ResourcesTrees

โญ โ€” (16 endorsements) ๐Ÿ“ฅ 21,512 downloads ๐Ÿ“Œ v26.2.0.1 ๐Ÿ“… 9/28/2025
๐ŸŸก Updated this year

By CoolerProYT ยท economy

โฌ‡ Download Mod Source: Modrinth โ†— ๐Ÿ“… Updated: 7/9/2026 ๐Ÿ“… Created: 9/28/2025
โš ๏ธ Install Order ยท 2 steps
1๐Ÿ› ๏ธ Forge โ€” Minecraft Forge (mod loader) Download โ†—
2๐Ÿ› ๏ธ Fabric โ€” Fabric Loader Download โ†—

Install in this order, then this mod last โ€” most mods fail to load without their framework and dependencies in place.

๐Ÿ” Analysis

  • ๐Ÿ‘ 0.1% endorsement rate
  • ๐Ÿ† #17 of 21 economy mods in this game by downloads

๐Ÿ“‹ About This Mod

# ๐ŸŒณ ResourcesTrees **Grow your resources โ€” no mining required.** ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials โ€” from iron and diamonds to mob drops, essences, and more. Every combination of a **resource type** and a **tree shape** generates its own unique sapling, leaves, and leaf fragments. ## โšก Features - ๐ŸŒฑ **47+ Resource Types** โ€” Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more. - ๐ŸŒฒ **8 Tree Shapes** โ€” Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape. - ๐Ÿ›  **Fully Config-Driven** โ€” Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required. - ๐Ÿช“ **Tree Simulator** โ€” Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run. - ๐Ÿงฉ **Plugin API** โ€” Mod developers can register custom resource types and tree types in code via the `IResourcesTreesPlugin` interface. - ๐ŸŒ **Seamless Integration** โ€” Works in vanilla survival, modpacks, and skyblock-style worlds. ## ๐Ÿ“– How It Works 1. **Craft a resource sapling** โ€” surround a vanilla sapling with the resource material in a `+` pattern at a crafting table. 2. **Plant it** on grass or dirt, just like a normal sapling. 3. **Let it grow** โ€” it uses the vanilla tree structure for its tree type. 4. **Break the leaves** to collect **Leaf Fragments** and occasionally a new sapling. 5. **Craft leaf fragments** back into raw resources using shaped recipes. 6. **(Optional) Use the Tree Simulator** to automate the whole process with no trees needed. ## ๐Ÿช“ Tree Simulator The **Tree Simulator** block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot โ€” it will produce resources on a timer. The axe type determines the speed multiplier: | Axe | Speed Multiplier | |---|---| | Wooden | 1ร— | | Stone | 2ร— | | Iron | 3ร— | | Diamond | 4ร— | | Netherite | 5ร— | | Golden | 6ร— | Axe speed values are fully configurable in `config/resourcestrees/axe.json`. ## ๐Ÿงฉ For Modpack Makers โ€” Custom Types Drop JSON files into your config folder to register new resource types or tree types โ€” no code required. **`config/resourcestrees/resources_type/ruby.json`** ```json { "name": "ruby", "material": "minecraft:redstone", "color": -3342336, "saplingDropChance": 0.1, "leafDropChance": 0.2, "treeSimulatorTicks": 1400 } ``` **`config/resourcestrees/tree_type/oak.json`** ```json { "name": "oak", "treeGrowerName": "oak", "saplingTexture": "minecraft:block/oak_sapling", "leavesTexture": "minecraft:block/oak_leaves", "originalSapling": "minecraft:oak_sapling", "originalLeaves": "minecraft:oak_leaves", "log": "minecraft:oak_log" } ``` ## ๐Ÿ”ง For Mod Developers โ€” Plugin API Implement `IResourcesTreesPlugin` and register it via `ServiceLoader` to add resource types and tree types in code. ```java public class MyPlugin implements IResourcesTreesPlugin { @Override public void registerResourcesType(IResourcesTypeRegistry registry) { registry.register(new ResourcesType.Builder("ruby", Items.REDSTONE, 0xFFCC0000) .saplingDropChance(0.1f) .leafDropChance(0.2f) .treeSimulatorTicks(1400)); } } ``` > โš ๏ธ The Plugin API is experimental. Use config files for stability. ## ๐Ÿ”— Links - ๐Ÿ“š **Wiki:** (https://resourcestrees.coolerpromc.com/) - ๐Ÿ› **Issues & Suggestions:** (https://github.com/CoolerProYT/Resources-Trees/issues) - ๐Ÿ’ป **Source Code:** (https://github.com/CoolerProYT/Resources-Trees) - ๐Ÿ’ฌ **Community & Support:** (https://discord.gg/hvFfqsqQm8)

# ๐ŸŒณ ResourcesTrees

Grow your resources โ€” no mining required.

ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials โ€” from iron and diamonds to mob drops, essences, and more. Every combination of a resource type and a tree shape generates its own unique sapling, leaves, and leaf fragments.

## โšก Features

  • ๐ŸŒฑ 47+ Resource Types โ€” Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more.
  • ๐ŸŒฒ 8 Tree Shapes โ€” Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape.
  • ๐Ÿ›  Fully Config-Driven โ€” Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required.
  • ๐Ÿช“ Tree Simulator โ€” Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run.
  • ๐Ÿงฉ Plugin API โ€” Mod developers can register custom resource types and tree types in code via the `IResourcesTreesPlugin` interface.
  • ๐ŸŒ Seamless Integration โ€” Works in vanilla survival, modpacks, and skyblock-style worlds.

## ๐Ÿ“– How It Works

1. Craft a resource sapling โ€” surround a vanilla sapling with the resource material in a `+` pattern at a crafting table. 2. Plant it on grass or dirt, just like a normal sapling. 3. Let it grow โ€” it uses the vanilla tree structure for its tree type. 4. Break the leaves to collect Leaf Fragments and occasionally a new sapling. 5. Craft leaf fragments back into raw resources using shaped recipes. 6. (Optional) Use the Tree Simulator to automate the whole process with no trees needed.

## ๐Ÿช“ Tree Simulator

The Tree Simulator block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot โ€” it will produce resources on a timer. The axe type determines the speed multiplier:

| Axe | Speed Multiplier | |---|---| | Wooden | 1ร— | | Stone | 2ร— | | Iron | 3ร— | | Diamond | 4ร— | | Netherite | 5ร— | | Golden | 6ร— |

Axe speed values are fully configurable in `config/resourcestrees/axe.json`.

## ๐Ÿงฉ For Modpack Makers โ€” Custom Types

Drop JSON files into your config folder to register new resource types or tree types โ€” no code required.

`config/resourcestrees/resources_type/ruby.json` ```json { "name": "ruby", "material": "minecraft:redstone", "color": -3342336, "saplingDropChance": 0. 1, "leafDropChance": 0. 2, "treeSimulatorTicks": 1400 } ```

`config/resourcestrees/tree_type/oak.json` ```json { "name": "oak", "treeGrowerName": "oak", "saplingTexture": "minecraft:block/oak_sapling", "leavesTexture": "minecraft:block/oak_leaves", "originalSapling": "minecraft:oak_sapling", "originalLeaves": "minecraft:oak_leaves", "log": "minecraft:oak_log" } ```

## ๐Ÿ”ง For Mod Developers โ€” Plugin API

Implement `IResourcesTreesPlugin` and register it via `ServiceLoader` to add resource types and tree types in code.

```java public class MyPlugin implements IResourcesTreesPlugin { @Override public void registerResourcesType(IResourcesTypeRegistry registry) { registry.register(new ResourcesType. Builder("ruby", Items. REDSTONE, 0xFFCC0000) .saplingDropChance(0. 1f) .leafDropChance(0. 2f) .treeSimulatorTicks(1400)); } } ```

> โš ๏ธ The Plugin API is experimental. Use config files for stability.

## ๐Ÿ”— Links

  • ๐Ÿ“š Wiki: (https://resourcestrees.coolerpromc.com/)
  • ๐Ÿ› Issues & Suggestions: (https://github.com/CoolerProYT/Resources-Trees/issues)
  • ๐Ÿ’ป Source Code: (https://github.com/CoolerProYT/Resources-Trees)
  • ๐Ÿ’ฌ Community & Support: (https://discord.gg/hvFfqsqQm8)
๐Ÿค– AI-enhanced โ€” based on mod data

๐Ÿ“Š Mod Details

Game
Minecraft Mods
Author
CoolerProYT
Version
26.2.0.1
Downloads
21,512
Endorsements
16
Category
economy
Created
9/28/2025
Updated
7/9/2026
Game Versions
26.2
Tags
economy, game-mechanics

๐Ÿ”ง How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

๐Ÿ“– Full step-by-step install guide for Minecraft Mods โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

โ“ Frequently Asked Questions

Which Minecraft Mods versions does ResourcesTrees support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of ResourcesTrees?

Version 26.2.0.1, published 2026-07-09 with 21,512 downloads recorded at the source.

Keep browsing โ€” more Minecraft Mods mods await

๐Ÿ“‹ All Minecraft Mods Mods ๐Ÿ† Top 25 ๐Ÿ“‚ More economy ๐Ÿ‘ค More by CoolerProYT ๐Ÿ”Ž Similar Mods ๐ŸŒ Best economy (All Games) ๐Ÿ”€ Check Compatibility โš–๏ธ Compare Mods ๐Ÿ†• New Mods