NoMobLag
🟠 Updated over a year ago🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #46 of 143 paper mods in this game by downloads
📋 About This Mod
<center><img src="https://imgur.com/DHsFc6T.png" alt="Image"><br><img src="https://imgur.com/PWNPYCu.png" alt="Image"><br><img src="https://imgur.com/4tl2Vbr.png" alt="Image"><br><img src="https://imgur.com/xO1xnEq.png" alt="Image"><br><font size="4"><a href="https://github.com/OpticFusion1/NoMobLag/Features"><img src="https://i.imgur.com/ena1DWb.png" alt="Image"></a> <a href="https://github.com/OpticFusion1/NoMobLag/Commands"><img src="https://i.imgur.com/kSsekbL.png" alt="Image"></a> <a href="https://github.com/OpticFusion1/NoMobLag/Permissions"><img src="https://i.imgur.com/1teQve3.png" alt="Image"></a></font><br><br></center><br><div align="left">NoMobLag <strong>dynamically reduces</strong> lag from <strong>entity tick</strong> based on the current <strong>server TPS</strong>. It serves as an all-in-one replacement for many mob-management plugins, making it extremely useful for large servers with multiple player-built mob farms that lag the server.<br><br></div><br><center><img src="https://imgur.com/YtNQevk.png" alt="Image"></center><br><br><br><em><strong>config.yml</strong></em><br><pre><code># Config wiki and help can be found at https://github.com/OpticFusion1/NoMobLag/blob/master/src/main/resources/config.yml<br># For internal reference only, do not change the config version<br>config-version: 7<br><br># Settings related to global mob spawning on the server<br>mob-spawning:<br> # Chance to spawn mobs (percentage) at a specific TPS<br> # Do NOT remove specific TPS values or the plugin will break<br> # To disable this feature, simply set all values to "100"<br> spawn-chance-at-tps:<br> 20: 100<br> 19: 80<br> 18: 65<br> 17: 50<br> 16: 35<br> 15: 25<br> 14: 15<br> 13: 5<br> 12: 3<br> 11: 1<br> 10: 0<br> 9: 0<br> 8: 0<br> 7: 0<br> 6: 0<br> 5: 0<br> 4: 0<br> 3: 0<br> 2: 0<br> 1: 0<br> 0: 0<br> # Chance to spawn mobs (percentage) above a specified playercount. The final spawn chance is this percentage multiplied with "spawn-chance-at-tps"<br> # For example, with the default config if the TPS is 18 (50%) and the playercount is 70 players (80%), the final mob spawn chance will be (50*80)/100 = 40%<br> # You can add more specific playercount values and the one nearest to the current playercount will be used<br> # To disable this feature, simply set all values to "100"<br> spawn-chance-at-playercount:<br> # 50 players and below<br> 50: 100<br> # 51 to 70 players<br> 51: 90<br> # 71 to 100 players<br> 71: 80<br> # 101 players and above<br> 101: 75<br> # Mobs spawned from these SpawnReasons will be blocked based on "spawn-chance-at-tps" and "spawn-chance-at-playercount"<br> # A full list of SpawnReasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html<br> # It is recommended to use this default list as these spawn reasons are usually the performance-heavy ones<br> spawnreason-tps-block:<br> - BREEDING<br> - CUSTOM<br> - DEFAULT<br> - DROWNED<br> - EGG<br> - NATURAL<br> - NETHER_PORTAL<br> - PATROL<br> - RAID<br> - REINFORCEMENTS<br> - SPAWNER<br> - VILLAGE_DEFENSE<br> - VILLAGE_INVASION<br><br># Additional settings to COMPLETELY block certain mob-spawn mechanisms which are extremely bad for server performance<br>spawn-treshold:<br> # These settings will only be applied if TPS falls below this value<br> # If you want these settings to be applied all the time, set it to 20<br> tps-treshold: 18<br> # Completely stop mob breeding from taking place when TPS is low<br> disable-breeding: true<br> # Completely stop pillager raids from occuring when TPS is low<br> disable-raiding: true<br> # Settings to block farms which spawn large numbers of mobs when TPS is low<br> farms:<br> # Block mob spawner farms completely<br> # Usually only applicable to servers which allow spawner mining and relocation through plugins like SilkSpawners<br> block-spawner-farm: true<br> # Block farms which utilise the nether portal spawn-mechanic to transport large numbers of pigmen or drowned between dimensions<br> block-portal-farm: true<br> # Block the pigman-reinforcement mechanic to quickly farm for additional pigmen<br> block-pigman-farm: true<br> # Block large end farms which use endermite to aggro endermen to fall into a farming pit<br> block-enderman-farm: true<br><br># Settings relating to mob spawners<br>spawners:<br> # Whether or not to enable the spawner limitations<br> # Set to "false" for vanilla spawner behaviour<br> enabled: true<br> # Minimum distance between mob spawners<br> # This setting only apply to newly-placed spawners after NoMobLag is installed<br> # Setting this to a large value may cause lag when spawners are placed as the plugin has to scan a large area for existing spawners<br> minimum-spawner-distance: 6<br> # Maximum distance a player can be away from the spawner


