Can the plant be placed? ### Growth Rate > growth-rate: # A value of 100 is the vanilla growth rate. A value of 50 would make each progression to the next maturation stage a coin flip. This plugin cannot make plants grow faster. ### Growth Rate Dark > growth-rate-dark: # Similar to growth-rate, but applies to plants in light levels under 8. ### Death Rate > death-rate: # A value of 100 would make the plant disappear whenever it tries to progress to the next maturation stage. A value of 5 would make the plant disappear 1 in 20 growth attempts. ### Death Rate Dark > death-rate-dark: # Similar to death-rate, but applies to plants in light levels under 8. ### Bone Meal Success Rate > bone-meal-success-rate: # A value of 100 would make the plant try to grow whenever bone meal is used on it. A value of 50 would make the plant try to grow half the time. ### Bone Meal Success Rate Dark > bone-meal-success-rate-dark: # Similar to bone-meal-success-rate, but applies to plants in light levels under 8. ### Hoe-Reliant Drops > needs-hoe-for-drops: true/false If true, the plant will only drop its items when broken with a hoe. ### Hoe-Reliant Farmland Retaining > needs-hoe-for-farmland-retain: true/false If true, the Farmland the Farmland-related plant is broken on will turn into Dirt if not broken with a hoe. ### Minimum Light > min-light: # The minimum light level allowed for plant placement, plant growth, and plant bone meal-ing. ### Maximum Light > max-light: # The maximum light level allowed for plant placement, plant growth, and

# PlantNerfer PlantNerfer allows for very configurable plant behavior.

[!(https://img.shields.io/github/downloads/lichenaut/PlantNerfer/total.svg)]()

## Command | Permission | Description

> /pn | plantnerfer.command | Use PlantNerfer commands.

> /pn help | plantnerfer.command.help | Links to PlantNerfer documentation.

> /pn reload | plantnerfer.command.reload | Reloads the plugin.

PlantNerfer is partnered with Surf Hosting.

!(https://i.imgur.com/Ez74YWP.gif)

Support me and get a superior host half-off at the same time with code: PLANTNERFER

!(https://bstats.org/signatures/bukkit/plantnerfer.svg) Thank you to all who use PlantNerfer!

Contact server :): https://discord.gg/txJDdYcRV6

## Plant Configuration

### Example

#### Biome Group Section

> biome-group-list:

>   TestGroup:

>     - "PLAINS"

>     - "SAVANNA"

>   second-group:

>     - "FOREST"

Two biome groups are created, "TestGroup" and "second-group". "TestGroup" contains the biomes "PLAINS" and "SAVANNA", and "second-group" contains the biome "FOREST". (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html)

#### Plant Section

> oak-sapling:

>   can-place: true

>   growth-rate: 25

>   death-rate: 10

>   growth-rate-dark: 15

>   death-rate-dark: 20

>   bone-meal-success-rate: 25

>   bone-meal-success-rate-dark: 10

>   needs-hoe-for-drops: true

>   min-light: 9

>   max-light: 15

>   needs-sky: false

>   transparent-blocks-count-as-sky: false

>   no-sky-growth-rate: 10

>   no-sky-death-rate: 25

>   min-y: 0

>   max-y: 200

>   restrict-to-worlds:

>     - "world"

>     - "world_nether"

>   biome-groups:

>     second-group:

>       growth-rate: 100

>       bone-meal-success-rate: 100

>       bone-meal-success-rate-dark: 100

>       needs-hoe-for-drops: false

>       restrict-to-worlds:

>         - "world"

>       max-y: 255

>       needs-sky: false

>       transparent-blocks-count-as-sky: true

>       no-sky-growth-rate: 100

>       no-sky-death-rate: 0

>     TestGroup:

>       can-place: false

>       restrict-to-worlds:

>         - "world_nether"

Oak saplings have poor mechanics normally, but in the biome group "second-group" they have an overall growth rate of 100. In the biome group "TestGroup", they can't be placed, ruling out its biomes.

### Can Place

> can-place: true/false

Can the plant be placed?

### Growth Rate

> growth-rate: #

A value of 100 is the vanilla growth rate. A value of 50 would make each progression to the next maturation stage a coin flip. This plugin cannot make plants grow faster.

### Growth Rate Dark

> growth-rate-dark: #

Similar to growth-rate, but applies to plants in light levels under 8.

### Death Rate

> death-rate: #

A value of 100 would make the plant disappear whenever it tries to progress to the next maturation stage. A value of 5 would make the plant disappear 1 in 20 growth attempts.

### Death Rate Dark

> death-rate-dark: #

Similar to death-rate, but applies to plants in light levels under 8.

### Bone Meal Success Rate

> bone-meal-success-rate: #

A value of 100 would make the plant try to grow whenever bone meal is used on it. A value of 50 would make the plant try to grow half the time.

### Bone Meal Success Rate Dark

> bone-meal-success-rate-dark: #

Similar to bone-meal-success-rate, but applies to plants in light levels under 8.

### Hoe-Reliant Drops

> needs-hoe-for-drops: true/false

If true, the plant will only drop its items when broken with a hoe.

### Hoe-Reliant Farmland Retaining

> needs-hoe-for-farmland-retain: true/false

If true, the Farmland the Farmland-related plant is broken on will turn into Dirt if not broken with a hoe.

### Minimum Light

> min-light: #

The minimum light level allowed for plant placement, plant growth, and plant bone meal-ing.

### Maximum Light

> max-light: #

The maximum light level allowed for plant placement, plant growth, and

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
lichenaut
Version
1.6.0
Downloads
472
Endorsements
3
Category
game-mechanics
Created
2/28/2024
Updated
6/25/2024
Game Versions
1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
Tags
game-mechanics

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does PlantNerfer support?

The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.

What is the latest version of PlantNerfer?

Version 1.6.0, published 2024-06-25 with 472 downloads recorded at the source.

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