Isle of Berk Variant Loader
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #6 of 335 decoration mods in this game by downloads
📋 About This Mod
## Very Important Mod requires Forge 40.3.12 or above! Forge may not tell you about this and throw an exception with different error. Mod also is incompatible with Optifine ## Description Adds ability to add new variants with condition support or configure existing ones for (https://modrinth.com/mod/isle-of-berk) dragons via resource and data packs and change textures, animations or models via nametags. Also adds support adds ability to add glowing layer to the texture. **Note:** using this mod to add own variants already considers that user is familiar with making resource and data packs (no matter the complexity). ## Changes to original mod This addon changes how some stuff in original mod works gameplay wise: - Variant inheritance works for all dragons (can be configured or turned off completely by setting `assign_egg_variant_on_breeding` and `assign_egg_variant_on_placed` to `false` in config) - All eggs now can hold variant as NBT that will determine variant of the dragon that will be hatched - Odds for dragon spawns and obtaining dragons from breeding are different from base mod ## Example Packs - (https://github.com/NordAct/IoB-Variant-Loader/tree/2.7.0/Example%20Data%20Packs) - (https://github.com/NordAct/IoB-Variant-Loader/tree/2.7.0/Example%20Resource%20Packs) ## Adding custom variant spawns/editing existing via datapack, making custom pools for obtainable variants via breeding, editing hit and attack boxes, changing passenger positions and more Variant Loader allows adding their own variants for spawning and breeding, as well as changing hitboxes and even passenger offsets via data packs. It as well adds new advancement triggers and loot function Full explanation on how to use those can be found in (https://github.com/NordAct/IoB-Variant-Loader/blob/2.7.0/Example%20Data%20Packs/README.md) ## Model redirects, glowing layer and making passenger follow movement of the model Model redirects is a tool that allows you to replace models, animations and saddle textures per variant for dragons and models with textures for eggs. Example declaration can be found in example resource pack. Full explanation on how to use those can be found in (https://github.com/NordAct/IoB-Variant-Loader/blob/2.7.0/Example%20Resource%20Packs/README.md) ## Config Mod has client and server config with options that can affect your gameplay experience ### Client - `disable_glowing` - Disables glowing layer on textures. Off by default - `disable_named_variants` - Disables variant display via nametag completely, ignoring `nametag_accessible` field. Off by default - `display_original_variant_name` - Forces actual variant name to be displayed in tooltip (aka one in `VariantName` NBT) - `generate_translations` - Automatically generates translations for all variants for english language based on presented model redirects for dragons. All generated lines will be printed to log file. Use this only if you're pack developer for making your life easier - `ignored_by_generator` - Prints for variants that have same name as any value in this list will be skipped when translation key generator is used - `log_model_redirects` - Logs any added model redirect in console for easier debugging ### Common - `inheritance_chance` - Defines the chance of dragon inheriting variant of their parents. 1 means variant will always be the same as their parents one - `assign_egg_variant_on_breeding` - Enables variant assignment on breeding. If false, all eggs always will have no variant assigned during breeding - `assign_egg_variant_on_placed` - Enables variant assignment when egg is placed and has empty or invalid variant tag. If false, all eggs always will have no variant assigned when placed - `log_variant_spawns` - Logs any added variant spawn in console for easier debugging - `log_hitbox_redirects` - Logs any added hitbox redirects in console for easier debugging - `log_sound_redirects` - Logs any added sound redirects in console for easier debugging - `log_extras` - Logs any added extras in console for easier debugging - `log_variant_lists` - Logs any added variant lists in console for easier debugging - `log_breeding_lists` - Logs any added breeding lists in console for easier debugging - `alternative_land_navigation` - Uses alternative improved navigator for dragons when they're on land. If false, default one will be used - `breeding_lists_use` - Mandates usage of breeding lists ## FAQ **Q:** Is there any video guide on how to use Variant Loader?\ **A:** Yes - https://youtu.be/Ettk4RiZnx0 **Q:** Do I need to add default textures to resource pack?\ **A:** No! This is only adding to the size of the pack and also may cause conflicts with other packs that rely on texture replacement. Such practice has no benefit **Q:** Does adding variant spawn also makes dragon spawn in specific biome(s)?\ **A:** No, mod does not automatically add dragon spawns in specific bio
## Very Important Mod requires Forge 40. 3. 12 or above! Forge may not tell you about this and throw an exception with different error. Mod also is incompatible with Optifine
## Description Adds ability to add new variants with condition support or configure existing ones for (https://modrinth.com/mod/isle-of-berk) dragons via resource and data packs and change textures, animations or models via nametags. Also adds support adds ability to add glowing layer to the texture. Note: using this mod to add own variants already considers that user is familiar with making resource and data packs (no matter the complexity).
