Iron's Sable compat
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #3 of 6 management mods in this game by downloads
📋 About This Mod
Iron's Spells x Sable Compat compatibility patch until Iron's Spells 'n Spellbooks or Sable officially integrates Sable Companion support. Fixes all spells exept portal frames, they don't crash but disconnect if the physics are toggled, and only work to get in the contraptions not off them. Tested Versions Mod Version Iron's Spells 'n Spellbooks 3.15.6 Sable 1.2.2 ⚠️ Do NOT auto-update Iron's or Sable. This mod uses Mixins that target specific internal methods. If either mod changes its internals, mixins may fail to apply, targeting may break, or server startup may crash. Fragility Assumptions This mod assumes: Sable Companion APIs (`SableCompanion.INSTANCE.projectOutOfSubLevel`, `getContaining`, `SubLevelAccess.logicalPose()`) exist and behave as documented Iron's Spells internals (`Utils.handleSpellTeleport`, `Utils.hasLineOfSight`, `PortalSpell.handleEntityPortal`, `PortalEntity.lambda$checkForEntitiesToTeleport$1`, `PortalFrameBlockEntity.serverTick`, `TouchDigSpell.onCast`, `RaycastBuilder.performRaycast`, `ShadowSlashSpell.onCast`) remain stable at the method-signature level Mixin targets (method names, parameter types, invoke targets) remain unchanged If either mod updates aggressively: ❌ Mixins may fail to apply (crash at startup) ❌ Method targeting may break (silent misbehavior) ❌ Server startup may crash with `MixinApplyError` Disclaimer Generated with AI assistance (Claude, Anthropic) Not affiliated with iron431 (Iron's Spells) or ryanhcode (Sable) This mod will become obsolete once Iron's Spells or Sable ships an official fix
Iron's Spells x Sable Compat
compatibility patch until Iron's Spells 'n Spellbooks or Sable officially integrates Sable Companion support.
Fixes all spells exept portal frames, they don't crash but disconnect if the physics are toggled, and only work to get in the contraptions not off them. Tested Versions Mod Version Iron's Spells 'n Spellbooks 3. 15. 6 Sable 1. 2. 2
Fragility Assumptions
This mod assumes:
Sable Companion APIs (`SableCompanion. INSTANCE.projectOutOfSubLevel`, `getContaining`, `SubLevelAccess.logicalPose()`) exist and behave as documented Iron's Spells internals (`Utils.handleSpellTeleport`, `Utils.hasLineOfSight`, `PortalSpell.handleEntityPortal`, `PortalEntity.lambda$checkForEntitiesToTeleport$1`, `PortalFrameBlockEntity.serverTick`, `TouchDigSpell.onCast`, `RaycastBuilder.performRaycast`, `ShadowSlashSpell.onCast`) remain stable at the method-signature level Mixin targets (method names, parameter types, invoke targets) remain unchanged
If either mod updates aggressively:
❌ Mixins may fail to apply (crash at startup) ❌ Method targeting may break (silent misbehavior) ❌ Server startup may crash with `MixinApplyError`
Generated with AI assistance (Claude, Anthropic) Not affiliated with iron431 (Iron's Spells) or ryanhcode (Sable) This mod will become obsolete once Iron's Spells or Sable ships an official fix
📊 Mod Details
- Game
- Minecraft Mods
- Author
- lutatano
- Version
- 1.0.5
- Downloads
- 5,272
- Endorsements
- 4
- Category
- management
- Created
- 6/28/2026
- Updated
- 6/27/2026
- Game Versions
- 1.21.1
- Tags
- management, optimization
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Iron's Sable compat support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Iron's Sable compat?
Version 1.0.5, published 2026-06-27 with 5,272 downloads recorded at the source.
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