Simple Blood

⭐ — (28 endorsements) 📥 8,561 downloads 📌 v0.1.8+26.2 📅 2/5/2026
🟡 Updated this year

By Lythroo · cursed

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/3/2026 📅 Created: 2/5/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #34 of 162 cursed mods in this game by downloads

📋 About This Mod

<div align="center"> !(https://cdn.modrinth.com/data/cached_images/b6e93d6ab422e767e10e6a3e2207b244d603cd1e.png) <br> <img src="https://img.shields.io/badge/Environment-Client-9b59b6?style=for-the-badge" alt="Client"> <a href="https://modrinth.com/mod/modmenu"><img src="https://img.shields.io/badge/Config-Mod_Menu_+_Cloth_Config_API-1bd96a?style=for-the-badge" alt="Mod Menu"></a> <img src="https://img.shields.io/github/issues/Lythroo/Simple-Blood?style=for-the-badge&logo=github" alt="Issues"> <br> <br> <br> *Adds simple blood particles.* <br> When entities take damage, they bleed proportionally to the amount dealt. Weak hits create small, short splashes, while heavy hits result in dramatic blood bursts. Entities at low health slowly drip blood, and killing blows trigger larger death bursts. <br> (https://cdn.modrinth.com/data/cached_images/59496f4b454cbfb432f45bce418a880e628c4e6b.png)](https://ko-fi.com/lythro) <table> <tr> <td width="50%"> <div style="padding: 15px; background-color: #ffe6e6; border-radius: 8px; text-align: center;"> <a href="https://github.com/Lythroo/Simple-Blood/issues"><img src="https://img.shields.io/badge/Report-Issue-e74c3c?style=for-the-badge&logo=github" alt="Report Issue"></a> </div> </td> <td width="50%"> <div style="padding: 15px; background-color: #e6f2ff; border-radius: 8px; text-align: center;"> <a href="https://github.com/Lythroo/Simple-Blood/issues"><img src="https://img.shields.io/badge/Suggest-Feature-3498db?style=for-the-badge&logo=github" alt="Suggest Feature"></a> </div> </td> </tr> </table> </div> <br> <div align="center"> # Features </div> <div align="center"> ## Hit Burst + Death Burst + Bloodstains <img src="https://cdn.modrinth.com/data/cached_images/18a16cdf909aeaae4a1fb32cb7f8f13348393c78.jpeg"> </div> <br> <div align="center"> ## Blood in different colors <img src="https://cdn.modrinth.com/data/cached_images/f382b83d8f1519a3a21035fbe1cccbf661bc7c3c.jpeg" alt="Blood in different colors"> </div> <div align="center"> <br> ## Iron Golem Debris Particles <img src="https://cdn.modrinth.com/data/cached_images/d0ee53f95871a68dd71d8cf4401afa4c78b8aef3.jpeg" alt="Iron Golem Debris Particles"> </div> <div align="center"> ## Underwater Blood Fog <img src="https://cdn.modrinth.com/data/cached_images/05f1a86df455742e12eca492555aec44b716477e_0.webp" alt="Underwater Blood Fog"> </div> <br> <div align="center"> ## Everything's configurable <img src="https://cdn.modrinth.com/data/cached_images/3639cffeb21d96f24c3a5d6706cd9b1dabe973f6.jpeg" alt="Everything's Configurable"> <br> <br> ``` ...and many more features! ``` </div> <br> <br> ## Configuration > All effects are fully customizable through (https://modrinth.com/mod/modmenu) and (https://modrinth.com/mod/cloth-config). <br> ## For Mod Developers > Simple Blood exposes a client-side API to fully control blood behaviour for your > mod's entities. Call it from your **client initializer**. Everything you register > overrides the config and defaults; every option is optional, so you only set what > you want to change. ```java import com.bloodmod.BloodModAPI; // Registering by the raw id string works on every loader & MC version: BloodModAPI.registerEntityBlood("yourmod:custom_mob", new BloodModAPI.BloodSettings() .setColor(0xFF0000) // blood colour 0xRRGGBB (or setColor(r, g, b)) .setCanBleed(true) .setCanDripAtLowHealth(true) // continuous drip while wounded .setTransformToStains(true)); // ground stains + underwater fog // You can also register by EntityType: BloodModAPI.registerEntityBlood(YourEntities.CUSTOM_MOB, new BloodModAPI.BloodSettings() .setColor(0x8B0000)); ``` ### All `BloodSettings` options **Colour** - `setColor(int rgb)` / `setColor(int r, int g, int b)` — static blood colour. - `setColorProvider(Function<LivingEntity, Integer>)` — **dynamic** colour resolved per entity instance (e.g. follow an entity's tint or state). Return `null` to fall back. **Core behaviour** - `setCanBleed(boolean)` — whether it bleeds at all. - `setCanDripAtLowHealth(boolean)` — set `false` for constructs/undead. - `setTransformToStains(boolean)` — ground stains + water fog clouds. **Water & environment** - `setCreatesFogUnderwater(boolean)` — force the underwater-fog behaviour on its own. - `setParticlesDespawnInWater(boolean)` — particles vanish on water contact (snow-golem style). - `setBleedWhenAsphyxiating(boolean)` — opt back **in** to bleeding from drowning / suffocation / drying-out (Simple Blood suppresses those by default). **Amount, size & sound** - `setParticleSizeMultiplier(float)` — droplet size (1.0 = default). - `setBurstIntensityMultiplier(float)` — particles per hit/death. - `setDripIntensityMultiplier(float)` — low-health drip amount. - `setBloodSound(SoundEvent)` — custom blood sound. - `setSoundEnabled(boolean)` — per-entity sound

