Entity Culling
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #211 of 335 forge mods in this game by downloads
📋 About This Mod
Entity Culling - 1.16.5 - 2.1.4 and newer versions are only compatible with Optifine G8!<br> Entity Culling - 1.16.5 - 2.1.3 and older versions are only compatible with Optifine G7!<br> Entity Culling - 1.12.2 - 2.0.8 and newer versions are only compatible with Optifine G5!<br> Entity Culling - 1.12.2 - 2.0.7 and older versions are only compatible with Optifine F5! This mod requires _MixinBootstrap_ ((https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap), (https://modrinth.com/mod/mixinbootstrap)) and _RenderLib_ ((https://www.curseforge.com/minecraft/mc-mods/renderlib), (https://modrinth.com/mod/renderlib)) to run (MC 1.12.2 only)!<br> _Mixin 0.7-0.8 Compatibility_ ((https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility), (https://modrinth.com/mod/mixincompat)) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game (MC 1.12.2 only). **Entity Culling** is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall. **Culling of hidden Entities**<br> By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead. If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result in massive FPS improvements when a lot of (tile-)entities are on the screen but not visible because they are occluded. Test with EntityCulling-1.12.2-6.0.2 inside a Chocolate Quest Repoured dungeon with ~200 entities on screen shows huge improvements!<br> !(https://cdn.modrinth.com/data/cached_images/fdb595ec850702261be089e2ebba7f81d00807d9.png) (https://discord.gg/YXgPJnJafP) (https://ko-fi.com/meldexun) (https://www.patreon.com/meldexun)
Entity Culling - 1. 16. 5 - 2. 1. 4 and newer versions are only compatible with Optifine G8!
Entity Culling - 1. 16. 5 - 2. 1. 3 and older versions are only compatible with Optifine G7!
Entity Culling - 1. 12. 2 - 2. 0. 8 and newer versions are only compatible with Optifine G5!
Entity Culling - 1. 12. 2 - 2. 0. 7 and older versions are only compatible with Optifine F5!
This mod requires _MixinBootstrap_ ((https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap), (https://modrinth.com/mod/mixinbootstrap)) and _RenderLib_ ((https://www.curseforge.com/minecraft/mc-mods/renderlib), (https://modrinth.com/mod/renderlib)) to run (MC 1. 12. 2 only)!
_Mixin 0. 7-0. 8 Compatibility_ ((https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility), (https://modrinth.com/mod/mixincompat)) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game (MC 1. 12. 2 only).
Entity Culling is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
Culling of hidden Entities
By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.
If your hardware does not support OpenGL 4. 3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result in massive FPS improvements when a lot of (tile-)entities are on the screen but not visible because they are occluded.
Test with EntityCulling-1. 12. 2-6. 0. 2 inside a Chocolate Quest Repoured dungeon with ~200 entities on screen shows huge improvements!
!(https://cdn.modrinth.com/data/cached_images/fdb595ec850702261be089e2ebba7f81d00807d9.png)
[](https://discord.gg/YXgPJnJafP)
[
](https://ko-fi.com/meldexun)
[
](https://www.patreon.com/meldexun)
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Meldexun
- Version
- 1.12.2-6.5.0
- Downloads
- 21,669
- Endorsements
- 3
- Category
- forge
- Created
- 9/11/2025
- Updated
- 8/27/2025
- Game Versions
- 1.12.2
- Tags
- optimization
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
📖 Full step-by-step install guide for Minecraft Mods →
Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Entity Culling support?
The author lists 1.12.2. Other versions may work but are untested by the author.
What is the latest version of Entity Culling?
Version 1.12.2-6.5.0, published 2025-08-27 with 21,669 downloads recorded at the source.
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