config.yml
# Config wiki and help can be found at https://github.com/OpticFusion1/NoMobLag/blob/master/src/main/resources/config.yml
# For internal reference only, do not change the config version
config-version: 7# Settings related to global mob spawning on the server
mob-spawning:
# Chance to spawn mobs (percentage) at a specific TPS
# Do NOT remove specific TPS values or the plugin will break
# To disable this feature, simply set all values to "100"
spawn-chance-at-tps:
20: 100
19: 80
18: 65
17: 50
16: 35
15: 25
14: 15
13: 5
12: 3
11: 1
10: 0
9: 0
8: 0
7: 0
6: 0
5: 0
4: 0
3: 0
2: 0
1: 0
0: 0
# Chance to spawn mobs (percentage) above a specified playercount. The final spawn chance is this percentage multiplied with "spawn-chance-at-tps"
# For example, with the default config if the TPS is 18 (50%) and the playercount is 70 players (80%), the final mob spawn chance will be (50*80)/100 = 40%
# You can add more specific playercount values and the one nearest to the current playercount will be used
# To disable this feature, simply set all values to "100"
spawn-chance-at-playercount:
# 50 players and below
50: 100
# 51 to 70 players
51: 90
# 71 to 100 players
71: 80
# 101 players and above
101: 75
# Mobs spawned from these SpawnReasons will be blocked based on "spawn-chance-at-tps" and "spawn-chance-at-playercount"
# A full list of SpawnReasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent. SpawnReason.html
# It is recommended to use this default list as these spawn reasons are usually the performance-heavy ones
spawnreason-tps-block:
- BREEDING
- CUSTOM
- DEFAULT
- DROWNED
- EGG
- NATURAL
- NETHER_PORTAL
- PATROL
- RAID
- REINFORCEMENTS
- SPAWNER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
# Additional settings to COMPLETELY block certain mob-spawn mechanisms which are extremely bad for server performance
spawn-treshold:
# These settings will only be applied if TPS falls below this value
# If you want these settings to be applied all the time, set it to 20
tps-treshold: 18
# Completely stop mob breeding from taking place when TPS is low
disable-breeding: true
# Completely stop pillager raids from occuring when TPS is low
disable-raiding: true
# Settings to block farms which spawn large numbers of mobs when TPS is low
farms:
# Block mob spawner farms completely
# Usually only applicable to servers which allow spawner mining and relocation through plugins like SilkSpawners
block-spawner-farm: true
# Block farms which utilise the nether portal spawn-mechanic to transport large numbers of pigmen or drowned between dimensions
block-portal-farm: true
# Block the pigman-reinforcement mechanic to quickly farm for additional pigmen
block-pigman-farm: true
# Block large end farms which use endermite to aggro endermen to fall into a farming pit
block-enderman-farm: true
# Settings relating to mob spawners
spawners:
# Whether or not to enable the spawner limitations
# Set to "false" for vanilla spawner behaviour
enabled: true
# Minimum distance between mob spawners
# This setting only apply to newly-placed spawners after NoMobLag is installed
# Setting this to a large value may cause lag when spawners are placed as the plugin has to scan a large area for existing spawners
minimum-spawner-distance: 6
# Maximum distance a player can be away from the spawner
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Optic_Fusion1
- Version
- 3.10
- Downloads
- 628
- Endorsements
- 2
- Category
- paper
- Created
- 11/18/2024
- Updated
- 11/13/2024
- Game Versions
- 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Plugins versions does NoMobLag support?
The author lists 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2. Other versions may work but are untested by the author.
What is the latest version of NoMobLag?
Version 3.10, published 2024-11-13 with 628 downloads recorded at the source.
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