Lodged
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #148 of 188 cursed mods in this game by downloads
📋 About This Mod
<div align="center"> <h2><strong>Leave a mark!</strong></h2> <a href="https://modrinth.com/mod/lodged/versions?l=neoforge"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/cozy/supported/neoforge_64h.png" alt="Available for NeoForge"></a> <br> <a href="https://modrinth.com/mod/lodged" target="_blank" rel="noopener noreferrer"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/modrinth_46h.png" alt="Available on Modrinth"></a> <a href="https://www.curseforge.com/minecraft/mc-mods/lodged" target="_blank" rel="noopener noreferrer"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/curseforge_46h.png" alt="Available on CurseForge"></a> <a href="https://github.com/JevenDev/Lodged" target="_blank" rel="noopener noreferrer"><img src="https://raw.githubusercontent.com/intergrav/devins-badges/refs/heads/v3/assets/compact-minimal/available/github_46h.png" alt="Available on GitHub"></a> </div> <img src="https://i.imgur.com/HaMHMQS.png" alt="Warden being struck by multiple arrows" width="100%"> Lodged adds physicality to arrows! They remain visible in bodies, shields, player armor, and horse armor until they are recovered, removed, or broken. There's also configurable wound depth, bleeding, dizziness, and leg-shot Slowness. ## Features - Visible arrows that stay attached to animated body parts - Recovery of regular, spectral, tipped, and supported modded arrows - Clickable removal from inventory previews and timed removal in the world - Shield, player-armor, and horse-armor lodging with durability effects (horse armor support is extended through an unreleased horse mod in development) - Shallow, lodged, and deep wounds with different removal risks - Configurable bleeding, dizziness, leg-shot Slowness, and impact breakage - Craftable bandages that patch individual bleeding wounds - Separate controls for player, mob, infinity, and creative arrows - Optional model-accurate projectile collision <img src="https://i.imgur.com/AggUgw1.gif" alt="Removing arrows from the player model and using bandages" width="100%"> <img src="https://cdn.modrinth.com/data/cached_images/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png" alt="Features" width="100%"> ## In Game <img src="https://i.imgur.com/fZq5bxQ.gif" alt="A player removing lodged arrows from their inventory preview" width="100%"> ### Lodging and Recovery When an arrow hits a living entity, Lodged records where it landed and the item it came from. Arrows remain synced to nearby players and can drop when the target dies. Original item data is preserved, so tipped, spectral, and supported modded arrows do not turn into regular arrows when recovered. By default, Lodged tracks up to eight arrows per body part and gives each player-fired arrow a 50% recovery chance. Mob-fired arrows are recoverable, Infinity and creative arrows are not. All of these rules are configurable. <img src="https://i.imgur.com/T3WkoEa.gif" alt="Removing an arrow from player body in first person" width="100%"> ### Removing Arrows - **From yourself:** Open your inventory and click an arrow on the player preview. - **In the world:** Hold **Remove lodged arrow** (default: `G`). A raised shield takes priority, followed by equipped armor and body arrows. - **From a tamed mob or mount:** Look at a nearby owned mob, or ride your mount, then hold the removal key. - **From horse armor:** Open the horse inventory and click the arrow on its preview. Inventory previews can be rotated to reach arrows on the other side. Hover an arrow to see its body part or armor piece, depth, removal chance, and bleeding risk. In-world removal takes time and stops if interrupted. A failed body removal can break the arrow, deal damage, and cause bleeding, armor and shield removals may damage the item. Successfully removed recoverable arrows are returned to you. <img src="https://i.imgur.com/oe8IuEK.gif" alt="Removing an arrow from a shield in first person" width="100%"> ### Depth, Shields, and Armor Body hits can be **shallow**, **lodged**, or **deep lodged**. Shot force, critical hits, Power, crossbows, body part, and armor coverage influence the result. Deeper arrows take longer to remove, are less likely to come out safely, and carry a greater bleeding risk. Depth tiers can be disabled. Blocked arrows may lodge in shields. Armor can catch arrows that fail to penetrate an armored body part, including horse armor. These arrows remain visible, can be removed later, and may cause extra durability loss while embedded. Default body-removal chances are: | Body part | Success chance | | --- | ---: | | Head | 50% | | Chest | 72% | | Arm | 90% | | Leg | 90% | <img src="https://i.imgur.com/AteOVPP.gif" alt="Player bandaging themselves in first person" width="100%"> ### Bandages Craft two bandages from three string and one paper. Hold **Use bandage** (default
Leave a mark!

Lodged adds physicality to arrows! They remain visible in bodies, shields, player armor, and horse armor until they are recovered, removed, or broken. There's also configurable wound depth, bleeding, dizziness, and leg-shot Slowness.
## Features
- Visible arrows that stay attached to animated body parts
- Recovery of regular, spectral, tipped, and supported modded arrows
- Clickable removal from inventory previews and timed removal in the world
- Shield, player-armor, and horse-armor lodging with durability effects (horse armor support is extended through an unreleased horse mod in development)
- Shallow, lodged, and deep wounds with different removal risks
- Configurable bleeding, dizziness, leg-shot Slowness, and impact breakage
- Craftable bandages that patch individual bleeding wounds
- Separate controls for player, mob, infinity, and creative arrows
- Optional model-accurate projectile collision



### Lodging and Recovery
When an arrow hits a living entity, Lodged records where it landed and the item it came from. Arrows remain synced to nearby players and can drop when the target dies. Original item data is preserved, so tipped, spectral, and supported modded arrows do not turn into regular arrows when recovered.
By default, Lodged tracks up to eight arrows per body part and gives each player-fired arrow a 50% recovery chance. Mob-fired arrows are recoverable, Infinity and creative arrows are not. All of these rules are configurable.

### Removing Arrows
- From yourself: Open your inventory and click an arrow on the player preview.
- In the world: Hold Remove lodged arrow (default: `G`). A raised shield takes priority, followed by equipped armor and body arrows.
- From a tamed mob or mount: Look at a nearby owned mob, or ride your mount, then hold the removal key.
- From horse armor: Open the horse inventory and click the arrow on its preview.
Inventory previews can be rotated to reach arrows on the other side. Hover an arrow to see its body part or armor piece, depth, removal chance, and bleeding risk.
In-world removal takes time and stops if interrupted. A failed body removal can break the arrow, deal damage, and cause bleeding, armor and shield removals may damage the item. Successfully removed recoverable arrows are returned to you.

### Depth, Shields, and Armor
Body hits can be shallow, lodged, or deep lodged. Shot force, critical hits, Power, crossbows, body part, and armor coverage influence the result. Deeper arrows take longer to remove, are less likely to come out safely, and carry a greater bleeding risk. Depth tiers can be disabled.
Blocked arrows may lodge in shields. Armor can catch arrows that fail to penetrate an armored body part, including horse armor. These arrows remain visible, can be removed later, and may cause extra durability loss while embedded.
Default body-removal chances are:
| Body part | Success chance | | --- | ---: | | Head | 50% | | Chest | 72% | | Arm | 90% | | Leg | 90% |

### Bandages
Craft two bandages from three string and one paper. Hold Use bandage (default
📊 Mod Details
- Game
- Minecraft Mods
- Author
- jvn
- Version
- 3.0.0
- Downloads
- 1,703
- Endorsements
- 32
- Category
- cursed
- Created
- 6/18/2026
- Updated
- 8/6/2026
- Game Versions
- 1.21.1
- Tags
- cursed, equipment, game-mechanics
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Lodged support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Lodged?
Version 3.0.0, published 2026-08-06 with 1,703 downloads recorded at the source.
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