Tick Tweaks
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #150 of 940 fabric mods in this game by downloads
📋 About This Mod
# Knowledge before installing <details> <summary>Spoiler</summary> ### Game Tick A game tick is a single cycle of Minecraft’s game loop, where the game updates actions, events, and mechanics like movement, block changes, and redstone. ### Tick Rate Controls how often entities (like mobs, items, and projectiles) update. ### TPS This measures the game's overall tick speed, ideally 20 ticks per second. When the TPS drops below 20, the game may lag, affecting all processes. </details> # Description This mod enhances server performance by adjusting Tick Rates for Item Entities, Block Entities and Living Entities. Adjusts the Tick Rate based on Server TPS; lower TPS results in a lower Tick Rate. It also implements some features for improving the game performance, you can have a look in "Configs" section. It is very recommended to change the configs to your server's preferences. Don't put all at once without knowing what are you doing. Tick Tweaks is server side, it isn't needed in the client. # Configs <details> <summary>Spoiler</summary> ## Core Tick Settings - tickRateFormula: Controls how often things update based on server TPS (e.g., 3 - (tps / 10) means slower updates if TPS drops). - enabledDimensions: Lists of worlds where these tweaks apply. ## Entity Tick Settings Living Entities: - Reduces tick rate for living entities (fixedTickRate = 0 means use tickRateFormula). - Slows down ticks for mobs far away (nonVisibleTickRate). - Exempts certain mobs. Item Entities: - Reduces tick rate for items (fixedTickRate = 0 means use tickRateFormula). - Detects items within detectionRange. Block Entities: - Reduces tick rate for block entities (fixedTickRate = 0 means use tickRateFormula). ## Performance Settings Activation Ranges: - Sets how far mobs/entities stay active (range = distance in blocks). - Tick Interval: Tick Rate of the far entity - WakeUp Interval: It will check every certain ticks, instead of checking every tick. Mob Despawn: - Adjusts how fast mobs despawn (despawnTime in ticks, despawnChance per tick). ## Emergency Settings - tpsThreshold: Freezes block entities if TPS drops below this value. </details> </details> # Recommendations <details> <summary>Spoiler</summary> - Don’t use TT20, it does the opposite of Tick Tweaks. </details> # FAQ <details> <summary>Spoiler</summary> **Q:** Can I use your code as reference for my mod? **A:** Despite the fact that the mod's licence is ARR, you can use Tick Tweaks code as reference. But, please, don’t just do plain Ctrl+C → Ctrl+V. It isn't allowed to port or backport itself. </details>
# Knowledge before installing
Spoiler
### Game Tick A game tick is a single cycle of Minecraft’s game loop, where the game updates actions, events, and mechanics like movement, block changes, and redstone.
### Tick Rate Controls how often entities (like mobs, items, and projectiles) update.
### TPS This measures the game's overall tick speed, ideally 20 ticks per second. When the TPS drops below 20, the game may lag, affecting all processes.
# Description This mod enhances server performance by adjusting Tick Rates for Item Entities, Block Entities and Living Entities. Adjusts the Tick Rate based on Server TPS; lower TPS results in a lower Tick Rate.
It also implements some features for improving the game performance, you can have a look in "Configs" section.
It is very recommended to change the configs to your server's preferences. Don't put all at once without knowing what are you doing.
Tick Tweaks is server side, it isn't needed in the client.
Spoiler
## Core Tick Settings
- tickRateFormula: Controls how often things update based on server TPS (e.g., 3 - (tps / 10) means slower updates if TPS drops).
- enabledDimensions: Lists of worlds where these tweaks apply.
## Entity Tick Settings
Living Entities: - Reduces tick rate for living entities (fixedTickRate = 0 means use tickRateFormula). - Slows down ticks for mobs far away (nonVisibleTickRate). - Exempts certain mobs.
Item Entities: - Reduces tick rate for items (fixedTickRate = 0 means use tickRateFormula). - Detects items within detectionRange.
Block Entities: - Reduces tick rate for block entities (fixedTickRate = 0 means use tickRateFormula).
## Performance Settings
Activation Ranges: - Sets how far mobs/entities stay active (range = distance in blocks). - Tick Interval: Tick Rate of the far entity - WakeUp Interval: It will check every certain ticks, instead of checking every tick.
Mob Despawn: - Adjusts how fast mobs despawn (despawnTime in ticks, despawnChance per tick).
## Emergency Settings
- tpsThreshold: Freezes block entities if TPS drops below this value.
# Recommendations
Spoiler
- Don’t use TT20, it does the opposite of Tick Tweaks.
Spoiler
Q: Can I use your code as reference for my mod?
A: Despite the fact that the mod's licence is ARR, you can use Tick Tweaks code as reference. But, please, don’t just do plain Ctrl+C → Ctrl+V. It isn't allowed to port or backport itself.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Banduty
- Version
- 1.2.5
- Downloads
- 31,398
- Endorsements
- 52
- Category
- fabric
- Created
- 8/26/2024
- Updated
- 9/9/2025
- Game Versions
- 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5
- Tags
- mobs, optimization
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Tick Tweaks support?
The author lists 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6. Other versions may work but are untested by the author.
What is the latest version of Tick Tweaks?
Version 1.2.5, published 2025-09-09 with 31,398 downloads recorded at the source.
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