FAWEReplace
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #965 of 1317 bukkit mods in this game by downloads
📋 About This Mod
# FAWEReplace ## Introduction FAWEReplace is a high-performance Paper plugin designed for large-scale Minecraft world cleanup tasks. Built on FastAsyncWorldEdit (FAWE)'s asynchronous capabilities, it efficiently handles bulk block replacement and entity removal operations. ## Prerequisite FastAsyncWorldEdit (FAWE) ## Tutorial ### Commands * start/continue cleaning: `/frl start` * start new cleaning task: `/frl start --fresh` * stop cleaning: `/frl stop` * check cleaning progress: `/frl status` * tutorial: `/frl help` * reload: `/frl reload` ### Configuration ```yaml language: zh_CN # or en_US # Target region coordinates world: "world" target: start: x: -1000 z: -1000 # y: -64 # Optional: auto use full world height if not set end: x: 1000 z: 1000 # y: 320 # Optional: auto use full world height if not set # Auto-start on plugin enable # !Warning: Recommend keeping false, manual start is safer confirm: false # Performance Configuration # Number of parallel processing threads # !Important: Choose value based on your use case # # Server with players online: # - 2GB RAM: 1-2 threads # - 4GB RAM: 2-3 threads # - 5GB RAM: 2-3 threads (recommended: 2) # - 8GB+ RAM: 3-5 threads # # Offline processing (maximum performance): # - 4GB RAM: 4-6 threads # - 5GB RAM: 6-8 threads # - 8GB RAM: 8-12 threads # - 16GB+ RAM: 12-16 threads # parallel: 2 # Region/Tile size # Size of region each worker thread processes # Larger values = fewer tiles but longer processing time per tile region: x: 512 z: 512 # y: 256 # Optional: auto-calculated if not set # Processing Modes # Tiling mode # When enabled, splits large regions into smaller tiles for parallel processing tiling: enabled: true # Fast mode # Uses FAWE's fast asynchronous processing fast-mode: true # Progress log frequency # Output progress log every N tiles processed # Tip: # - Online server: 50-100 (more detailed progress) # - Offline processing: 100-200 (reduce log overhead) progress-log-every: 100 # Safety Options # Skip ungenerated chunks # Highly recommended to keep enabled # # Features: # - Only process chunks visited by players # - Avoid generating new empty chunks # - Prevent heightmap warnings # - Improve performance # skip-ungenerated-chunks: true # Auto-repair chunk heightmaps # Recommended to prevent black chunks in MCA Selector # # Features: # - Auto-refresh heightmap after block replacement # - Prevent black chunks in MCA Selector # - Minimal performance impact auto-fix-heightmap: true # Memory Protection # Prevent OutOfMemoryError crashes memory-protection: # Enable automatic memory monitoring # Recommended: Must enable for online servers # Offline processing: Can disable for max speed (with crash risk) enabled: true # Minimum free memory percentage (0.0-1.0) # Pause processing when free memory falls below this # # !Recommended values: # Online server: 0.20-0.25 (20-25%, safer) # Offline processing: 0.10-0.15 (10-15%, aggressive) min-free-memory-percent: 0.20 # Wait time when memory is low (milliseconds) # !Recommended values: # Online server: 5000 (5 seconds) # Offline processing: 2000-3000 (2-3 seconds) wait-on-low-memory-ms: 5000 # Maximum retries when memory is consistently low # Set to -1 for unlimited retries (not recommended) max-memory-retries: 10 # Performance Throttling # Add delays between operations to reduce server load # !IMPORTANT: # Server with players: Use moderate delays # Offline processing: Set all to 0 for maximum speed (10-40% faster!) performance: # Delay between chunk processing batches (milliseconds) # Recommended values: # Offline: 0 (最大速度 / max speed) # Online-light: 50-100 # Online-heavy: 100-200 delay-between-batches-ms: 100 # Delay between individual chunk operations (milliseconds) # Recommended values: # Offline: 0 (max speed) # Online: 10-20 delay-between-chunks-ms: 20 # Force garbage collection frequency # Execute GC every N chunks processed # Recommended values: # Offline: 0 (let JVM auto-manage, fastest) # Memory issues: 100-200 # !Note: 0 is usually best, JVM's GC optimization is more efficient gc-every-chunks: 50 # Resume/Checkpoint System # Save progress to resume after interruption resume: # Enable resume/checkpoint # Recommended: keep enabled enabled: true # Progress file name # Saved in plugin data folder file: "progress.yml" # Save frequency # Save progress every N tiles processed # Recommended values: # - Online server: 25 (save more frequently) # - Offline processing: 100 (reduce I/O overhead) save-every: 25 # Block Replacement Rules # Define which block types to replace # IMPORTANT WARNING: # X Do NOT replace common building blocks (like STONE, DIRT, WOOD, etc.) # O Only replace blocks you want to clean (containers, machines, etc.) # # Format: # - origin: <B
# FAWEReplace
## Introduction
FAWEReplace is a high-performance Paper plugin designed for large-scale Minecraft world cleanup tasks. Built on FastAsyncWorldEdit (FAWE)'s asynchronous capabilities, it efficiently handles bulk block replacement and entity removal operations.
