NatureRevive - brilliant
🟡 Updated this year🖼️ Gallery (1 images)
🔍 Analysis
- 🏆 #104 of 122 folia mods in this game by downloads
📋 About This Mod
<p align="center"> <img src="https://truth.bahamut.com.tw/s01/202207/282a945156c91b9c22a63b46bb9ca7f4.JPG" alt="NatureRevive"> </p> <p align="center"> <h2 align="center">Supported Versions: 1.17 ~ 26.2</h2> <a href="https://plugin.brilliantw.net/">-> Click here to contact us for support <-</a> </p> --- <p align="center"> Player: "Resource worlds are such a hassle, always having to teleport back and forth."<br> Player: "Can't gathering and building just happen in the same world?"<br> A dev: "But then you couldn't reset the world, and resources would just keep running out."<br> Player: "Can't the explored areas periodically revert to their original state?"<br> <br> And so, this plugin was born.<br> A way to skip the pointless resource world and enjoy the convenience of unlimited resources in a single world! </p> --- ## 🧩 Features - (https://youtu.be/2mnxeZ2X8mY) - (https://youtu.be/YbhlOvG8GYY) - Optional land-claim regeneration protection modes - (https://youtu.be/883gkggfVOc) - (https://youtu.be/OOm7FVhG7fk) - (https://youtu.be/Bs7rfMd1QeA) - (https://youtu.be/41RAkj97fJY) - (https://youtu.be/sbtOJ87xDHA) - (https://youtu.be/euKrueUrD_4) - Optional dependencies - CoreProtect - Residence - GriefPrevention - GriefDefender - ChunkClaimPlugin2 - FastAsyncWorldEdit **(required for 1.21+)** - (https://youtu.be/_5glaifpfpc) - (https://youtu.be/0u3k0v7Wnj8) - Configuration that takes server performance into account - Pause regeneration based on TPS until TPS returns to normal - Pause regeneration based on player count until it drops below a set number - Adjust how many chunks regenerate per tick - Adjust the maximum number of blocks placed per regeneration - Restrict the time window for regeneration - Adjust the chunk generation strategy and aggressiveness - `aggressive` - If a chunk is expired, it's automatically loaded and regenerated - `average` - After a player loads a chunk, nearby chunks (3×3) are regenerated if expired - `passive` - Only the chunk the player loads is regenerated if expired - Limit the maximum number of elytra regenerated per day - Adjust which biomes and worlds are allowed to regenerate - Add extra regeneration delay after regenerating, to prevent players from farming resources at a fixed spot - Randomize ore distribution after regeneration, to prevent fixed-spot farming - Limit the height of ore obfuscation and which blocks get obfuscated - Prevent loot chests from spawning items on regeneration, to prevent fixed-spot farming - Adjust how often (in ticks) non-expired chunk data is saved and synced to the local or remote database - Adjust how often (in ticks) database commands are executed - Adjust how often (in ticks) chunk expiration is checked - Adjust how often (in ticks) event-affected chunk calculations are processed - Adjust how often (in ticks) blocks that need to be preserved are checked and restored, to avoid the visual glitch of the End gateway flickering in the center of the End - Limit the maximum number of blocks processed per chunk-marking pass - Multiple data storage options - `yaml` - local - `sqlite` - local - `mysql` - remote, requires a configured MySQL server - A way for developers to integrate with the resource regeneration process - Regeneration fires `Bukkit` events for developers to hook into - `IIntegrationManager` handles the integration of land-claim protection, block logging, regeneration, and more - `IAPIMain` is the plugin's main interface, from which other classes can be obtained --- ## 📥 How to Use - Download this plugin - Drop the `plugin.jar` into your server's plugins folder (`plugins`) - Done! (If you use a plugin loader, remember to `load` the plugin) > 🔴 **When using this plugin, remember to back up your map to avoid any unexpected incidents!!!** --- ## ⚙️ Configuration After the plugin starts successfully, you'll find a `config.yml` file in the `plugins/NatureRevive` directory, which contains all of the plugin's settings. --- ## 💬 Commands - `/nr forceregenall` — Force-regenerate all expired chunks - `/nr regenchunk <bukkit/fawe>` — Force-regenerate the current chunk **(bukkit is auto-disabled on 1.21+)** - `/nr reload` — Reload the plugin - `/nr pause` — Pause the resource regeneration process - `/nr resume` — Resume the resource regenerat
Supported Versions: 1. 17 ~ 26. 2
-> Click here to contact us for support <-Player: "Resource worlds are such a hassle, always having to teleport back and forth."
