slashblade:Yone Dual Blades

⭐ — (0 endorsements) 📥 2,338 downloads 📌 v1.1.1 📅 7/13/2026
🟡 Updated this year

By Kalloer1 · combat

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 8/8/2026 📅 Created: 7/13/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

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📋 About This Mod

# Yone Dual Blades A **Forge 1.20.1** addon for **(https://modrinth.com/mod/slashblade-resharped)** that brings a League-of-Legends-style dual-blade wielder into your world. Craft a pair of bewitched katanas — one wind-aspected, one fire-aspected — and dual-wield them to unlock swap combos, three SlashArts, and a custom passive. ## Crafting Combine a **Wind-charge Blade** + a **Burning Blade** + a **Blaze Powder** in a smithing table to obtain both **Yone Blade (Blue)** and **Yone Blade (Red)**. ## The Two Blades | Blade | Color | SlashArt | SEs | Base ATK | |---|---|---|---|---| | Yone Blade — Blue (Sealing Blade — *Aoran*) | Green | Wind Shadow (Z) | wind_guard / wind_slash / wind_purify | 8 | | Yone Blade — Red (Breaking Blade — *Chijin*) | Red | Fire Slash (X) | fire_burn / fire_slash_se / fire_purge | 8 | Holding **both** at the same time is **Dual-Wield mode**. Plays a 6-hit swap combo on regular clicks, grants the dual-wield passive, and unlocks the ultimate. ## SlashArts ### Z — Wind Shadow (Blue Blade, single-wield) - Dash forward along the look-vector (`DashManager.dash_speed`, default 1.5) - Vertical green sword beam (color `0x33FF33`, scaled 2.0×) - Knock up enemies on the path; execute targets below 5% HP - Magic damage = `attack × WIND_SHADOW_DAMAGE_MULT` (default 1.0); applies Slowness VII for 3 s - Cooldown: 5 s (attack-speed-scaled, min 1 s) ### X — Fire Slash (Red Blade, single-wield) - 60° forward cone; **one hit per target** - Physical damage = `target.maxHealth × fire_slash_pct` (default 7.5%) - Magic damage = `target.maxHealth × fire_slash_pct` (default 7.5%) - Applies Poison I (5 s) and fire ticks - Self-shield: Absorption ≈ `5 + 20% max HP` for 3 s - **Dual-Wield bonus**: crit rate override → **150%** (guaranteed crit + 50% overflow); crit damage × (1 − `fire_slash_crit_reduction`, default 0.9); every 1% overflow converts to `0.04 × attack` as extra physical damage - Cooldown: 5 s (attack-speed-scaled, min 1 s) ### R — Yin-Yang Judgement (Dual-Wield ultimate) - Dash 5 blocks; quad-direction sword beams; knock up targets along the path - 5 ticks later: snap to the last hit target's back, deal 4 cross-beams - Each beam: `attack × YIN_YANG_DAMAGE_MULT` (default 2.0) split **50 / 50 physical + magic** - Applies Poison I (6 s), **Wither II** (6 s), Weakness I (5 s), 30-tick Stun (1.5 s), extreme Levitation (1 s) - Executes targets below 10% HP - Cooldown: 10 s (fixed) ## Dual-Wield Passive While dual-wielding, **every third attack** deals bonus magic damage = `attack × PASSIVE_DAMAGE_MULT` (default 1.5). Stacks on top of normal hit damage and ignores armor — great against tanky bosses. ## Special Effects (SEs) Six SEs ship with the blades — **buy them with XP levels** in their slot: | SE | Effect | |---|---| | `wind_guard` | Removes fall damage; adds constant Speed I | | `wind_slash` | +30 % damage against undead mobs | | `wind_purify` | −15 % damage taken from demons (was +15 %; bug fixed) | | `fire_burn` | Sets targets on fire for 3 s on hit | | `fire_slash_se` | Extra burn duration vs. demons / piglins (6 s) | | `fire_purge` | −40 % damage taken while in water | ## New Enchantments Registered through `EnchantmentRegistry`: - **Swiftness** — accelerates the dual-wield combo - **Ferocity** — augments crit rate / damage (max level `ferocity_lv_max`, default 3) Apply them at an enchanting table on either Yone blade. ## In-Game Configuration Cloth-Config integration lives under **Mod Menu → Yone Dual Blades**: - SlashArt multipliers: `fire_slash_pct`, `fire_slash_crit_reduction`, `fire_slash_overflow_per_pct`, `yin_yang_damage_mult`, `wind_shadow_damage_mult`, `passive_damage_mult` - Cooldowns for all three SlashArts - Stun duration, dash speed, dual-wield passive mob blacklist, bewitched-recipe toggle All changes persist to `config/slashbladeyone-common.toml`. ## Environment | | | |---|---| | **Mod loader** | Forge | | **Game versions** | 1.20.1 | | **Client side** | required | | **Server side** | optional (passive / SEs need both sides; pure-SA servers OK) | | **Required dependency** | (https://modrinth.com/mod/slashblade-resharped) | ## License GPL-3.0-or-later — see `LICENSE` in the source repo.

