Executive

⭐ ⭐ (241 endorsements) 📥 10,265 downloads 📌 v0.3.6.5-1.21.1-beta 📅 10/15/2024
🟡 Updated this year

By AtiredDev · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/28/2026 📅 Created: 10/15/2024
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #573 of 647 adventure mods in this game by downloads

📋 About This Mod

## Recommended fabulous graphics type Breaks with: Spark, Vista. # Beta 0.3.5 ``` SINYTRA CONNECTOR Most likely the last update... The sunset is beautiful, is it not? ``` # Beta 0.3.3 ``` Execution now works on players Widened the Suspicious bedrock pool Added a block to simulate the world's edge (as it's the only region with an "inconsistent" location) MAYBE finally fixed the fever crash The rain is now ONLY in the depths ``` # Beta 0.3.2.3 ``` FIXED MULTIPLAYER SERVER CRASH!! Improved skyboxes for the calm and the fever. Added rain(?) to the depths ``` # Beta 0.3.2 ``` zombies no longer take double damage starfall in The Fever actually deals damage to you The Star now fires lasers instead of fireballs The Star now causes the rifts to BSOD resizing framebuffer fix incorrect drop fixes for The Roof some more stuff i forgot fixes ``` # Beta 0.3 ``` Added snowfall that falls forever to the calm Added tooltips to ectoplasm Added anathemised effect and a potion for it Added potions for phasing Added suspicious bedrock Added a new font Added warhorns Implemented The Fever, starfall and icospheres (WIP) (end, between 2k-3k blocks) Added nightmare fuel (WIP) ``` # Beta 0.2.3 ``` Added bedrock crags, a subbiome below deep dark biomes More enemy AI changes for depths variants (the main trio) Depths zombies speed up from knockback. Depths skeletons fire 2 more arrows at 20 degree horizontal angles. Depths creepers can explode 4 times. Improvements to the roof shader + everything from beta 0.2.2 ``` # Beta 0.2.2 ``` Reworked the depths post shader for future additions to the depths Improved phasing Improved spawning of "them" + everything from beta 0.2.1 ``` # Beta 0.2.1 ``` Added vitric campfire Changed ectoplasm visuals Improved UV mapping for the monolith Added a shader at the edge of existense (World Border) + everything from beta 0.2 ``` # Beta 0.2 ``` Added the calm (past 9k blocks in the end) Added the depths (below -57 y in the overworld) Added the roof (above 124 y in the nether) Added "them" (hostile mob) Voidtouched and Vitric recipe types "end transmutation" by throwing stuff into the void Multitools in form of fish (Voidtouched tools) Voidtouched totem of undying, teleports you and all living entities around you to your spawn Vitric dragon egg, deploys a fancy sphere when powered "obfuscated" leaves for the roof Ectoplasm, dropped from most hostile entities spawned in the depths, has the same loottable as the enemy itself, can spoil if held in inventory for too long Vitric foods, acquired by transmuting any food item in the calm, get eaten twice as fast but only 2/3rd of food value ``` ## Following description is deprecated ~~Enchants~~ ~~**Execution**, an alternative to Sharpness, instakills below a certain % threshold~~ ~~**Hollow core**, a Mace enchant, which makes it do uh. Mace things. Horisontaly, based on your velocity~~ ~~**Arbalest**, a Bow enchantment, an alternative to Power, shoots a much stronger and heavier projectile upon fully charging~~ ~~Enemies~~ ~~**Vitrified**, a Desert skeleton stays partially invisible until it attacks something. Circles around the target and appears in groups. Also, is the way to get arbalest~~

## Recommended fabulous graphics type Breaks with: Spark, Vista. # Beta 0. 3. 5

``` SINYTRA CONNECTOR Most likely the last update... The sunset is beautiful, is it not? ``` # Beta 0. 3. 3

``` Execution now works on players Widened the Suspicious bedrock pool Added a block to simulate the world's edge (as it's the only region with an "inconsistent" location) MAYBE finally fixed the fever crash The rain is now ONLY in the depths ``` # Beta 0. 3. 2. 3

``` FIXED MULTIPLAYER SERVER CRASH!! Improved skyboxes for the calm and the fever. Added rain(?) to the depths ``` # Beta 0. 3. 2

``` zombies no longer take double damage starfall in The Fever actually deals damage to you The Star now fires lasers instead of fireballs The Star now causes the rifts to BSOD resizing framebuffer fix incorrect drop fixes for The Roof some more stuff i forgot fixes ```

# Beta 0. 3 ``` Added snowfall that falls forever to the calm Added tooltips to ectoplasm Added anathemised effect and a potion for it Added potions for phasing Added suspicious bedrock Added a new font Added warhorns

Implemented The Fever, starfall and icospheres (WIP) (end, between 2k-3k blocks) Added nightmare fuel (WIP) ``` # Beta 0. 2. 3 ``` Added bedrock crags, a subbiome below deep dark biomes More enemy AI changes for depths variants (the main trio) Depths zombies speed up from knockback. Depths skeletons fire 2 more arrows at 20 degree horizontal angles. Depths creepers can explode 4 times. Improvements to the roof shader + everything from beta 0. 2. 2 ``` # Beta 0. 2. 2 ``` Reworked the depths post shader for future additions to the depths Improved phasing Improved spawning of "them" + everything from beta 0. 2. 1 ``` # Beta 0. 2. 1 ``` Added vitric campfire Changed ectoplasm visuals Improved UV mapping for the monolith Added a shader at the edge of existense (World Border) + everything from beta 0. 2 ``` # Beta 0. 2 ``` Added the calm (past 9k blocks in the end) Added the depths (below -57 y in the overworld) Added the roof (above 124 y in the nether) Added "them" (hostile mob) Voidtouched and Vitric recipe types "end transmutation" by throwing stuff into the void Multitools in form of fish (Voidtouched tools) Voidtouched totem of undying, teleports you and all living entities around you to your spawn Vitric dragon egg, deploys a fancy sphere when powered "obfuscated" leaves for the roof Ectoplasm, dropped from most hostile entities spawned in the depths, has the same loottable as the enemy itself, can spoil if held in inventory for too long Vitric foods, acquired by transmuting any food item in the calm, get eaten twice as fast but only 2/3rd of food value

## Following description is deprecated ~~Enchants~~ ~~Execution, an alternative to Sharpness, instakills below a certain % threshold~~

~~Hollow core, a Mace enchant, which makes it do uh. Mace things. Horisontaly, based on your velocity~~

~~Arbalest, a Bow enchantment, an alternative to Power, shoots a much stronger and heavier projectile upon fully charging~~

~~Enemies~~ ~~Vitrified, a Desert skeleton stays partially invisible until it attacks something. Circles around the target and appears in groups. Also, is the way to get arbalest~~

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
AtiredDev
Version
0.3.6.5-1.21.1-beta
Downloads
10,265
Endorsements
241
Category
adventure
Created
10/15/2024
Updated
7/28/2026
Game Versions
1.21.1
Tags
adventure, equipment, game-mechanics

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Executive support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Executive?

Version 0.3.6.5-1.21.1-beta, published 2026-07-28 with 10,265 downloads recorded at the source.

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