## Prerequisite
FastAsyncWorldEdit (FAWE)
## Tutorial
### Commands
start/continue cleaning: `/frl start` start new cleaning task: `/frl start --fresh` stop cleaning: `/frl stop` check cleaning progress: `/frl status` tutorial: `/frl help` reload: `/frl reload`
### Configuration
```yaml language: zh_CN # or en_US
# Target region coordinates world: "world" target: start: x: -1000 z: -1000 # y: -64 # Optional: auto use full world height if not set end: x: 1000 z: 1000 # y: 320 # Optional: auto use full world height if not set
# Auto-start on plugin enable # !Warning: Recommend keeping false, manual start is safer confirm: false
# Performance Configuration
# Number of parallel processing threads # !Important: Choose value based on your use case # # Server with players online: # - 2GB RAM: 1-2 threads # - 4GB RAM: 2-3 threads # - 5GB RAM: 2-3 threads (recommended: 2) # - 8GB+ RAM: 3-5 threads # # Offline processing (maximum performance): # - 4GB RAM: 4-6 threads # - 5GB RAM: 6-8 threads # - 8GB RAM: 8-12 threads # - 16GB+ RAM: 12-16 threads # parallel: 2
# Region/Tile size # Size of region each worker thread processes # Larger values = fewer tiles but longer processing time per tile region: x: 512 z: 512 # y: 256 # Optional: auto-calculated if not set
# Processing Modes # Tiling mode # When enabled, splits large regions into smaller tiles for parallel processing tiling: enabled: true
# Fast mode # Uses FAWE's fast asynchronous processing fast-mode: true
# Progress log frequency # Output progress log every N tiles processed # Tip: # - Online server: 50-100 (more detailed progress) # - Offline processing: 100-200 (reduce log overhead) progress-log-every: 100
# Safety Options # Skip ungenerated chunks # Highly recommended to keep enabled # # Features: # - Only process chunks visited by players # - Avoid generating new empty chunks # - Prevent heightmap warnings # - Improve performance # skip-ungenerated-chunks: true
# Auto-repair chunk heightmaps # Recommended to prevent black chunks in MCA Selector # # Features: # - Auto-refresh heightmap after block replacement # - Prevent black chunks in MCA Selector # - Minimal performance impact auto-fix-heightmap: true
# Memory Protection # Prevent OutOfMemoryError crashes memory-protection: # Enable automatic memory monitoring # Recommended: Must enable for online servers # Offline processing: Can disable for max speed (with crash risk) enabled: true # Minimum free memory percentage (0. 0-1. 0) # Pause processing when free memory falls below this # # !Recommended values: # Online server: 0. 20-0. 25 (20-25%, safer) # Offline processing: 0. 10-0. 15 (10-15%, aggressive) min-free-memory-percent: 0. 20 # Wait time when memory is low (milliseconds) # !Recommended values: # Online server: 5000 (5 seconds) # Offline processing: 2000-3000 (2-3 seconds) wait-on-low-memory-ms: 5000 # Maximum retries when memory is consistently low # Set to -1 for unlimited retries (not recommended) max-memory-retries: 10
# Performance Throttling # Add delays between operations to reduce server load # !IMPORTANT: # Server with players: Use moderate delays # Offline processing: Set all to 0 for maximum speed (10-40% faster!) performance: # Delay between chunk processing batches (milliseconds) # Recommended values: # Offline: 0 (最大速度 / max speed) # Online-light: 50-100 # Online-heavy: 100-200 delay-between-batches-ms: 100 # Delay between individual chunk operations (milliseconds) # Recommended values: # Offline: 0 (max speed) # Online: 10-20 delay-between-chunks-ms: 20 # Force garbage collection frequency # Execute GC every N chunks processed # Recommended values: # Offline: 0 (let JVM auto-manage, fastest) # Memory issues: 100-200 # !Note: 0 is usually best, JVM's GC optimization is more efficient gc-every-chunks: 50
# Resume/Checkpoint System # Save progress to resume after interruption resume: # Enable resume/checkpoint # Recommended: keep enabled enabled: true # Progress file name # Saved in plugin data folder file: "progress.yml" # Save frequency # Save progress every N tiles processed # Recommended values: # - Online server: 25 (save more frequently) # - Offline processing: 100 (reduce I/O overhead) save-every: 25
# Block Replacement Rules # Define which block types to replace # IMPORTANT WARNING: # X Do NOT replace common building blocks (like STONE, DIRT, WOOD, etc.) # O Only replace blocks you want to clean (containers, machines, etc.) # # Format: # - origin:
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- angushushu
- Version
- 1.0.4
- Downloads
- 201
- Endorsements
- 0
- Category
- bukkit
- Created
- 10/27/2025
- Updated
- 1/24/2026
- Game Versions
- 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
- Tags
- management, worldgen
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does FAWEReplace support?
The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.
What is the latest version of FAWEReplace?
Version 1.0.4, published 2026-01-24 with 201 downloads recorded at the source.
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