Second Wind!
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (4 images)
🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #121 of 538 adventure mods in this game by downloads
📋 About This Mod
<div align="center"> <h2><strong>You aren't dead yet.</strong></h2> </div> <div align="center"> <a href="https://modrinth.com/mod/second-wind-mod/settings/versions?l=neoforge"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/cozy/supported/neoforge_64h.png" alt="Available for NeoForge"></a> <a href="https://modrinth.com/mod/second-wind-mod/versions?l=fabric"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/cozy/supported/fabric_64h.png" alt="Available for Fabric"></a> <a href="https://modrinth.com/mod/toucan"><img src="https://raw.githubusercontent.com/JevenDev/toucanLib/refs/heads/1.21.1/docs/badges/toucanlib_toucanlib_cozy_64h.png" alt="Requires toucanLib"></a> <br> <a href="https://modrinth.com/mod/second-wind-mod" target="_blank" rel="noopener noreferrer"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/modrinth_46h.png" alt="Available on Modrinth"></a> <a href="https://www.curseforge.com/minecraft/mc-mods/secondwind" target="_blank" rel="nofollow"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/curseforge_46h.png" alt="Available on CurseForge"></a> <a href="https://github.com/JevenDev/Second-Wind-" target="_blank" rel="noopener noreferrer"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/github_46h.png" alt="Available on GitHub"></a> </div> !(https://cdn.modrinth.com/data/cached_images/5310e53f706adc88f05e634d4debe6e61b6bfcfc.png) Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive. Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill. This mod is obviously directly inspired by the Borderlands games' "Crippled"/"Fight For Your Life" states. - Survive lethal damage through a final downed state - Crawl, wait for help, or secure a kill to revive yourself - Revive teammates before they bleed out - Punish repeated downs with shorter survival windows - Configure cooldowns, penalties, revive rules, and damage behavior - Cinematic HUD effects, revive flashes, and screen distortion - Fully multiplayer compatible <div align="center"> <img src="https://i.imgur.com/JFsUSO0.gif" alt='a player being downed by another player' width="49%" /> <img src="https://i.imgur.com/Y0lkEIV.gif" alt='a player being revived by another player' width="49%" /> </div> <br> !(https://cdn.modrinth.com/data/cached_images/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png) ## Main Features ### Last Stand When Second Wind triggers, players are downed instead of dying instantly. Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires. By default: - Players enter a forced crawling/swimming pose - Healing and eating are blocked while downed - Incoming damage can shorten the remaining timer - Repeated downs become increasingly dangerous The default base downed timer is 10 seconds, but nearly every part of the system is configurable. ### Fight Back Up A downed player is not helpless. Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat. By default: - Hostile mobs count - Player kills count - Passive mob kills do not count - Pet kills for the owner do not count Neutral mobs can still count if they are actively targeting the downed player. Successful revives grant: - Restored health - Temporary regeneration - Brief post-revive invulnerability <div align="center"> <img src="https://i.imgur.com/O3OMGKl.gif" alt='a player being finished while down by another player' width="49%" /> <img src="https://i.imgur.com/c8IF0XG.gif" alt='a downed player reviving themselves by killing a mob' width="49%" /> </div> <br> ### Multiplayer Revives Teammates can pull each other back from the brink. Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles. Revives can optionally: - Be interrupted by damage - Require close range - Use configurable channel times - Trigger custom visual and sound effects Default revive settings: | Setting | Default | | --- | --- | | Revive Channel Time | `2.0 seconds` | | Revive Distance | `2.5 blocks` | | Damage Interrupts Revive | `true` | ### Repeat Downs Repeated downs become more dangerous. Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights. Servers can configure: - Minimum timer limits - Penalty scal
You aren't dead yet.
!(https://cdn.modrinth.com/data/cached_images/5310e53f706adc88f05e634d4debe6e61b6bfcfc.png)
Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive.
Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill.
This mod is obviously directly inspired by the Borderlands games' "Crippled"/"Fight For Your Life" states.
- Survive lethal damage through a final downed state
- Crawl, wait for help, or secure a kill to revive yourself
- Revive teammates before they bleed out
- Punish repeated downs with shorter survival windows
- Configure cooldowns, penalties, revive rules, and damage behavior
- Cinematic HUD effects, revive flashes, and screen distortion
- Fully multiplayer compatible
!(https://cdn.modrinth.com/data/cached_images/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png)
## Main Features
### Last Stand
When Second Wind triggers, players are downed instead of dying instantly.
Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires.
By default:
- Players enter a forced crawling/swimming pose
- Healing and eating are blocked while downed
- Incoming damage can shorten the remaining timer
- Repeated downs become increasingly dangerous
The default base downed timer is 10 seconds, but nearly every part of the system is configurable.
### Fight Back Up
A downed player is not helpless.
Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat.
By default:
- Hostile mobs count
- Player kills count
- Passive mob kills do not count
- Pet kills for the owner do not count
Neutral mobs can still count if they are actively targeting the downed player.
Successful revives grant:
- Restored health
- Temporary regeneration
- Brief post-revive invulnerability
### Multiplayer Revives
Teammates can pull each other back from the brink.
Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles.
Revives can optionally:
- Be interrupted by damage
- Require close range
- Use configurable channel times
- Trigger custom visual and sound effects
Default revive settings:
| Setting | Default | | --- | --- | | Revive Channel Time | `2. 0 seconds` | | Revive Distance | `2. 5 blocks` | | Damage Interrupts Revive | `true` |
### Repeat Downs
Repeated downs become more dangerous.
Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights.
Servers can configure:
- Minimum timer limits
- Penalty scal
📊 Mod Details
- Game
- Minecraft Mods
- Author
- jvn
- Version
- 1.1.1
- Downloads
- 1,961
- Endorsements
- 35
- Category
- adventure
- Created
- 5/14/2026
- Updated
- 8/16/2026
- Game Versions
- 1.21.1
- Tags
- adventure, game-mechanics, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Second Wind! support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Second Wind!?
Version 1.1.1, published 2026-08-16 with 1,961 downloads recorded at the source.
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