NoChunkLag

⭐ — (1 endorsements) 📥 1,013 downloads 📌 v3.7 📅 11/18/2024
🟠 Updated over a year ago

By Optic_Fusion1 · game-mechanics

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 11/13/2024 📅 Created: 11/18/2024

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #5 of 262 game-mechanics mods in this game by downloads

📋 About This Mod

<center><img src="https://i.imgur.com/nfcMwU0.png" alt="Image"><br><img src="https://i.imgur.com/W1jD7dO.png" alt="Image"></center><br><img src="https://imgur.com/caovxuq.png" alt="Image"><br><center><img src="https://i.imgur.com/v4LRuJm.png" alt="Image"><br><br><font size="4"><a href="https://github.com/OpticFusion1/NoChunkLag/wiki/Features"><img src="https://i.imgur.com/ena1DWb.png" alt="Image"></a> <a href="https://github.com/OpticFusion1/NoChunkLag/wiki/Commands"><img src="https://i.imgur.com/kSsekbL.png" alt="Image"></a> <a href="https://github.com/OpticFusion1/NoChunkLag/wiki/Permissions"><img src="https://i.imgur.com/1teQve3.png" alt="Image"></a> </font><br></center><br><div align="left">NoChunkLag prevents players from travelling at <strong>excessively high speeds</strong> to <strong>limit lag from chunk-generation</strong>. This is especially useful in post-1.14 servers as the world format is extremely unoptimised and chunk-generation can cause a lot of lag.</div><br><center><br><br><img src="https://imgur.com/x9L24Xy.gif" alt="Image"><img src="https://imgur.com/lfQ4yjc.gif" alt="Image"><br><br></center><br><strong><em>config.yml</em></strong><br><pre><code># Config wiki and help can be found at https://github.com/OpticFusion1/NoChunkLag/blob/master/src/main/resources/config.yml<br># For internal reference only, do not change the config version<br>config-version: 5<br><br># Permission node to allow players to use an elytra + trident with riptide<br># WARNING: This allows players to travel at extremely high speeds when it is raining<br>elytra-riptide-permission: "nochunklag.elytra-riptide.bypass"<br><br># Worlds which the plugin will be disabled in. There will be no cooldowns or restrictions in these worlds<br># World names are cAsE sEnSiTiVe<br>disabled-worlds:<br> - "testworld"<br> - "nolimits"<br><br># Worlds which elytra-boosting & trident-riptide are completely disallowed. No one will be able to use them in these worlds<br># World names are cAsE sEnSiTiVe<br>disallowed-worlds:<br> - "slowworld"<br><br># How many TPS values to include in the NoChunkLag's average TPS calculation<br># Larger values will result in a more accurate average TPS but may lead to poor performance<br>tps-update-interval: 15<br><br># Elytra boosting and trident riptide will be blocked no matter what when server TPS falls below this value<br>noboost-tps-treshold: 12<br><br># Whether or not the cooldown timer should be dependent on server TPS<br># For example, if TPS is 10, all cooldown timers will take (20/10)=2x longer<br># Disable for better performance (async timer thread)<br>tps-scale-cooldown: false<br><br>groups:<br> # Default group, players with no special permissions will use these values<br> default:<br> # Time (in seconds) to wait before player can use elytra + firework or trident + riptide again<br> cooldowns:<br> elytra-boost: 10<br> trident-riptide: 5<br> # Maximum speed (blocks per second) reachable by elytras or trident travel<br> speed-multiplier:<br> elytra-boost: 0.65<br> trident-riptide: 0.65<br> # Additional item durability loss when boost is used<br> additional-durability-loss:<br> elytra-boost: 5<br> trident-riptide: 5<br><br> # VIP group which will override the default group<br> # Assign this group to players using the permission node "nochunklag.group.vip"<br> vip:<br> cooldowns:<br> elytra-boost: 5<br> trident-riptide: 3<br> speed-multiplier:<br> elytra-boost: 0.85<br> trident-riptide: 0.85<br> additional-durability-loss:<br> elytra-boost: 3<br> trident-riptide: 3<br><br> # You can add as many groups as you wish. Groups lower in the config will override the groups avove (^)<br> # Assign these group to players using the permission node "nochunklag.group.<group_name>"<br> # Admin is just an example group, you can remove or rename it<br> admin:<br> cooldowns:<br> elytra-boost: 0<br> trident-riptide: 0<br> # Speed multiplier of 0 means that vanilla acceleration will be used. This is NOT the same as setting it to 1.0<br> speed-multiplier:<br> elytra-boost: 0<br> trident-riptide: 0<br> additional-durability-loss:<br> elytra-boost: 0<br> trident-riptide: 0</code></pre><br><center><br><br><font size="4"><a href="https://discord.gg/jMEsq4zHVA"><img src="https://i.imgur.com/EgxA1FU.png" alt="Image"></a> <a href="https://www.spigotmc.org/members/optic_fusion1.391639/#resources"><img src="https://i.imgur.com/8avZjCq.png" alt="Image"></a></font></center>

