RoadArchitect
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (11 images)
🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #36 of 611 adventure mods in this game by downloads
📋 About This Mod
<p align="center"> <img src="https://cdn.modrinth.com/data/cached_images/5e3cf4526c4f1ff191f1c98debe19db5e23161de_0.webp" width="128" height="128" alt="RoadArchitect icon"> </p> <p align="center" style="display:flex;justify-content:center;gap:8px;margin:6px 0;"> <a href="https://modrinth.com/mod/roadarchitect"> <img alt="Modrinth" height="48" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/modrinth_vector.svg"> </a> <a href="https://curseforge.com/minecraft/mc-mods/roadarchitect"> <img alt="CurseForge" height="48" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/curseforge_vector.svg"> </a> <a href="https://discord.gg/9JRb3JMAD3"> <img alt="Discord" height="48" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/social/discord-plural_vector.svg"> </a> <a href="https://github.com/Shadscure/RoadArchitect"> <img alt="GitHub" height="48" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy-minimal/available/github_vector.svg"> </a> </p> <p align="center"> <img alt="Latest release" src="https://img.shields.io/github/v/release/Shadscure/RoadArchitect?display_name=release&sort=semver&style=flat-square&color=00ae5d"> </p> # RoadArchitect **RoadArchitect** is a mod that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network. Roads adapt their style to the biome, and the network is saved between game sessions. > **Wiki:** <a href="https://github.com/0xCoDSnet/RoadArchitect/wiki">RoadArchitect Wiki</a> ## ✨ Features - 🏘 **Automatic detection** of villages and other structures - 🎨 **Biome-aware road styles** for better immersion - 🧭 **Smart pathfinding** using A* with terrain caching - 💾 **Persistent network** — roads remain between sessions - 🔄 **Fully automated**, minimal setup - 🧰 **Configurable** via **Cloth Config** *(required on Fabric / Quilt / NeoForge)* - 🌐 **Localization** included: English, Russian, Ukrainian, Spanish, French, German, Chinese - 🛰 **Visual road-graph debugger** with pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it (default hotkey **H**) - 🗺 **Terralith-ready** — works out of the box with the <a href="https://modrinth.com/datapack/terralith">Terralith</a> world-generation datapack ## 🧩 Add-ons - **RoadArchitect Encounters**: (https://modrinth.com/mod/roadarchitect-encounters) / (https://www.curseforge.com/minecraft/mc-mods/roadarchitect-encounters) / (https://github.com/Shadscure/RoadArchitect-Encounters) ## 📷 Screenshots ### Plains (with lamp decorations) <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/6396ec0041c37f3a716514a5622a438c7d5aa838.webp" height="512"> </p> ### Plains <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/36c5f56757f8d448dc00cffddbd3ac129cb2bb91.webp" height="512"> </p> ### Savanna <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/4b3da6120c5ff2e47f76a8c30fc501b09f19fdff.webp" height="512"> </p> ### Desert <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/295ab7327a26e0178f709c9ea4ea4e884607b5fe.webp" height="512"> </p> ### Forest <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/827177b77f8dfdbdd7d066a0d5f810645b51f172.webp" height="512"> </p> ### Cherry grove <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/45a4421507316e4a5c8a945f7689804dd054821a.webp" height="512"> </p> ### Cherry grove (with lamp decorations) <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/ad851b4b32f62f165b6e37b3c26fffaf36129ff8.webp" height="512"> </p> ### Taiga <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/138dc531317fc291c44471533066d6d997d53af8.webp" height="512"> </p> ### Swamp <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/d794b96b28bf84884902ca2e05504617ee1f9800.webp" height="512"> </p> ### Old growth spruce taiga <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/a228fa4f9649aea42ae66d9269442686df6521a9.webp" height="512"> </p> ### River <p align="left"> <img src="https://cdn.modrinth.com/data/dLRvLyY3/images/c99e8d83bce571228c71efa6a3f6522551af16d9.webp" height="512"> </p> ## 🗒️ Recent changes <details> <summary><strong>v1.6.0</strong> — <em>performance improvements, biome styles, more flexible configuration</em></summary> ### Highlights - ⚡ **Performance**: significant speedup (up to ~2×) in structure scanning and pathfinding; - 🌲 **Route clearing**: automatic removal of trees from the road corridor; - 🎨 **Biome styles**: more default presets for vanilla biomes; broad coverage for <code>Biomes O' Plenty</code>; - 🧰 **Configuration**: - works ac
# RoadArchitect
RoadArchitect is a mod that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network. Roads adapt their style to the biome, and the network is saved between game sessions.
> Wiki: RoadArchitect Wiki
## ✨ Features
- 🏘 Automatic detection of villages and other structures
- 🎨 Biome-aware road styles for better immersion
- 🧭 Smart pathfinding using A with terrain caching
- 💾 Persistent network — roads remain between sessions
- 🔄 Fully automated, minimal setup
- 🧰 Configurable via Cloth Config (required on Fabric / Quilt / NeoForge)*
- 🌐 Localization included: English, Russian, Ukrainian, Spanish, French, German, Chinese
- 🛰 Visual road-graph debugger with pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it (default hotkey H)
- 🗺 Terralith-ready — works out of the box with the Terralith world-generation datapack
## 🧩 Add-ons - RoadArchitect Encounters: (https://modrinth.com/mod/roadarchitect-encounters) / (https://www.curseforge.com/minecraft/mc-mods/roadarchitect-encounters) / (https://github.com/Shadscure/RoadArchitect-Encounters)
## 📷 Screenshots
### Plains (with lamp decorations)
### Plains
### Savanna
### Desert
### Forest
### Cherry grove
### Cherry grove (with lamp decorations)
### Taiga
### Swamp
### Old growth spruce taiga
### River
## 🗒️ Recent changes
v1. 6. 0 — performance improvements, biome styles, more flexible configuration
### Highlights
- ⚡ Performance: significant speedup (up to ~2×) in structure scanning and pathfinding;
- 🌲 Route clearing: automatic removal of trees from the road corridor;
- 🎨 Biome styles: more default presets for vanilla biomes; broad coverage for
Biomes O' Plenty; - 🧰 Configuration:
- - works ac
📊 Mod Details
- Game
- Minecraft Mods
- Author
- 0xCoDSnet
- Version
- 1.6.6-fabric
- Downloads
- 84,209
- Endorsements
- 401
- Category
- adventure
- Created
- 8/13/2025
- Updated
- 5/3/2026
- Game Versions
- 1.20.1
- Tags
- adventure, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does RoadArchitect support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of RoadArchitect?
Version 1.6.6-fabric, published 2026-05-03 with 84,209 downloads recorded at the source.
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