MCA Reborn x Vampirism Compat
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #203 of 346 forge mods in this game by downloads
📋 About This Mod
# MCA Reborn x Vampirism Compat **MCA Reborn x Vampirism Compat** is an unofficial compatibility addo that integrates **Minecraft Comes Alive Reborn** villagers with **Vampirism**. The main goal of this mod is to bring Vampirism-style faction gameplay to MCA villagers while keeping them as real MCA villagers. Instead of replacing MCA villagers with vanilla villagers, converted villagers, aggressive villagers, or full vampire/werewolf entities, this addon preserves the original MCA entity and keeps its identity, appearance, family, relationships, profession, and social data intact. This means MCA villagers can become **vampires**, **hunters**, or **werewolves** without losing what makes them MCA villagers. --- ## Features - Keeps MCA villagers as real MCA entities, preserving identity, appearance, family, relationships, profession, and social data. - Allows MCA villagers to become **vampires**, **hunters**, or **werewolves** without being replaced by vanilla villagers, aggressive villagers, or full vampire/werewolf entities. - Adds curing for MCA vampire and werewolf villagers, removing the faction state without replacing the entity. - Adds faction-aware trade, social interactions, command permissions, and pickup permissions. - Adds safer handling for Vampirism village capture events, preventing unsafe replacement paths. - Allows special villagers to ignore common monsters and avoid panicking like normal villagers. - Allows MCA special guards to continue defending villages against common hostile mobs. - Adds balanced and configurable attributes, movement, combat, and AI behavior. - Includes configuration options for curing, factions, MCA commands, Easy Villagers, monsters, village capture, and debug. - Adds Easy Villagers support through **MCA Reborn x Easy Villagers Compat**. - Adds Easy Villagers integration, including faction-based pickup permissions and special Trader block behavior. --- ## Vampire, Hunter, and Werewolf Villagers MCA villagers can become vampires, hunters, or werewolves without being replaced. They keep their MCA identity, appearance, family, relationships, profession, and social data while gaining faction-specific traits, visuals, and behavior. Vampire villagers can use configurable vampire mechanics, such as biting valid targets. Hunter villagers can punish vampires that try to bite them with poisonous blood. Werewolf villagers can receive partial werewolf visuals, such as ears and claws, without becoming full werewolf entities. All special villager types support faction-aware trade, social interactions, AI behavior, and configuration options. Vampire and werewolf villagers can be cured back into normal MCA villagers. Hunter alignment can also be removed when it is no longer valid. --- ## Curing Converted MCA vampire and werewolf villagers can be cured through a ritual inspired by vanilla zombie villager curing. The cure requires: - Weakness II - Golden Apple - Vampirism Garlic Injection `vampirism:injection_garlic` Curing removes the faction state and related visuals without replacing the MCA entity. --- ## Faction-Aware Trade and Social Interactions Trade and social behavior can change depending on the faction of both the player and the villager. The mod supports vampire, hunter, and werewolf faction logic, including vampire disguise handling and transformed/non-transformed werewolf detection. Non-transformed werewolf players are not treated as transformed werewolves. Trade price changes are applied safely to temporary copied offers instead of permanently modifying the villager’s real trade data. Existing discounts, such as zombie-cure or reputation discounts, can stack with faction modifiers. --- ## Easy Villagers Compatibility Easy Villagers support is handled together with **MCA Reborn x Easy Villagers Compat**. This mod does not replace the base MCA pickup, restore, NBT preservation, or rendering logic from `mca-ev-compat`. Instead, it adds faction-aware rules around that system. Implemented Easy Villagers support includes: - pickup permissions by faction; - blocking pickup while a villager is being cured; - read-only stored villager faction detection; - faction-aware Trader block behavior when stored MCA data can be resolved safely. --- ## MCA Commands and Faction Permissions Special villagers respect MCA commands. If a vampire, hunter, or werewolf villager is told to **Follow** or **Stay**, the special AI will not override that command to chase enemies or hunt targets. The mod also adds faction-based command permissions. By default, special villagers only accept direct MCA commands from compatible or allied factions. For example: - vampire players can command vampire villagers; - hunter players can command hunter villagers; - werewolf players can command werewolf villagers; - enemy factions cannot command each other by default. --- ## Monster Behavior and Guard Defense Special MCA villagers can ignore common hostile mobs and suppre
# MCA Reborn x Vampirism Compat
MCA Reborn x Vampirism Compat is an unofficial compatibility addo that integrates Minecraft Comes Alive Reborn villagers with Vampirism.