![# Simple Blood](https://cdn.modrinth.com/data/cached_images/b6e93d6ab422e767e10e6a3e2207b244d603cd1e.png)

Client Mod Menu Issues

Adds simple blood particles.

When entities take damage, they bleed proportionally to the amount dealt. Weak hits create small, short splashes, while heavy hits result in dramatic blood bursts. Entities at low health slowly drip blood, and killing blows trigger larger death bursts.

[!(https://cdn.modrinth.com/data/cached_images/59496f4b454cbfb432f45bce418a880e628c4e6b.png)](https://ko-fi.com/lythro)

Report Issue
Suggest Feature

## Hit Burst + Death Burst + Bloodstains

## Blood in different colors

Blood in different colors

## Iron Golem Debris Particles

Iron Golem Debris Particles

## Underwater Blood Fog

Underwater Blood Fog

## Everything's configurable

Everything's Configurable

``` ...and many more features! ```

## Configuration

> All effects are fully customizable through (https://modrinth.com/mod/modmenu) and (https://modrinth.com/mod/cloth-config).

## For Mod Developers

> Simple Blood exposes a client-side API to fully control blood behaviour for your > mod's entities. Call it from your client initializer. Everything you register > overrides the config and defaults; every option is optional, so you only set what > you want to change.

```java import com.bloodmod. BloodModAPI;

// Registering by the raw id string works on every loader & MC version: BloodModAPI.registerEntityBlood("yourmod:custom_mob", new BloodModAPI. BloodSettings() .setColor(0xFF0000) // blood colour 0xRRGGBB (or setColor(r, g, b)) .setCanBleed(true) .setCanDripAtLowHealth(true) // continuous drip while wounded .setTransformToStains(true)); // ground stains + underwater fog

// You can also register by EntityType: BloodModAPI.registerEntityBlood(YourEntities. CUSTOM_MOB, new BloodModAPI. BloodSettings() .setColor(0x8B0000)); ```

### All `BloodSettings` options

Colour - `setColor(int rgb)` / `setColor(int r, int g, int b)` — static blood colour. - `setColorProvider(Function)` — dynamic colour resolved per entity instance (e.g. follow an entity's tint or state). Return `null` to fall back.

Core behaviour - `setCanBleed(boolean)` — whether it bleeds at all. - `setCanDripAtLowHealth(boolean)` — set `false` for constructs/undead. - `setTransformToStains(boolean)` — ground stains + water fog clouds.

Water & environment - `setCreatesFogUnderwater(boolean)` — force the underwater-fog behaviour on its own. - `setParticlesDespawnInWater(boolean)` — particles vanish on water contact (snow-golem style). - `setBleedWhenAsphyxiating(boolean)` — opt back in to bleeding from drowning / suffocation / drying-out (Simple Blood suppresses those by default).

Amount, size & sound - `setParticleSizeMultiplier(float)` — droplet size (1. 0 = default). - `setBurstIntensityMultiplier(float)` — particles per hit/death. - `setDripIntensityMultiplier(float)` — low-health drip amount. - `setBloodSound(SoundEvent)` — custom blood sound. - `setSoundEnabled(boolean)` — per-entity sound

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
Lythroo
Version
0.1.8+26.2
Downloads
8,561
Endorsements
28
Category
cursed
Created
2/5/2026
Updated
7/3/2026
Game Versions
26.2
Tags
cursed, decoration, mobs

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Simple Blood support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of Simple Blood?

Version 0.1.8+26.2, published 2026-07-03 with 8,561 downloads recorded at the source.

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