# Yone Dual Blades

A Forge 1. 20. 1 addon for (https://modrinth.com/mod/slashblade-resharped)** that brings a League-of-Legends-style dual-blade wielder into your world. Craft a pair of bewitched katanas — one wind-aspected, one fire-aspected — and dual-wield them to unlock swap combos, three SlashArts, and a custom passive.

## Crafting

Combine a Wind-charge Blade + a Burning Blade + a Blaze Powder in a smithing table to obtain both Yone Blade (Blue) and Yone Blade (Red)*.

## The Two Blades | Blade | Color | SlashArt | SEs | Base ATK | |---|---|---|---|---| | Yone Blade — Blue (Sealing Blade — Aoran) | Green | Wind Shadow (Z) | wind_guard / wind_slash / wind_purify | 8 | | Yone Blade — Red (Breaking Blade — Chijin*) | Red | Fire Slash (X) | fire_burn / fire_slash_se / fire_purge | 8 |

Holding both at the same time is Dual-Wield mode. Plays a 6-hit swap combo on regular clicks, grants the dual-wield passive, and unlocks the ultimate.

## SlashArts

### Z — Wind Shadow (Blue Blade, single-wield) - Dash forward along the look-vector (`DashManager.dash_speed`, default 1. 5) - Vertical green sword beam (color `0x33FF33`, scaled 2. 0×) - Knock up enemies on the path; execute targets below 5% HP - Magic damage = `attack × WIND_SHADOW_DAMAGE_MULT` (default 1. 0); applies Slowness VII for 3 s - Cooldown: 5 s (attack-speed-scaled, min 1 s)

### X — Fire Slash (Red Blade, single-wield) - 60° forward cone; one hit per target - Physical damage = `target.maxHealth × fire_slash_pct` (default 7. 5%) - Magic damage = `target.maxHealth × fire_slash_pct` (default 7. 5%) - Applies Poison I (5 s) and fire ticks - Self-shield: Absorption ≈ `5 + 20% max HP` for 3 s - Dual-Wield bonus: crit rate override → 150% (guaranteed crit + 50% overflow); crit damage × (1 − `fire_slash_crit_reduction`, default 0. 9); every 1% overflow converts to `0. 04 × attack` as extra physical damage - Cooldown: 5 s (attack-speed-scaled, min 1 s)

### R — Yin-Yang Judgement (Dual-Wield ultimate) - Dash 5 blocks; quad-direction sword beams; knock up targets along the path - 5 ticks later: snap to the last hit target's back, deal 4 cross-beams - Each beam: `attack × YIN_YANG_DAMAGE_MULT` (default 2. 0) split 50 / 50 physical + magic - Applies Poison I (6 s), Wither II (6 s), Weakness I (5 s), 30-tick Stun (1. 5 s), extreme Levitation (1 s) - Executes targets below 10% HP - Cooldown: 10 s (fixed)

## Dual-Wield Passive

While dual-wielding, every third attack deals bonus magic damage = `attack × PASSIVE_DAMAGE_MULT` (default 1. 5). Stacks on top of normal hit damage and ignores armor — great against tanky bosses.

## Special Effects (SEs)

Six SEs ship with the blades — buy them with XP levels in their slot:

| SE | Effect | |---|---| | `wind_guard` | Removes fall damage; adds constant Speed I | | `wind_slash` | +30 % damage against undead mobs | | `wind_purify` | −15 % damage taken from demons (was +15 %; bug fixed) | | `fire_burn` | Sets targets on fire for 3 s on hit | | `fire_slash_se` | Extra burn duration vs. demons / piglins (6 s) | | `fire_purge` | −40 % damage taken while in water |

## New Enchantments

Registered through `EnchantmentRegistry`: - Swiftness — accelerates the dual-wield combo - Ferocity — augments crit rate / damage (max level `ferocity_lv_max`, default 3)

Apply them at an enchanting table on either Yone blade.

## In-Game Configuration

Cloth-Config integration lives under Mod Menu → Yone Dual Blades: - SlashArt multipliers: `fire_slash_pct`, `fire_slash_crit_reduction`, `fire_slash_overflow_per_pct`, `yin_yang_damage_mult`, `wind_shadow_damage_mult`, `passive_damage_mult` - Cooldowns for all three SlashArts - Stun duration, dash speed, dual-wield passive mob blacklist, bewitched-recipe toggle

All changes persist to `config/slashbladeyone-common.toml`.

## Environment

| | | |---|---| | Mod loader | Forge | | Game versions | 1. 20. 1 | | Client side | required | | Server side | optional (passive / SEs need both sides; pure-SA servers OK) | | Required dependency | (https://modrinth.com/mod/slashblade-resharped) |

GPL-3. 0-or-later — see `LICENSE` in the source repo.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Kalloer1
Version
1.1.1
Downloads
2,338
Endorsements
0
Category
combat
Created
7/13/2026
Updated
8/8/2026
Game Versions
1.20.1
Tags
combat, equipment

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❓ Frequently Asked Questions

Which Minecraft Mods versions does slashblade:Yone Dual Blades support?

The author lists 1.20.1. Other versions may work but are untested by the author.

What is the latest version of slashblade:Yone Dual Blades?

Version 1.1.1, published 2026-08-08 with 2,338 downloads recorded at the source.

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