Image Image
Image
Image

Image Image Image

NoChunkLag prevents players from travelling at excessively high speeds to limit lag from chunk-generation. This is especially useful in post-1. 14 servers as the world format is extremely unoptimised and chunk-generation can cause a lot of lag.

ImageImage

config.yml
# Config wiki and help can be found at https://github.com/OpticFusion1/NoChunkLag/blob/master/src/main/resources/config.yml
# For internal reference only, do not change the config version
config-version: 5

# Permission node to allow players to use an elytra + trident with riptide # WARNING: This allows players to travel at extremely high speeds when it is raining elytra-riptide-permission: "nochunklag.elytra-riptide.bypass"

# Worlds which the plugin will be disabled in. There will be no cooldowns or restrictions in these worlds # World names are cAsE sEnSiTiVe disabled-worlds: - "testworld" - "nolimits"

# Worlds which elytra-boosting & trident-riptide are completely disallowed. No one will be able to use them in these worlds # World names are cAsE sEnSiTiVe disallowed-worlds: - "slowworld"

# How many TPS values to include in the NoChunkLag's average TPS calculation # Larger values will result in a more accurate average TPS but may lead to poor performance tps-update-interval: 15

# Elytra boosting and trident riptide will be blocked no matter what when server TPS falls below this value noboost-tps-treshold: 12

# Whether or not the cooldown timer should be dependent on server TPS # For example, if TPS is 10, all cooldown timers will take (20/10)=2x longer # Disable for better performance (async timer thread) tps-scale-cooldown: false

groups: # Default group, players with no special permissions will use these values default: # Time (in seconds) to wait before player can use elytra + firework or trident + riptide again cooldowns: elytra-boost: 10 trident-riptide: 5 # Maximum speed (blocks per second) reachable by elytras or trident travel speed-multiplier: elytra-boost: 0. 65 trident-riptide: 0. 65 # Additional item durability loss when boost is used additional-durability-loss: elytra-boost: 5 trident-riptide: 5

# VIP group which will override the default group # Assign this group to players using the permission node "nochunklag.group.vip" vip: cooldowns: elytra-boost: 5 trident-riptide: 3 speed-multiplier: elytra-boost: 0. 85 trident-riptide: 0. 85 additional-durability-loss: elytra-boost: 3 trident-riptide: 3

# You can add as many groups as you wish. Groups lower in the config will override the groups avove (^) # Assign these group to players using the permission node "nochunklag.group." # Admin is just an example group, you can remove or rename it admin: cooldowns: elytra-boost: 0 trident-riptide: 0 # Speed multiplier of 0 means that vanilla acceleration will be used. This is NOT the same as setting it to 1. 0 speed-multiplier: elytra-boost: 0 trident-riptide: 0 additional-durability-loss: elytra-boost: 0 trident-riptide: 0

Image Image

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
Optic_Fusion1
Version
3.7
Downloads
1,013
Endorsements
1
Category
game-mechanics
Created
11/18/2024
Updated
11/13/2024
Game Versions
1.13, 1.13.1, 1.13.2, 1.14, 1.14.1
Tags
game-mechanics, mobs, optimization

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does NoChunkLag support?

The author lists 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2. Other versions may work but are untested by the author.

What is the latest version of NoChunkLag?

Version 3.7, published 2024-11-13 with 1,013 downloads recorded at the source.

Keep browsing — more Minecraft Plugins mods await

📋 All Minecraft Plugins Mods 🏆 Top 25 📂 More game-mechanics 👤 More by Optic_Fusion1 🔎 Similar Mods 🌐 Best game-mechanics (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods