InputEngine

⭐ — (2 endorsements) 📥 347 downloads 📌 v1.4.0-spigot 📅 6/21/2026
🟡 Updated this year

By DarkBladeDev · fabric

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/29/2026 📅 Created: 6/21/2026

🔍 Analysis

  • 🏆 #2 of 30 fabric mods in this game by downloads

📋 About This Mod

<div align="center"> <h1>InputEngine</h1> <strong>A seamless cross-platform bridge capturing custom keystrokes from the Minecraft client to the server!</strong> <br /> <img src="https://img.shields.io/badge/1.21.x-grey?style=for-the-badge&logo=minecraft"> <img src="https://img.shields.io/badge/Minecraft-NeoForge-C14408?style=for-the-badge&logo=neoforge&logoColor=white"> <img src="https://img.shields.io/badge/Minecraft-Fabric-C14408?style=for-the-badge&logo=fabricmc&logoColor=white"> <img src="https://img.shields.io/badge/Server-Spigot-FF8F00?style=for-the-badge&logo=spigotmc&logoColor=white"> <img src="https://img.shields.io/badge/license-MIT-blue.svg"> </div> ## 📖 Overview **InputEngine** is a powerful utility mod/plugin designed to capture custom keystrokes from the Minecraft client and transmit them instantly to the server. It allows server-side plugins to react seamlessly to custom client-side keybinds (e.g., Skill 1, Dodge, Open Custom Menu). This project acts as a two-part bridge: a **Client Mod** (Fabric/NeoForge) and a **Server Plugin** (Spigot/Paper). ## ✨ Features * 🎮 **Client-Side Keybinding**: Registers custom keybinds on the client. Fully supports both **Fabric** and **NeoForge**. * ⚡ **Network Bridge**: Sends efficient, lightweight payloads to the server whenever a bound key is pressed or released. * 🌍 **Vanilla Server Compatible**: The networking channel is optional on the client. You can safely keep the mod installed while joining vanilla servers without being disconnected! * 🛠️ **Server-Side API**: Exposes a custom Spigot Event (`PlayerKeyPressEvent`) for developers so your server-side plugins can easily listen and react to player inputs. ## 📥 Installation InputEngine requires both a server-side plugin and a client-side mod to function correctly. ### For Players (Client) 1. Download the correct version for your mod loader (**Fabric** or **NeoForge**). 2. Place the downloaded `.jar` file into your Minecraft client's `mods/` folder. 3. *Fabric Users:* Ensure you have the (https://modrinth.com/mod/fabric-api) installed. ### For Server Owners (Plugin) 1. Download the **Spigot** release file. 2. Place it in your Spigot/Paper server's `plugins/` folder. 3. Restart your server. ## 💻 For Developers (API Usage) If you are developing a Bukkit/Spigot plugin and want to react to a player's key press, you can easily use the API! Listen to the `PlayerKeyPressEvent`: ```java import dev.darkblade.mod.input_engine.server.api.PlayerKeyPressEvent; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; public class MyPluginListener implements Listener { @EventHandler public void onPlayerKeyPress(PlayerKeyPressEvent event) { if (event.isPressed()) { event.getPlayer().sendMessage("You pressed: " + event.getAction().name()); } else { event.getPlayer().sendMessage("You released: " + event.getAction().name()); } } } ``` > Full example are in the (https://github.com/DarkBladeDev/InputEngine/tree/main/example-plugin) and (https://github.com/DarkBladeDev/InputEngine/tree/main/docs/server/api#readme) ## 📜 License This project is open-source and available under the **MIT License**.

InputEngine

A seamless cross-platform bridge capturing custom keystrokes from the Minecraft client to the server!

## 📖 Overview

InputEngine is a powerful utility mod/plugin designed to capture custom keystrokes from the Minecraft client and transmit them instantly to the server. It allows server-side plugins to react seamlessly to custom client-side keybinds (e.g., Skill 1, Dodge, Open Custom Menu).

This project acts as a two-part bridge: a Client Mod (Fabric/NeoForge) and a Server Plugin (Spigot/Paper).

## ✨ Features

🎮 Client-Side Keybinding: Registers custom keybinds on the client. Fully supports both Fabric and NeoForge. ⚡ Network Bridge: Sends efficient, lightweight payloads to the server whenever a bound key is pressed or released. 🌍 Vanilla Server Compatible: The networking channel is optional on the client. You can safely keep the mod installed while joining vanilla servers without being disconnected! 🛠️ Server-Side API: Exposes a custom Spigot Event (`PlayerKeyPressEvent`) for developers so your server-side plugins can easily listen and react to player inputs.

## 📥 Installation

InputEngine requires both a server-side plugin and a client-side mod to function correctly.

### For Players (Client) 1. Download the correct version for your mod loader (Fabric or NeoForge). 2. Place the downloaded `.jar` file into your Minecraft client's `mods/` folder. 3. Fabric Users: Ensure you have the (https://modrinth.com/mod/fabric-api) installed.

### For Server Owners (Plugin) 1. Download the Spigot release file. 2. Place it in your Spigot/Paper server's `plugins/` folder. 3. Restart your server.

## 💻 For Developers (API Usage)

If you are developing a Bukkit/Spigot plugin and want to react to a player's key press, you can easily use the API!

Listen to the `PlayerKeyPressEvent`:

```java import dev.darkblade.mod.input_engine.server.api. PlayerKeyPressEvent; import org.bukkit.event. EventHandler; import org.bukkit.event. Listener;

public class MyPluginListener implements Listener {

@EventHandler public void onPlayerKeyPress(PlayerKeyPressEvent event) { if (event.isPressed()) { event.getPlayer().sendMessage("You pressed: " + event.getAction().name()); } else { event.getPlayer().sendMessage("You released: " + event.getAction().name()); } } } ``` > Full example are in the (https://github.com/DarkBladeDev/InputEngine/tree/main/example-plugin) and (https://github.com/DarkBladeDev/InputEngine/tree/main/docs/server/api#readme)

## 📜 License

This project is open-source and available under the MIT License.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Plugins
Author
DarkBladeDev
Version
1.4.0-spigot
Downloads
347
Endorsements
2
Category
fabric
Created
6/21/2026
Updated
6/29/2026
Game Versions
1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
Tags
game-mechanics, library, utility

🔧 How to Install Minecraft Plugins Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Plugins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Plugins versions does InputEngine support?

The author lists 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5. Other versions may work but are untested by the author.

What is the latest version of InputEngine?

Version 1.4.0-spigot, published 2026-06-29 with 347 downloads recorded at the source.

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