Dimensional Sable

⭐ — (39 endorsements) 📥 24,967 downloads 📌 v1.0.5 📅 5/6/2026
🟡 Updated this year

By hollow-egg · management

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/23/2026 📅 Created: 5/6/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #4 of 5 management mods in this game by downloads

📋 About This Mod

✅ For data (at the root) containing a position that may change due to teleportation:
✅ BlockEntityRegistry. PublishPosFixer( "MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))
✅ Same conditions as above, but affecting multiple block entities with the same data:
✅ BlockEntityRegistry. PublishCompoundPosFixer("MODID", Set.of("BLOCK_ENTITY_ID", ...), Set.of("Data_Source", ...))
✅ For data (at the root) containting a sublevel UUID:
✅ BlockEntityRegistry. PublishUUIDFixer("MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))

<p align="center"><img src="https://github.com/user-attachments/assets/dee820d1-99f8-4836-a6a5-f2a1b7a05081" alt="Logo" width="200"></p> An addon to the Sable Mod that allows for teleporting sublevels across dimensions! The command to warp a sublevel is **/sable dimension_set** ... Allows for teleporting just a sublevel: <img width="854" height="480" alt="2026-05-15_17 11 46" src="https://github.com/user-attachments/assets/e0e6f23d-c0d1-4636-80fa-6bcbff267a28" /> Or teleport a sublevel and all connected sublevels (connections being ropes, springs, docking connectors etc). This is the default option <img width="854" height="480" alt="2026-05-15_17 12 52" src="https://github.com/user-attachments/assets/aac06761-185e-4a8d-9d9b-cf18e78222c1" /> Currently, these block/entities are known to have broken behavior after a teleportation: - *Moving* Mechanical Piston (and sticky ofc) Future Goals: - Make create contraptions properly teleport instead of disassembling - Destroy any blocks that are connecting the sublevel to the ground (or fail instead) If you want to contribute, hit me up on discord. Username is hollow_egg. If you just want to steal the (very bad) code, you can do that too ^-^ NOTICE: An official api for this very thing is going to be made by the Simulated Team. So once that comes out, GO USE THAT. I will probably archive this repo when it does. The function to teleport a sublevel is **WarpSubLevel(subLevel, dimension, position, warpConnected?)** Some block entities require a "fix" after being teleported. This is any case where the nbt holds information about a position, sublevel, or running state (for contraptions). This mod currently includes fixes for: - Vanilla - Create - Create Aeronautics If you find or develop a mod that has block entities that match this description, feel free to let me know on discord: hollow_egg, and I will implement fixes for those block entities. If you would like to implement those fixes yourself (such as the case of a modpack developer), just follow this guide: - For data (at the root) containing a position that may change due to teleportation: - BlockEntityRegistry.PublishPosFixer( "MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...)) - Same conditions as above, but affecting multiple block entities with the same data: - BlockEntityRegistry.PublishCompoundPosFixer("MODID", Set.of("BLOCK_ENTITY_ID", ...), Set.of("Data_Source", ...)) - For data (at the root) containting a sublevel UUID: - BlockEntityRegistry.PublishUUIDFixer("MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...)) - For data (at the root) containing a "connection" (just a single sublevel tag and position tag, quick for things like the docking connector): - BlockEntityRegistry.PublishConnectionFixer("MODID", "BLOCK_ENTITY_ID", "SubLevel_Data_Source", "Position_Data_Source") - For data everywhere else, or special conditions: Create a new BlockEntityAccessor (I would use SpringBlockEntity as an example), and publish it with PublishCustomFixer Examples are available in DimensionalSable.java

Logo

An addon to the Sable Mod that allows for teleporting sublevels across dimensions!

The command to warp a sublevel is /sable dimension_set ...

Allows for teleporting just a sublevel: 2026-05-15_17 11 46

Or teleport a sublevel and all connected sublevels (connections being ropes, springs, docking connectors etc). This is the default option 2026-05-15_17 12 52

Currently, these block/entities are known to have broken behavior after a teleportation: - Moving Mechanical Piston (and sticky ofc)

Future Goals: - Make create contraptions properly teleport instead of disassembling - Destroy any blocks that are connecting the sublevel to the ground (or fail instead)

If you want to contribute, hit me up on discord. Username is hollow_egg. If you just want to steal the (very bad) code, you can do that too ^-^

NOTICE: An official api for this very thing is going to be made by the Simulated Team. So once that comes out, GO USE THAT. I will probably archive this repo when it does.

The function to teleport a sublevel is WarpSubLevel(subLevel, dimension, position, warpConnected?)

Some block entities require a "fix" after being teleported. This is any case where the nbt holds information about a position, sublevel, or running state (for contraptions). This mod currently includes fixes for: - Vanilla - Create - Create Aeronautics

If you find or develop a mod that has block entities that match this description, feel free to let me know on discord: hollow_egg, and I will implement fixes for those block entities. If you would like to implement those fixes yourself (such as the case of a modpack developer), just follow this guide:

  • For data (at the root) containing a position that may change due to teleportation:
  • BlockEntityRegistry. PublishPosFixer( "MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))
  • Same conditions as above, but affecting multiple block entities with the same data:
  • BlockEntityRegistry. PublishCompoundPosFixer("MODID", Set.of("BLOCK_ENTITY_ID", ...), Set.of("Data_Source", ...))
  • For data (at the root) containting a sublevel UUID:
  • BlockEntityRegistry. PublishUUIDFixer("MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))
  • For data (at the root) containing a "connection" (just a single sublevel tag and position tag, quick for things like the docking connector):
  • BlockEntityRegistry. PublishConnectionFixer("MODID", "BLOCK_ENTITY_ID", "SubLevel_Data_Source", "Position_Data_Source")
  • For data everywhere else, or special conditions: Create a new BlockEntityAccessor (I would use SpringBlockEntity as an example), and publish it with PublishCustomFixer

Examples are available in DimensionalSable.java

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
hollow-egg
Version
1.0.5
Downloads
24,967
Endorsements
39
Category
management
Created
5/6/2026
Updated
6/23/2026
Game Versions
1.21.1
Tags
management, utility

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

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Visit the official mod page for specific installation instructions for this mod.

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❓ Frequently Asked Questions

Which Minecraft Mods versions does Dimensional Sable support?

The author lists 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Dimensional Sable?

Version 1.0.5, published 2026-06-23 with 24,967 downloads recorded at the source.

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