## Changes to original mod This addon changes how some stuff in original mod works gameplay wise: - Variant inheritance works for all dragons (can be configured or turned off completely by setting `assign_egg_variant_on_breeding` and `assign_egg_variant_on_placed` to `false` in config) - All eggs now can hold variant as NBT that will determine variant of the dragon that will be hatched - Odds for dragon spawns and obtaining dragons from breeding are different from base mod
## Example Packs - (https://github.com/NordAct/IoB-Variant-Loader/tree/2. 7. 0/Example%20Data%20Packs) - (https://github.com/NordAct/IoB-Variant-Loader/tree/2. 7. 0/Example%20Resource%20Packs)
## Adding custom variant spawns/editing existing via datapack, making custom pools for obtainable variants via breeding, editing hit and attack boxes, changing passenger positions and more Variant Loader allows adding their own variants for spawning and breeding, as well as changing hitboxes and even passenger offsets via data packs. It as well adds new advancement triggers and loot function Full explanation on how to use those can be found in (https://github.com/NordAct/IoB-Variant-Loader/blob/2. 7. 0/Example%20Data%20Packs/README.md)
## Model redirects, glowing layer and making passenger follow movement of the model Model redirects is a tool that allows you to replace models, animations and saddle textures per variant for dragons and models with textures for eggs. Example declaration can be found in example resource pack. Full explanation on how to use those can be found in (https://github.com/NordAct/IoB-Variant-Loader/blob/2. 7. 0/Example%20Resource%20Packs/README.md)
## Config Mod has client and server config with options that can affect your gameplay experience ### Client - `disable_glowing` - Disables glowing layer on textures. Off by default - `disable_named_variants` - Disables variant display via nametag completely, ignoring `nametag_accessible` field. Off by default - `display_original_variant_name` - Forces actual variant name to be displayed in tooltip (aka one in `VariantName` NBT) - `generate_translations` - Automatically generates translations for all variants for english language based on presented model redirects for dragons. All generated lines will be printed to log file. Use this only if you're pack developer for making your life easier - `ignored_by_generator` - Prints for variants that have same name as any value in this list will be skipped when translation key generator is used - `log_model_redirects` - Logs any added model redirect in console for easier debugging
### Common - `inheritance_chance` - Defines the chance of dragon inheriting variant of their parents. 1 means variant will always be the same as their parents one - `assign_egg_variant_on_breeding` - Enables variant assignment on breeding. If false, all eggs always will have no variant assigned during breeding - `assign_egg_variant_on_placed` - Enables variant assignment when egg is placed and has empty or invalid variant tag. If false, all eggs always will have no variant assigned when placed - `log_variant_spawns` - Logs any added variant spawn in console for easier debugging - `log_hitbox_redirects` - Logs any added hitbox redirects in console for easier debugging - `log_sound_redirects` - Logs any added sound redirects in console for easier debugging - `log_extras` - Logs any added extras in console for easier debugging - `log_variant_lists` - Logs any added variant lists in console for easier debugging - `log_breeding_lists` - Logs any added breeding lists in console for easier debugging - `alternative_land_navigation` - Uses alternative improved navigator for dragons when they're on land. If false, default one will be used - `breeding_lists_use` - Mandates usage of breeding lists
## FAQ Q: Is there any video guide on how to use Variant Loader?\ A: Yes - https://youtu.be/Ettk4RiZnx0
Q: Do I need to add default textures to resource pack?\ A: No! This is only adding to the size of the pack and also may cause conflicts with other packs that rely on texture replacement. Such practice has no benefit
Q: Does adding variant spawn also makes dragon spawn in specific biome(s)?\ A: No, mod does not automatically add dragon spawns in specific bio
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Nord_Act
- Version
- 2.7.0
- Downloads
- 400,564
- Endorsements
- 53
- Category
- decoration
- Created
- 9/3/2023
- Updated
- 8/8/2026
- Game Versions
- 1.18.2
- Tags
- decoration, library, mobs
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Isle of Berk Variant Loader support?
The author lists 1.18.2. Other versions may work but are untested by the author.
What is the latest version of Isle of Berk Variant Loader?
Version 2.7.0, published 2026-08-08 with 400,564 downloads recorded at the source.
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