Conduit Machines
🟡 Updated this year🖼️ Gallery (2 images)
🔍 Analysis
- 🏆 #134 of 221 game-mechanics mods in this game by downloads
📋 About This Mod
# Conduit Machines Ever wanted to make a resource more farmable, or conduits more useful? Well, Conduit Machines helps with just that, and more! ## Features: - Define machines with custom catalysts, fuels, and conversion rules. - Interact with machines using a custom gui. - Run commands on block conversion. - Configurable placement patterns based on prismarine type. ## Player Interface !(https://cdn.modrinth.com/data/cached_images/6b2db55b6534be4019909edf8fd7b81cbf63d769.png) Each conduit placed has a small interface that players can interact with. The Nautilus Shell and Knowledge Book are UI elements that show Machine status and Machine Info respectfully. The empty slot on the top row is where players put the catalyst, or the item that defines which machine to use. The next row is for fuel. A machine has 0 open fuel slots when the conduit is unpowered, and 2 when fully powered. The final row is for upgrades. ### Upgrades Nether stars increase conversion speed Heart of the Seas give more fuel slots Netherite ingots and blocks increase the radius of effect ## Commands /conduitmachines ... - create <id> - Creates a new machine using the held item as a catalyst - addconversion <id> <from> <to> - Adds a new conversion rule to the machine of <id> that converts <from> into <to> - Instead of <to> you can also do: table <tableName>. More on that later. - Also has arguments for "Comment" <chance> and ... - Comment is optional, but also must have <chance>. It must be in "quotes". <chance determines the chance to run the commands, and you can have as many commands as you want. Each must be in seperate . - Example: /conduitmachines addconversion 1 DIRT GRASS_BLOCK "10% chance to summon a sheep" 0.1 - addfuel <id> <material> <conv> <speed> - Adds a new fuel rule for <material> to the machine of <id> that can do <conv> conversions at <speed> tick intervals. - createtable <tableName> <material> <chance> ... - creates a table with the name <tableName> which is a list of possible conversions a conversion can pull from. Each entry has a <material> and a <chance> weight that determines its relative rarity among all total canidates for the table. - info <id> **<-- available to all players** - Either lists all machines, or gives info on the specified machine. From that second option, players can open a gui to view the catalyst, but only operators can remove the catalyst from the menu. ## Possibilities: While the possibilites are truly endless, here is a finite list of what I can think of: - Making non-renewable resources renewable! - Breaking/placing bedrock! - Disco floors! - Ore generators! - Fuelable mob spawners!* - Biome painting!* - And much, much more! *Using the commands feature. Even more options if you have other plugins. Machines and conversions are stored in the plugin folder, along with all machine data. Have fun! <details> <summary>Spoiler</summary> I created this for my own Minecraft Server to my specifications and needs. It is unlikely I will have much further development. Also, it was very much coded with AI, but I did rigorous testing and iterated it. The AI was just to speed things up and make everything okay syntax-wise.~~~~ </details>
# Conduit Machines Ever wanted to make a resource more farmable, or conduits more useful? Well, Conduit Machines helps with just that, and more! ## Features: - Define machines with custom catalysts, fuels, and conversion rules. - Interact with machines using a custom gui. - Run commands on block conversion. - Configurable placement patterns based on prismarine type. ## Player Interface !(https://cdn.modrinth.com/data/cached_images/6b2db55b6534be4019909edf8fd7b81cbf63d769.png)
Each conduit placed has a small interface that players can interact with. The Nautilus Shell and Knowledge Book are UI elements that show Machine status and Machine Info respectfully.
The empty slot on the top row is where players put the catalyst, or the item that defines which machine to use.
The next row is for fuel. A machine has 0 open fuel slots when the conduit is unpowered, and 2 when fully powered.
The final row is for upgrades.
### Upgrades
Nether stars increase conversion speed
Heart of the Seas give more fuel slots
Netherite ingots and blocks increase the radius of effect
## Commands
/conduitmachines ...
- create
*Using the commands feature. Even more options if you have other plugins.
Machines and conversions are stored in the plugin folder, along with all machine data. Have fun!
Spoiler
I created this for my own Minecraft Server to my specifications and needs. It is unlikely I will have much further development.
Also, it was very much coded with AI, but I did rigorous testing and iterated it. The AI was just to speed things up and make everything okay syntax-wise.~~~~
📊 Mod Details
- Game
- Minecraft Plugins
- Author
- Minceraft_
- Version
- 1.0.1
- Downloads
- 17
- Endorsements
- 0
- Category
- game-mechanics
- Created
- 7/25/2026
- Updated
- 7/27/2026
- Game Versions
- 1.2.1, 1.2.2, 1.2.3, 1.2.4, 1.2.5
- Tags
- game-mechanics, technology, utility
🔧 How to Install Minecraft Plugins Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Plugins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Plugins commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Plugins versions does Conduit Machines support?
The author lists 1.2.1, 1.2.2, 1.2.3, 1.2.4, 1.2.5, 1.20. Other versions may work but are untested by the author.
What is the latest version of Conduit Machines?
Version 1.0.1, published 2026-07-27 with 17 downloads recorded at the source.
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