Player: "Can't gathering and building just happen in the same world?"
A dev: "But then you couldn't reset the world, and resources would just keep running out."
Player: "Can't the explored areas periodically revert to their original state?"
And so, this plugin was born.
A way to skip the pointless resource world and enjoy the convenience of unlimited resources in a single world!
## 🧩 Features
- (https://youtu.be/2mnxeZ2X8mY)
- (https://youtu.be/YbhlOvG8GYY)
- Optional land-claim regeneration protection modes
- - (https://youtu.be/883gkggfVOc)
- - (https://youtu.be/OOm7FVhG7fk)
- - (https://youtu.be/Bs7rfMd1QeA)
- - (https://youtu.be/41RAkj97fJY)
- - (https://youtu.be/sbtOJ87xDHA)
- - (https://youtu.be/euKrueUrD_4)
- Optional dependencies
- - CoreProtect
- - Residence
- - GriefPrevention
- - GriefDefender
- - ChunkClaimPlugin2
- - FastAsyncWorldEdit (required for 1. 21+)
- (https://youtu.be/_5glaifpfpc)
- (https://youtu.be/0u3k0v7Wnj8)
- Configuration that takes server performance into account
- - Pause regeneration based on TPS until TPS returns to normal
- - Pause regeneration based on player count until it drops below a set number
- - Adjust how many chunks regenerate per tick
- - Adjust the maximum number of blocks placed per regeneration
- - Restrict the time window for regeneration
- - Adjust the chunk generation strategy and aggressiveness
- - `aggressive` - If a chunk is expired, it's automatically loaded and regenerated
- - `average` - After a player loads a chunk, nearby chunks (3×3) are regenerated if expired
- - `passive` - Only the chunk the player loads is regenerated if expired
- - Limit the maximum number of elytra regenerated per day
- - Adjust which biomes and worlds are allowed to regenerate
- - Add extra regeneration delay after regenerating, to prevent players from farming resources at a fixed spot
- - Randomize ore distribution after regeneration, to prevent fixed-spot farming
- - Limit the height of ore obfuscation and which blocks get obfuscated
- - Prevent loot chests from spawning items on regeneration, to prevent fixed-spot farming
- - Adjust how often (in ticks) non-expired chunk data is saved and synced to the local or remote database
- - Adjust how often (in ticks) database commands are executed
- - Adjust how often (in ticks) chunk expiration is checked
- - Adjust how often (in ticks) event-affected chunk calculations are processed
- - Adjust how often (in ticks) blocks that need to be preserved are checked and restored, to avoid the visual glitch of the End gateway flickering in the center of the End
- - Limit the maximum number of blocks processed per chunk-marking pass
- Multiple data storage options
- - `yaml` - local
- - `sqlite` - local
- - `mysql` - remote, requires a configured MySQL server
- A way for developers to integrate with the resource regeneration process
- - Regeneration fires `Bukkit` events for developers to hook into
- - `IIntegrationManager` handles the integration of land-claim protection, block logging, regeneration, and more
- - `IAPIMain` is the plugin's main interface, from which other classes can be obtained
## 📥 How to Use
- Download this plugin
- Drop the `plugin.jar` into your server's plugins folder (`plugins`)
- Done! (If you use a plugin loader, remember to `load` the plugin)
> 🔴 When using this plugin, remember to back up your map to avoid any unexpected incidents!!!
## ⚙️ Configuration
After the plugin starts successfully, you'll find a `config.yml` file in the `plugins/NatureRevive` directory, which contains all of the plugin's settings.
## 💬 Commands
- `/nr forceregenall` — Force-regenerate all expired chunks
- `/nr regenchunk
` — Force-regenerate the current chunk (bukkit is auto-disabled on 1. 21+) - `/nr reload` — Reload the plugin
- `/nr pause` — Pause the resource regeneration process
- `/nr resume` — Resume the resource regenerat
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- RiceChen_
- Version
- 2.4.0-beta.3
- Downloads
- 175
- Endorsements
- 6
- Category
- folia
- Created
- 6/23/2026
- Updated
- 8/15/2026
- Game Versions
- 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2
- Tags
- game-mechanics, management, worldgen
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does NatureRevive - brilliant support?
The author lists 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19. Other versions may work but are untested by the author.
What is the latest version of NatureRevive - brilliant?
Version 2.4.0-beta.3, published 2026-08-15 with 175 downloads recorded at the source.
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