The main goal of this mod is to bring Vampirism-style faction gameplay to MCA villagers while keeping them as real MCA villagers.
Instead of replacing MCA villagers with vanilla villagers, converted villagers, aggressive villagers, or full vampire/werewolf entities, this addon preserves the original MCA entity and keeps its identity, appearance, family, relationships, profession, and social data intact.
This means MCA villagers can become vampires, hunters, or werewolves without losing what makes them MCA villagers.
## Features
- Keeps MCA villagers as real MCA entities, preserving identity, appearance, family, relationships, profession, and social data.
- Allows MCA villagers to become vampires, hunters, or werewolves without being replaced by vanilla villagers, aggressive villagers, or full vampire/werewolf entities.
- Adds curing for MCA vampire and werewolf villagers, removing the faction state without replacing the entity.
- Adds faction-aware trade, social interactions, command permissions, and pickup permissions.
- Adds safer handling for Vampirism village capture events, preventing unsafe replacement paths.
- Allows special villagers to ignore common monsters and avoid panicking like normal villagers.
- Allows MCA special guards to continue defending villages against common hostile mobs.
- Adds balanced and configurable attributes, movement, combat, and AI behavior.
- Includes configuration options for curing, factions, MCA commands, Easy Villagers, monsters, village capture, and debug.
- Adds Easy Villagers support through MCA Reborn x Easy Villagers Compat.
- Adds Easy Villagers integration, including faction-based pickup permissions and special Trader block behavior.
## Vampire, Hunter, and Werewolf Villagers
MCA villagers can become vampires, hunters, or werewolves without being replaced.
They keep their MCA identity, appearance, family, relationships, profession, and social data while gaining faction-specific traits, visuals, and behavior.
Vampire villagers can use configurable vampire mechanics, such as biting valid targets. Hunter villagers can punish vampires that try to bite them with poisonous blood. Werewolf villagers can receive partial werewolf visuals, such as ears and claws, without becoming full werewolf entities.
All special villager types support faction-aware trade, social interactions, AI behavior, and configuration options.
Vampire and werewolf villagers can be cured back into normal MCA villagers. Hunter alignment can also be removed when it is no longer valid.
Converted MCA vampire and werewolf villagers can be cured through a ritual inspired by vanilla zombie villager curing.
The cure requires:
- Weakness II
- Golden Apple
- Vampirism Garlic Injection
- `vampirism:injection_garlic`
Curing removes the faction state and related visuals without replacing the MCA entity.
## Faction-Aware Trade and Social Interactions
Trade and social behavior can change depending on the faction of both the player and the villager.
The mod supports vampire, hunter, and werewolf faction logic, including vampire disguise handling and transformed/non-transformed werewolf detection.
Non-transformed werewolf players are not treated as transformed werewolves.
Trade price changes are applied safely to temporary copied offers instead of permanently modifying the villager’s real trade data. Existing discounts, such as zombie-cure or reputation discounts, can stack with faction modifiers.
## Easy Villagers Compatibility
Easy Villagers support is handled together with MCA Reborn x Easy Villagers Compat.
This mod does not replace the base MCA pickup, restore, NBT preservation, or rendering logic from `mca-ev-compat`. Instead, it adds faction-aware rules around that system.
Implemented Easy Villagers support includes:
- pickup permissions by faction;
- blocking pickup while a villager is being cured;
- read-only stored villager faction detection;
- faction-aware Trader block behavior when stored MCA data can be resolved safely.
## MCA Commands and Faction Permissions
Special villagers respect MCA commands.
If a vampire, hunter, or werewolf villager is told to Follow or Stay, the special AI will not override that command to chase enemies or hunt targets.
The mod also adds faction-based command permissions. By default, special villagers only accept direct MCA commands from compatible or allied factions.
For example:
- vampire players can command vampire villagers;
- hunter players can command hunter villagers;
- werewolf players can command werewolf villagers;
- enemy factions cannot command each other by default.
## Monster Behavior and Guard Defense
Special MCA villagers can ignore common hostile mobs and suppre
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Seleris
- Version
- 2.0.0
- Downloads
- 3,315
- Endorsements
- 6
- Category
- forge
- Created
- 5/17/2026
- Updated
- 8/26/2026
- Game Versions
- 1.21.1
- Tags
- game-mechanics, mobs, utility
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❓ Frequently Asked Questions
Which Minecraft Mods versions does MCA Reborn x Vampirism Compat support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of MCA Reborn x Vampirism Compat?
Version 2.0.0, published 2026-08-26 with 3,315 downloads recorded at the source.
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