Natural Temperature
🟡 Updated this year⚠️ Install Order · 2 steps
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🖼️ Gallery (8 images)
🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #139 of 611 adventure mods in this game by downloads
📋 About This Mod
# Natural Temperature (https://img.shields.io/badge/Buy_Me_a_Coffee-Support_Caesius_Leo-yellow?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://buymeacoffee.com/caesius_leo) Natural Temperature is a mod that overhauls the way biomes are placed in the world, creating a layout that more closely resembles Earth’s climate zones. Instead of Minecraft’s typical random patchwork of biomes, this mod introduces a structured and configurable latitude based biome distribution system: - Polar regions feature icy biomes such as Snowy Tundra and Ice Spikes. - Cold zones include taigas that aren’t covered in snow. - Temperate zones contain forests, plains, and seasonal biomes. - Warm regions are covered by dry biomes such as savannas. - Tropical regions are dominated by hot biomes like deserts and badlands. - Equatorial regions are populated by jungles This creates a more immersive and realistic world that is more similar to Earth's natural climate bands, making exploration feel more organic, interesting and meaningful. Whether you're trying to find the perfect spot for a building, creating realistic cities, take on some survival challenges, or just want a more coherent world to explore, this mod brings climate logic to your overworld. !(https://cdn.modrinth.com/data/cached_images/f50742bb3f3ca165dc84f1bebd998e0a303f7ef3_0.webp) This is an image from 1.0.5 mod version ## Features - Latitude based biome generation - Configurable world width in config file - Full compatibility with vanilla and many modded biomes - Lightweight and performance friendly ## Configuration You can open the setting menu pressing the nt button in the main menu or you can go in the config folder where you will find the configuration file for Natural Temperature. Here you can change some parameters to customize your world. Remember that the settings are universal between worlds! So if you change the parameters and you open an old world with different ones, new generated chunks will follow the new parameters! Already generated chunks will be fine !(https://cdn.modrinth.com/data/cached_images/6298a6ecf2e27d18329cf128928c141389a816d5_0.webp) ### Equatorial Distance The **"equatorial_distance"** is the distance of the equator from the spawn point (it's also the distance from the north pole). By default it is 50000.0 blocks. ### Looping You can also enable looping of the biomes' distribution after you pass the poles. By default it is set to false, to enable it set **"looping_world"** to true. This setting is possible in mod versions 1.0.4+. ### Modes Starting from version 1.0.6, you can change the "modes" and choose between default, simplified, and linear. These are generation patterns that determine where biomes will spawn. You can see them in the gallery. Use the parameter **"generation_mode"** to change mode. ### Equator Offset You can change **"equator_offset"** to move the equator north and south. Positive values will move the equator north, while negative values will move it south. If you want the equator to be at 0 set this value the same as your equatorial_distance ### Randomize Underground Use **"randomize_underground"** to randomize the biomes distribution below a y that you can define with **"randomize_underground_below_y"**. You can choose between two type of randomization: random (total randomness) and half_random (some degree of similarity with biomes on the surface) ### Multi-dimensions Use **"multidimensional_bands"** to enable/disable the banded generation in all the dimensions. It's false by default ### Global Temperature Parameters Use **"global_temperature_modifier_percentage"** to heat or cool the planet. Use **"global_temperature_mitigation_percentage"** to mitigate temperature extremes, making extreme climatic regions smaller and temperate regions larger. ### Extra Bands You can set **"extra_bands"** to true to enable a wider transition between the desert region and the jungle, this will help if some modded biomes are missing. This will free some space in the map for different biomes to spawn. This setting is available in mod version 1.0.14+ . This works well with "Oh The Biomes We've Gone" mod and a lot of other mods. ### Wave Magnification Since 1.0.15 you can use **"wave_magnification"** option to amplify the wave of the transition between the climatic bands ### Temperature of the zones Since 1.0.15 you can use **"temperature_zone_x"** options to customize some of the modes like the Custom Circular mode (mode 3) or Custom Banded mode (mode 5) to shape the world as you like. ### Humidity of the zones **"humidity_zone_x"** can be used the same as the temperature of the zones ### Humidity bands Since 1.0.18 you can enable humidity bands to add a pattern of humidity (also called vegetation) perpendicular to the temperature pattern; you can use thi
# Natural Temperature
[!(https://img.shields.io/badge/Buy_Me_a_Coffee-Support_Caesius_Leo-yellow?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://buymeacoffee.com/caesius_leo)
Natural Temperature is a mod that overhauls the way biomes are placed in the world, creating a layout that more closely resembles Earth’s climate zones.
