Lost Keys

⭐ — (5 endorsements) 📥 1,008 downloads 📌 v1.0-plugin 📅 2/17/2025
🟠 Updated over a year ago

By Nettakrim · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/25/2025 📅 Created: 2/17/2025

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #3 of 34 fabric mods in this game by downloads

📋 About This Mod

# Lost Keys required on both server and client (although it shouldnt crash anything if only client/only server has it) ## Server Side Commands: it adds a server side command `/lost_keys:override <player> <binding> <key>` that temporarily (until the player relogs) replaces the key for a given binding for instance, `/lost_keys:override Steve key.forward key.keyboard.b` will mean Steve has to press B to walk forwards instead of W (or whatever they have it set to) the `<key>` can also be set to whatever the value of another binding is, so `/lost_keys:override Steve key.drop key.forward` will mean whenever Steve walks forwards, they also drop whatever they're holding to clear an override, set the `<key>` to `default` (or itself), to disable a key, set the `<key>` to `none` (or any invalid key), to force a `<key>` to be pressed, set it to `pressed` the `<binding>` can also be `all`, which can be used to clear all overrides at once: `/lost_keys:override <player> all default`, disable all keys: `/lost_keys:override <player> all none` (then specific keys can be enabled by setting them to themselves) , or cause a mess: `/lost_keys:override <player> all key.keyboard.a` you can also set keybindings to run commands, like so: `/lost_keys:bind_command <player> <binding> <command>`, the command does not include the /, so: `/lost_keys:bind_command @s key.forward say hi`, and the binding can also be keyboard keys. *commands are run by the client*, so commands that require op won't work on an unopped player ## Client Side Commands: it also adds two client side commands, `/lost_keys:lognext`, which tells you the name of the key you press next (and binding if there is one), so you can easily figure out how to override what you want and `/lost_keys:list`, which tells you all applied overrides ## Notes: not all keys work, because minecraft is inconsistent, but all the important ones like movement and attacking do. Likewise some keys will not work properly with all overrides ### Plugin Version: the permission node is `lost_keys.override`, and it only works with specifically mentioned players and @a - so `/lost_keys:override Steve key.forward none` works, but `/lost_keys:override @p key.forward none` or `/execute as Steve run lost_keys:override @s key.forward none` do not! this is an important difference! the same limitations apply for `/lost_keys:bind_command`, and it's permission node is `lost_keys.bind_command`

# Lost Keys

required on both server and client (although it shouldnt crash anything if only client/only server has it)

## Server Side Commands:

it adds a server side command `/lost_keys:override ` that temporarily (until the player relogs) replaces the key for a given binding

for instance, `/lost_keys:override Steve key.forward key.keyboard.b` will mean Steve has to press B to walk forwards instead of W (or whatever they have it set to)

the `` can also be set to whatever the value of another binding is, so `/lost_keys:override Steve key.drop key.forward` will mean whenever Steve walks forwards, they also drop whatever they're holding

to clear an override, set the `` to `default` (or itself), to disable a key, set the `` to `none` (or any invalid key), to force a `` to be pressed, set it to `pressed`

the `` can also be `all`, which can be used to clear all overrides at once: `/lost_keys:override all default`, disable all keys: `/lost_keys:override all none` (then specific keys can be enabled by setting them to themselves) , or cause a mess: `/lost_keys:override all key.keyboard.a`

you can also set keybindings to run commands, like so: `/lost_keys:bind_command `, the command does not include the /, so: `/lost_keys:bind_command @s key.forward say hi`, and the binding can also be keyboard keys. commands are run by the client, so commands that require op won't work on an unopped player

## Client Side Commands:

it also adds two client side commands, `/lost_keys:lognext`, which tells you the name of the key you press next (and binding if there is one), so you can easily figure out how to override what you want

and `/lost_keys:list`, which tells you all applied overrides

not all keys work, because minecraft is inconsistent, but all the important ones like movement and attacking do. Likewise some keys will not work properly with all overrides

### Plugin Version: the permission node is `lost_keys.override`, and it only works with specifically mentioned players and @a - so `/lost_keys:override Steve key.forward none` works, but `/lost_keys:override @p key.forward none` or `/execute as Steve run lost_keys:override @s key.forward none` do not! this is an important difference!

the same limitations apply for `/lost_keys:bind_command`, and it's permission node is `lost_keys.bind_command`

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
Nettakrim
Version
1.0-plugin
Downloads
1,008
Endorsements
5
Category
fabric
Created
2/17/2025
Updated
6/25/2025
Game Versions
1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2
Tags
utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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❓ Frequently Asked Questions

Which Minecraft Plugins versions does Lost Keys support?

The author lists 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3. Other versions may work but are untested by the author.

What is the latest version of Lost Keys?

Version 1.0-plugin, published 2025-06-25 with 1,008 downloads recorded at the source.

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