Simply Swords: Overhaul
🟠 Updated over a year ago⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #18 of 236 equipment mods in this game by downloads
📋 About This Mod
!(https://github.com/JrDemiurg/Mods-Assets-/blob/main/SimplySwordsOverhaul/Simply-Swords-Overhaul_Title.png?raw=true)
Simply Swords: Overhaul – an addon for Simply Swords that fixes bugs and reworks 10 unique swords.
## New Features: Reworked 10 swords while keeping their original concepts intact, making them more intuitive and convenient to use.
Fixed a bug where the duration of the current effect was taken into account when Simply Swords applied an effect of a higher level to the player.
## Reworked Swords:
The Watcher & Watching Warglaive
Spoiler
Unique Effect: Omen
Chance on hit to rip the life from a target below 25% HP and grant some of it as absorption to the wielder.
Unique Effect: Watcher
Chance on hit to siphon the health of nearby enemies, healing the wielder.
Unique Effect: Omen
When killing an enemy, heal for 10% of the victim's Max HP.
Unique Effect: Watcher
Heal for 0. 5 HP on hit.
Changelog Notes:
The original abilities had a 5% chance to activate, which felt too low and unreliable. I decided the sword would be more useful if it was more predictable.
Storm's Edge
Spoiler
Unique Effect: Storm Jolt
Chance on hit to refresh ability cooldown.
Right Click:
Jolt forward like lightning, gaining momentary invulnerability as well as lingering speed and haste.
Unique Effect: Storm Jolt
On hit, reduces cooldown by 1 second.
Includes hits from an active ability.
Right Click:
Dash 12 blocks in the direction you are looking, dealing normal attack damage to enemies in your path.
You gain the effects of Haste and Speed.
If you already have Haste, its level increases by 1, up to a maximum of level 5.
Changelog Notes:
The passive ability is now more predictable
The original active ability depended on how long the button was held, which felt inconvenient. I simplified and adjusted the dash mechanics.
The active ability now deals damage to mobs in the dash path, which can change the combat style.
Spoiler
Unique Effect: Soul Rend
Chance on hit to inflict stacking weakening effects.
Right Click:
Consume all stacks from surrounding foes, damaging them and healing you relative to the stacks consumed.
Unique Effect: Soul Rend
On hit, applies a stacking debuff.
Right Click:
Consume all stacks from nearby enemies, dealing magic damage and healing yourself based on the number of stacks consumed.
Damage Scaling:
+2 damage per stack for the first 5 stacks.
+3 damage per stack for the next 5 stacks.
+4 damage per stack beyond that, and so on.
+0. 5 HP per stack removed.
Maximum healing: 50% of Max HP.
Changelog Notes:
In the original version, Weakness stacked up to Level 2, while Slowness stacked up to Level 9. I decided that completely immobilizing enemies was unfair. Now, with each attack, the player applies or strengthens a debuff: Weakness up to Level 2, Slowness up to Level 3, and Bad Luck up to 254. (These values are configurable.)
In the original version, when using the ability, mobs took 3 damage per level of Weakness and Slowness. This made the ability functionally similar to a simple +3 damage per hit. Now, the damage scales progressively based on the number of effects on the target.
Since the maximum healing is capped, players will have to choose between increasing ability damage by strengthening debuffs or focusing on maximizing healing.
Spoiler
Unique Effect: Soul Tether
Right Click:
Instigate a tethering of souls, trading places with and freezing your target while gaining haste and resistances.
Upon reaching your destination, ignite nearby enemies and pull them closer to you.
After 6 seconds, your soul tether is severed, causing you to trade places with your target a second time.
Unique Effect: Soul Tether
On hit, applies Wither II for 10 seconds.
Right Click:
Teleports a selected target to yourself from up to 32 blocks away.
Changelog Notes:
The original ability felt too complex, making it difficult to envision practical scenarios for its use. Therefore, I replaced it with a simpler mechanic that still incorporates the theme of teleportation.
Molten Edge
Spoiler
Unique Effect: Molten Roar
Chance on hit to ignite your enemy or yourself.
If HP is low, gain Regeneration instead.
Gain Strength and Speed relative to your missing HP.
Right Click:
Release a powerful roar, knocking back and igniting nearby enemies. Gain Resistance and Onslaught for a duration based on the number of enemies hit.
Unique Effect: Molten Roar
On hit, sets the enemy on fire.
When HP is low, gain Strength, Haste, and Speed.
Buffs increase for every 20% of missing HP.
Effects gain an extra level if you dual-wield two Molten Edge
📊 Mod Details
- Game
- Minecraft Mods
- Author
- JrDemiurge
- Version
- 1.0.2-1.20.1
- Downloads
- 16,114
- Endorsements
- 6
- Category
- equipment
- Created
- 6/7/2025
- Updated
- 6/1/2025
- Game Versions
- 1.20.1
- Tags
- equipment
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Simply Swords: Overhaul support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of Simply Swords: Overhaul?
Version 1.0.2-1.20.1, published 2025-06-01 with 16,114 downloads recorded at the source.
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