Neutron
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (6 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #463 of 896 fabric mods in this game by downloads
📋 About This Mod
Make mobs neutral to all players or specific players! (https://modrinth.com/mod/fabric-api) (https://modrinth.com/mod/fabric-language-kotlin) Most actions that make neutral mobs angry will still be in effect, such as staring at enderman and breaking beehives. However, not wearing gold armor for piglins and darkness for spiders will no longer anger them. Neutral mode is disabled by default and must be activated with commands. ## Commands - `/neutron global` - Check if neutral mode is enabled globally - `/neutron global <enable | disable>` - Enable or disable neutral mode globally - `/neutron player <username>` - Check if neutral mode is enabled for a player - `/neutron player <username> <enable | disable>` - Enable or disable neutral mode for a player - `/neutron resetall` - Reset player overrides in both modes ## Configuration The mod's config file can be found in `config/neutron.json`. - `exceptions`: List of the mobs which ignore neutrality - `preventEndermanEyeContact`: If enderman should ignore eye contact from neutron'd players, default is `false` - `excludePatrollers`: If actively patrolling mobs should be neutral even if their types are listed in `exceptions`, default is `true` By default, boss mobs and certain structure-exclusive mobs are not turned neutral. This is to retain the challenge of certain bosses, events, and structures. <details> <summary>Default non-neutral mobs</summary> - Wither - Evoker - Vindicator - Pillagers - Ravager - Vex - Piglin Brute - Blaze - Wither Skeleton - Guardian - Elder Guardian - Warden - Breeze - Shulker - Endermite </details> Note: Ender Dragon behavior is not affected by this mod, as they do not use the normal targeting system and do not have a concept of being neutral. --- <details> <summary>API</summary> ### `ShouldBeNeutralCallback` Is triggered whenever a mob's neutrality towards a certain entity is checked. - `register(callback: (entity: LivingEntity, target: LivingEntity) -> Boolean)`: `entity` is the mob which will or will not be neutral, `target` is the entity which the mob will aggro on. Returning `true` will make the mob be neutral towards the target. - `registerPlayers(callback: (entity: LivingEntity, target: PlayerEntity) -> Boolean)` Same as `register` but only considers player targets The mob will be neutral towards the target if any listener returns true. </details> --- Note: Command completion and result messages will be broken if not installed on the client, but otherwise everything will work fine if only installed on the server
Make mobs neutral to all players or specific players!
[](https://modrinth.com/mod/fabric-api)
[
](https://modrinth.com/mod/fabric-language-kotlin)
Most actions that make neutral mobs angry will still be in effect, such as staring at enderman and breaking beehives. However, not wearing gold armor for piglins and darkness for spiders will no longer anger them.
Neutral mode is disabled by default and must be activated with commands.
## Commands
- `/neutron global` - Check if neutral mode is enabled globally
- `/neutron global
` - Enable or disable neutral mode globally - `/neutron player
` - Check if neutral mode is enabled for a player - `/neutron player
` - Enable or disable neutral mode for a player - `/neutron resetall` - Reset player overrides in both modes
## Configuration
The mod's config file can be found in `config/neutron.json`.
- `exceptions`: List of the mobs which ignore neutrality
- `preventEndermanEyeContact`: If enderman should ignore eye contact from neutron'd players, default is `false`
- `excludePatrollers`: If actively patrolling mobs should be neutral even if their types are listed in `exceptions`, default is `true`
By default, boss mobs and certain structure-exclusive mobs are not turned neutral. This is to retain the challenge of certain bosses, events, and structures.
- Wither
- Evoker
- Vindicator
- Pillagers
- Ravager
- Vex
- Piglin Brute
- Blaze
- Wither Skeleton
- Guardian
- Elder Guardian
- Warden
- Breeze
- Shulker
- Endermite
### `ShouldBeNeutralCallback`
Is triggered whenever a mob's neutrality towards a certain entity is checked.
- `register(callback: (entity: LivingEntity, target: LivingEntity) -> Boolean)`: `entity` is the mob which will or will not be neutral, `target` is the entity which the mob will aggro on. Returning `true` will make the mob be neutral towards the target.
- - `registerPlayers(callback: (entity: LivingEntity, target: PlayerEntity) -> Boolean)` Same as `register` but only considers player targets
The mob will be neutral towards the target if any listener returns true.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- ThePotatoArchivist
- Version
- 1.3.0+mc1.21.1
- Downloads
- 3,384
- Endorsements
- 14
- Category
- fabric
- Created
- 4/9/2024
- Updated
- 1/27/2025
- Game Versions
- 1.21, 1.21.1
- Tags
- game-mechanics, mobs, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Neutron support?
The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Neutron?
Version 1.3.0+mc1.21.1, published 2025-01-27 with 3,384 downloads recorded at the source.
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