endofday
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (3 images)
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #385 of 401 forge mods in this game by downloads
📋 About This Mod
- Zombies building blocks - Zombies breaking blocks - Zombies using fishing rods to hook players - Zombies using fishing rods to steal items from players - Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc. - Zombies can see through obstacles (they can locate players even when hidden inside buildings) - Zombies follow each other, often appearing in groups - Zombies use Ender Pearls (they now throw them toward players to close the distance) - Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy - Zombies can no longer be trapped by boats or minecarts - Zombie spawning now replaces other mob spawns, configurable via settings - Zombies jump repeatedly to reach players or leap toward them - Burning behavior control for zombies - Additional zombie loot drops added - Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day. - Zombies can become immune to lava and campfires after a certain number of days - Zombies automatically adjust their equipment based on the number of days passed, configurable - Morning and evening announcements via screen titles and chat messages - Zombies can now seek out and break specific nearby blocks - Zombies riding Phantoms - Added custom attribute/effect modifiers based on arithmetic expressions or direct values - Zombies can now wear dispensers on their heads, capable of shooting - Zombies throw Tridents - Zombies can swim - Zombies use bows, tridents, and crossbows - Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time - Compatibility with TACZ — zombies can be equipped with firearms (except machine guns) - Zombie stacking (climbing on each other) - Zombies now throw beneficial potions to other zombies - Added new items — not purely AI enhancements - All modules can be enabled/disabled via configuration If you have ideas or encounter issues, you can contact the author through the methods provided in the mod. Gameplay suggestions are welcome. Spawning of custom entities can now be manually disabled — no longer forced.
- Zombies building blocks
- Zombies breaking blocks
- Zombies using fishing rods to hook players
- Zombies using fishing rods to steal items from players
- Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc.
- Zombies can see through obstacles (they can locate players even when hidden inside buildings)
- Zombies follow each other, often appearing in groups
- Zombies use Ender Pearls (they now throw them toward players to close the distance)
- Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy
- Zombies can no longer be trapped by boats or minecarts
- Zombie spawning now replaces other mob spawns, configurable via settings
- Zombies jump repeatedly to reach players or leap toward them
- Burning behavior control for zombies
- Additional zombie loot drops added
- Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day.
- Zombies can become immune to lava and campfires after a certain number of days
- Zombies automatically adjust their equipment based on the number of days passed, configurable
- Morning and evening announcements via screen titles and chat messages
- Zombies can now seek out and break specific nearby blocks
- Zombies riding Phantoms
- Added custom attribute/effect modifiers based on arithmetic expressions or direct values
- Zombies can now wear dispensers on their heads, capable of shooting
- Zombies throw Tridents
- Zombies can swim
- Zombies use bows, tridents, and crossbows
- Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time
- Compatibility with TACZ — zombies can be equipped with firearms (except machine guns)
- Zombie stacking (climbing on each other)
- Zombies now throw beneficial potions to other zombies
- Added new items — not purely AI enhancements
- All modules can be enabled/disabled via configuration
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod.
Gameplay suggestions are welcome.
Spawning of custom entities can now be manually disabled — no longer forced.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- FateIlya
- Version
- 1.6.0-RE
- Downloads
- 1,618
- Endorsements
- 0
- Category
- forge
- Created
- 2/10/2026
- Updated
- 3/18/2026
- Game Versions
- 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5
- Tags
- game-mechanics, mobs, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.
❓ Frequently Asked Questions
Which Minecraft Mods versions does endofday support?
The author lists 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6. Other versions may work but are untested by the author.
What is the latest version of endofday?
Version 1.6.0-RE, published 2026-03-18 with 1,618 downloads recorded at the source.
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