Instead of Minecraft’s typical random patchwork of biomes, this mod introduces a structured and configurable latitude based biome distribution system:
- Polar regions feature icy biomes such as Snowy Tundra and Ice Spikes.
- - Cold zones include taigas that aren’t covered in snow.
- - Temperate zones contain forests, plains, and seasonal biomes.
- - Warm regions are covered by dry biomes such as savannas.
- - Tropical regions are dominated by hot biomes like deserts and badlands.
- - Equatorial regions are populated by jungles
This creates a more immersive and realistic world that is more similar to Earth's natural climate bands, making exploration feel more organic, interesting and meaningful. Whether you're trying to find the perfect spot for a building, creating realistic cities, take on some survival challenges, or just want a more coherent world to explore, this mod brings climate logic to your overworld.
!(https://cdn.modrinth.com/data/cached_images/f50742bb3f3ca165dc84f1bebd998e0a303f7ef3_0.webp)
This is an image from 1. 0. 5 mod version
## Features - Latitude based biome generation - Configurable world width in config file - Full compatibility with vanilla and many modded biomes - Lightweight and performance friendly
## Configuration You can open the setting menu pressing the nt button in the main menu or you can go in the config folder where you will find the configuration file for Natural Temperature. Here you can change some parameters to customize your world. Remember that the settings are universal between worlds! So if you change the parameters and you open an old world with different ones, new generated chunks will follow the new parameters! Already generated chunks will be fine
!(https://cdn.modrinth.com/data/cached_images/6298a6ecf2e27d18329cf128928c141389a816d5_0.webp)
### Equatorial Distance The "equatorial_distance" is the distance of the equator from the spawn point (it's also the distance from the north pole). By default it is 50000. 0 blocks.
### Looping You can also enable looping of the biomes' distribution after you pass the poles. By default it is set to false, to enable it set "looping_world" to true. This setting is possible in mod versions 1. 0. 4+.
### Modes Starting from version 1. 0. 6, you can change the "modes" and choose between default, simplified, and linear. These are generation patterns that determine where biomes will spawn. You can see them in the gallery. Use the parameter "generation_mode" to change mode.
### Equator Offset You can change "equator_offset" to move the equator north and south. Positive values will move the equator north, while negative values will move it south. If you want the equator to be at 0 set this value the same as your equatorial_distance
### Randomize Underground Use "randomize_underground" to randomize the biomes distribution below a y that you can define with "randomize_underground_below_y". You can choose between two type of randomization: random (total randomness) and half_random (some degree of similarity with biomes on the surface)
### Multi-dimensions Use "multidimensional_bands" to enable/disable the banded generation in all the dimensions. It's false by default
### Global Temperature Parameters Use "global_temperature_modifier_percentage" to heat or cool the planet. Use "global_temperature_mitigation_percentage" to mitigate temperature extremes, making extreme climatic regions smaller and temperate regions larger.
### Extra Bands You can set "extra_bands" to true to enable a wider transition between the desert region and the jungle, this will help if some modded biomes are missing. This will free some space in the map for different biomes to spawn. This setting is available in mod version 1. 0. 14+ . This works well with "Oh The Biomes We've Gone" mod and a lot of other mods.
### Wave Magnification Since 1. 0. 15 you can use "wave_magnification" option to amplify the wave of the transition between the climatic bands
### Temperature of the zones Since 1. 0. 15 you can use "temperature_zone_x" options to customize some of the modes like the Custom Circular mode (mode 3) or Custom Banded mode (mode 5) to shape the world as you like.
### Humidity of the zones "humidity_zone_x" can be used the same as the temperature of the zones
### Humidity bands Since 1. 0. 18 you can enable humidity bands to add a pattern of humidity (also called vegetation) perpendicular to the temperature pattern; you can use thi
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Caesius_Leo
- Version
- 1.1.10
- Downloads
- 69,458
- Endorsements
- 388
- Category
- adventure
- Created
- 5/10/2025
- Updated
- 8/16/2026
- Game Versions
- 1.21.1
- Tags
- adventure, game-mechanics, worldgen
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Natural Temperature support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Natural Temperature?
Version 1.1.10, published 2026-08-16 with 69,458 downloads recorded at the source.
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