MCA: Quests
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #211 of 566 adventure mods in this game by downloads
📋 About This Mod
# MCA: Quests **Give your MCA villagers something to ask of you.** MCA: Quests adds an RPG-style quest system to **Minecraft Comes Alive: Reborn**. Right-click any villager, open the brand-new **Quests** menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all. Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your **hearts** with that villager. Quests are the fastest, most natural way to win a village over. > ⚠️ **Requires (https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn) and (https://www.curseforge.com/minecraft/mc-mods/architectury-api).** This is an add-on — it does nothing without MCA Reborn installed. ## ✨ What you get - **A Quests button right in the villager menu** — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them. - **150+ hand-written quests across every profession** — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even **jobless villagers and nitwits** with simple, charming errands. - **Relationship quest chains** — quests remember what you've done and grow into ongoing stories, tracked **per villager** so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent. - **Village projects you build together** — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and **everyone pitches in**. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Six community projects ship in the box, and pack makers can write their own. *(Great fun on multiplayer; works solo too.)* - **Earn your place in town** — every village remembers what you've done. Reputation now climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and **titles** you earn along the way. Some quests only open up once a village trusts you. Flip open the new **Journal** to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder. - **Quests that know your villagers** — offers can react to MCA life-sim state: a spouse asks for a small favor, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in. - **Quests about people, homes, and places** — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbor, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Twelve new objective types bring escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts. - **Villagers who actually talk to you** *(with MCA: Conversations)* — install the optional **MCA: Conversations** add-on and villagers speak their quest lines in their own voice and personality, and "go talk to so-and-so" quests progress from a real conversation instead of a checkbox. Not installed? Everything still works — dialogue just reads as written. - **FTB Quests integration** *(optional)* — build FTB Quests books that read your villager quests, reputation, titles, and hearts, and grant those same rewards straight from the book. Not installed? Nothing changes. - **Real variety** — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain. - **Earn hearts that matter** — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more. Courting a villager is a real investment now, not something you can rush in an afternoon of repeating one errand. - **An economy that fits your
# MCA: Quests
Give your MCA villagers something to ask of you.
MCA: Quests adds an RPG-style quest system to Minecraft Comes Alive: Reborn. Right-click any villager, open the brand-new Quests menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all.
Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your hearts with that villager. Quests are the fastest, most natural way to win a village over.
> ⚠️ Requires (https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn) and (https://www.curseforge.com/minecraft/mc-mods/architectury-api).** This is an add-on — it does nothing without MCA Reborn installed.
## ✨ What you get
- A Quests button right in the villager menu — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them.
- 150+ hand-written quests across every profession — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even jobless villagers and nitwits with simple, charming errands.
- Relationship quest chains — quests remember what you've done and grow into ongoing stories, tracked per villager so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent.
- Village projects you build together — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and everyone pitches in*. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Six community projects ship in the box, and pack makers can write their own. (Great fun on multiplayer; works solo too.)
- Earn your place in town — every village remembers what you've done. Reputation now climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and titles you earn along the way. Some quests only open up once a village trusts you. Flip open the new Journal to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder.
- Quests that know your villagers — offers can react to MCA life-sim state: a spouse asks for a small favor, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in.
- Quests about people, homes, and places — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbor, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Twelve new objective types bring escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts.
- Villagers who actually talk to you (with MCA: Conversations) — install the optional MCA: Conversations add-on and villagers speak their quest lines in their own voice and personality, and "go talk to so-and-so" quests progress from a real conversation instead of a checkbox. Not installed? Everything still works — dialogue just reads as written.
- FTB Quests integration (optional) — build FTB Quests books that read your villager quests, reputation, titles, and hearts, and grant those same rewards straight from the book. Not installed? Nothing changes.
- Real variety — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain.
- Earn hearts that matter — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more. Courting a villager is a real investment now, not something you can rush in an afternoon of repeating one errand.
- *An economy that fits your
📊 Mod Details
- Game
- Minecraft Mods
- Author
- otectus
- Version
- 1.2.0
- Downloads
- 2,576
- Endorsements
- 11
- Category
- adventure
- Created
- 7/2/2026
- Updated
- 8/18/2026
- Game Versions
- 1.20.1
- Tags
- adventure, economy, game-mechanics
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❓ Frequently Asked Questions
Which Minecraft Mods versions does MCA: Quests support?
The author lists 1.20.1. Other versions may work but are untested by the author.
What is the latest version of MCA: Quests?
Version 1.2.0, published 2026-08-18 with 2,576 downloads recorded at the source.
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