Daily Quests
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #409 of 680 adventure mods in this game by downloads
📋 About This Mod
<p><a href="https://serilum.com/" target="_blank"><img src="https://cdn.serilum.com/description/header/header.png" alt="A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!" width="838" height="400"></a></p> <p><a href="https://curseforge.com/members/serilum/projects" target="_blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/curseforge.svg&w=400" alt="CurseForge" width="200"></a> <a href="https://modrinth.com/user/Serilum" target="_blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/modrinth.svg&w=400" alt="Modrinth" width="200"></a> <a href="https://patreon.com/serilum" target="_blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/patreon.svg&w=400" alt="Patreon" width="200"></a> <a href="https://youtube.com/@serilum" target="_blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/youtube.svg&w=400" alt="YouTube" width="200"></a></p> <h2><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/about-the-mod.svg&w=1676" alt="About the mod" width="838" height="64"></h2> <p><span>Daily Quests is a mod made for the CurseForge Modding Madness Modjam. It adds <strong>21 randomly generated quest types</strong> which players can complete for item and experience rewards. Every in-game morning, completed quests are refreshed. It's also possible to re-roll one quest per in-game day. When a player logs in for the first time, the quest list is used as an introduction screen. Then the next in-game morning, quests are generated.<br><br>The mod is highly configurable. Each quest type can be individually enabled/disabled, change when and how many quests are generated, choose whether messages should be broadcast and change how the quest list looks in the GUI. The item rewards can be changed via a datapack with loot table files. And the introduction quest list can be disabled/changed as well. <strong>Compatible with other mods</strong>, as it uses the registries to look up quest targets.<br><br>Visit new places with the <strong>Explore Biome</strong> quest! Find new mobs with the <strong>Breed Mob</strong> quest! Go into battle and fight mobs with the <strong>Slay Mob</strong> and <strong>Block Arrow</strong> quest! Or maybe complete your first village raid? The mod adds lots of new challenges, both for a singleplayer world or together with your friends. See below for the full quest type list!</span></p> <h2><br><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/dependencies.svg&w=1676" alt="Dependencies" width="838" height="64"></h2><p><a href="https://modrinth.com/mod/collective" target="_blank"><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/dependencies/requires/collective.svg&w=502" alt="Requires Collective" width="251" height="49"></a><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/environment/both.svg&w=586" alt="Environment: Client & Server" width="293" height="49"></p> <h2><br><br><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/configurable.svg&w=1676" alt="Configurable" width="838" height="64"></h2> <p><a href="https://serilum.com/configuration-guide" target="_blank"><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/configuration-guide.svg&w=440" alt="Configuration guide" width="220" height="49"></a></p> <p> All available config options:</p> <details><summary>Show Spoiler</summary> <p><span><strong>newQuestGenerateTimeInTicks</strong></span> default 1000, min 0, max 24000<br>At what time new quests should generate. Default is day, at 1000 ticks.<br><br><span><strong>defaultTotalQuestCount</strong></span> default 3, min 1, max 5<br>How many daily quests should be generated for a player.<br><br><span><strong>maximumQuestReRollsPerDay</strong></span> default 1, min 0, max 1000<br>The maximum amount of quest re-rolls a player has each day. Resets during 'newQuestGenerateTimeInTicks'.<br><br><span><strong>allowReRollingCompletedQuests</strong></span> default false<br>If completed quests should be able to be re-rolled.<br><br><span><strong>useQuestCompletionItemLootTables</strong></span> default true<br>If the dailyquest loot tables '1th_quest', '10th_quest', '50th_quest' and '100th_quest' should be used.<br><br><span><strong>giveExperienceOnQuestCompletion</strong></span> default true<br>Whether experience should be given to the player upon completing a quest, based on the task difficulty.<br><br><span><strong>questCompletionExperienceModifier</strong></span> default 1.0, min 0, max 100.0<br>Can be used to decrease/increase the amount of experience given when completing quests.<br><br><span><strong>sendSummaryToPlayerOnQuestCompletion</strong></span> default true<br>If a summary should be sent to the player upon quest
Daily Quests is a mod made for the CurseForge Modding Madness Modjam. It adds 21 randomly generated quest types which players can complete for item and experience rewards. Every in-game morning, completed quests are refreshed. It's also possible to re-roll one quest per in-game day. When a player logs in for the first time, the quest list is used as an introduction screen. Then the next in-game morning, quests are generated.
The mod is highly configurable. Each quest type can be individually enabled/disabled, change when and how many quests are generated, choose whether messages should be broadcast and change how the quest list looks in the GUI. The item rewards can be changed via a datapack with loot table files. And the introduction quest list can be disabled/changed as well. Compatible with other mods, as it uses the registries to look up quest targets.
Visit new places with the Explore Biome quest! Find new mobs with the Breed Mob quest! Go into battle and fight mobs with the Slay Mob and Block Arrow quest! Or maybe complete your first village raid? The mod adds lots of new challenges, both for a singleplayer world or together with your friends. See below for the full quest type list!
All available config options:
Show Spoiler
newQuestGenerateTimeInTicks default 1000, min 0, max 24000 At what time new quests should generate. Default is day, at 1000 ticks.
defaultTotalQuestCount default 3, min 1, max 5 How many daily quests should be generated for a player.
maximumQuestReRollsPerDay default 1, min 0, max 1000 The maximum amount of quest re-rolls a player has each day. Resets during 'newQuestGenerateTimeInTicks'.
allowReRollingCompletedQuests default false If completed quests should be able to be re-rolled.
useQuestCompletionItemLootTables default true If the dailyquest loot tables '1th_quest', '10th_quest', '50th_quest' and '100th_quest' should be used.
giveExperienceOnQuestCompletion default true Whether experience should be given to the player upon completing a quest, based on the task difficulty.
questCompletionExperienceModifier default 1. 0, min 0, max 100. 0 Can be used to decrease/increase the amount of experience given when completing quests.
sendSummaryToPlayerOnQuestCompletion default true If a summary should be sent to the player upon quest
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Serilum
- Version
- 26.2.0-2.8-fabric+forge+neo
- Downloads
- 22,184
- Endorsements
- 100
- Category
- adventure
- Created
- 9/27/2024
- Updated
- 6/18/2026
- Game Versions
- 26.2
- Tags
- adventure, game-mechanics, minigame
🔧 How to Install Minecraft Mods Mods
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Daily Quests support?
The author lists 26.2. Other versions may work but are untested by the author.
What is the latest version of Daily Quests?
Version 26.2.0-2.8-fabric+forge+neo, published 2026-06-18 with 22,184 downloads recorded at the source.
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