Fantasy Knights & Factions
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #208 of 538 adventure mods in this game by downloads
📋 About This Mod
# **Fantasy Knights & Factions** <p> <a href="https://discord.gg/WfGBktZ2Pe"> <img src="https://i.imgur.com/2lcKvuW.png" alt="Discord" width="200"> </a> <a href="https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490"> <img src="https://i.imgur.com/FQUxwX9.png" alt="Patreon" width="200"> </a> <a href="https://ko-fi.com/javieljefe"> <img src="https://i.imgur.com/2o5H7aP.png" alt="Ko-Fi" width="200"> </a> <a href="https://github.com/Javieljefe/Villagers-Reborn"> <img src="https://i.imgur.com/iEov6p6.png" alt="GitHub" width="200"> </a> </p> You can find the (https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) and see all the changes in the **Vampire & New Events Update** (https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) And if you'd like to support the project, you can grab me a (https://ko-fi.com/javieljefe) (https://i.imgur.com/83QcmPt.png)](https://www.patreon.com/posts/villagers-reborn-159604973) --- <h2> <p align="center">Mod Collection ⚔️</p> </h2> <p> <a href="https://modrinth.com/mod/villagers-reborn"> <img src="https://i.imgur.com/7DMzqFk.png" alt="Villagers Reborn" width="200"> </a> <a href="https://modrinth.com/mod/fantasy-knights-factions"> <img src="https://i.imgur.com/u4aFHD4.png" alt="Fantasy Factions" width="200"> </a> <a href="https://www.curseforge.com/minecraft/mc-mods/survival-needs"> <img src="https://i.imgur.com/x6COPTt.png" alt="Survival Needs" width="200"> </a> <a href="https://modrinth.com/mod/immersive-walk"> <img src="https://i.imgur.com/r35zoWX.png" alt="Immersive Walk" width="200"> </a> </p> --- It is intended to work alongside **(https://modrinth.com/mod/villagers-reborn)** but it can also be played standalone without any requirements. !(https://i.imgur.com/fg8FcmB.png) <br> This mod adds **new spawns** and **random encounters** across the world, as well as **skirmishes** and **events** that can happen randomly. All spawns, events, and skirmishes can be enabled, disabled, and configured in "**Mods - Config**" or in the **.toml** file. <br> !(https://i.imgur.com/44wUxcV.png) ### New Features <br> - New **fantasy mobs** that spawn around the world depending on the biome you're in. - There are **village guards** that protect villages. - There is a small chance of finding yourself in the middle of a **battlefield between factions**. - There is also an **event system** that you can come across during the game. <br> !(https://i.imgur.com/l49qQqQ.png) <br> ### To do list <br> - Add loot/drops to new mobs ✔️ - Mixed skirmishes - Flying and aquatic mobs - Special abilities for new mobs - New structures - Add new fantasy mobs like griffins, harpies, cyclopes, etc. - Modded biomes compatibility - Miner villagers in caves ✔️ - New events and skirmishes <br> !(https://i.imgur.com/il3VRCr.png) ------- If you want to manually edit the event activation values in "**Mods - Config**" or in "**villagerpatrols.toml**", here is a reference table: 1200 ticks = **1 minute** 3600 ticks = **3 minutes** 6000 ticks = **5 minutes** 12000 ticks = **10 minutes** Right now I have it set **relatively high** so there are not too many events and skirmishes (maybe too high) but **you can change it however you prefer** (also the distance at which events and skirmishes happen). ------- This mod includes skins from **(https://www.minecraftskins.com/)**. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the **(https://github.com/Javieljefe/Villagers-Reborn/blob/main/SKIN_CREDITS.md)**.
# Fantasy Knights & Factions
You can find the [wiki](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) and see all the changes in the Vampire & New Events Update [here 📝](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490)
And if you'd like to support the project, you can grab me a [Ko-fi ☕](https://ko-fi.com/javieljefe)
[!(https://i.imgur.com/83QcmPt.png)](https://www.patreon.com/posts/villagers-reborn-159604973)
Mod Collection ⚔️
It is intended to work alongside [Villagers Reborn](https://modrinth.com/mod/villagers-reborn)** but it can also be played standalone without any requirements.
!(https://i.imgur.com/fg8FcmB.png)
This mod adds new spawns and random encounters across the world, as well as skirmishes and events that can happen randomly.
All spawns, events, and skirmishes can be enabled, disabled, and configured in "Mods - Config" or in the .toml file.
!(https://i.imgur.com/44wUxcV.png)
### New Features
- New fantasy mobs that spawn around the world depending on the biome you're in.
- There are village guards that protect villages.
- There is a small chance of finding yourself in the middle of a battlefield between factions.
- There is also an event system that you can come across during the game.
!(https://i.imgur.com/l49qQqQ.png)
### To do list
- Add loot/drops to new mobs ✔️
- Mixed skirmishes
- Flying and aquatic mobs
- Special abilities for new mobs
- New structures
- Add new fantasy mobs like griffins, harpies, cyclopes, etc.
- Modded biomes compatibility
- Miner villagers in caves ✔️
- New events and skirmishes
!(https://i.imgur.com/il3VRCr.png)
If you want to manually edit the event activation values in "Mods - Config" or in "villagerpatrols.toml", here is a reference table:
1200 ticks = 1 minute
3600 ticks = 3 minutes
6000 ticks = 5 minutes
12000 ticks = 10 minutes
Right now I have it set relatively high so there are not too many events and skirmishes (maybe too high) but you can change it however you prefer (also the distance at which events and skirmishes happen).
This mod includes skins from (https://www.minecraftskins.com/)**. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the **(https://github.com/Javieljefe/Villagers-Reborn/blob/main/SKIN_CREDITS.md)**.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Javieljefe
- Version
- 1.0.3
- Downloads
- 1,876
- Endorsements
- 20
- Category
- adventure
- Created
- 5/26/2026
- Updated
- 8/13/2026
- Game Versions
- 1.21.1
- Tags
- adventure, mobs, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does Fantasy Knights & Factions support?
The author lists 1.21.1. Other versions may work but are untested by the author.
What is the latest version of Fantasy Knights & Factions?
Version 1.0.3, published 2026-08-13 with 1,876 downloads recorded at the source.
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