CrossArms

⭐ — (16 endorsements) 📥 1,494 downloads 📌 v1.3_mod 📅 2/12/2026
🟡 Updated this year

By AlmazmanElytra · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/25/2026 📅 Created: 2/12/2026
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #39 of 188 datapack mods in this game by downloads

📋 About This Mod

✅ Increases maximum loaded arrows to 4 / 8 / 12 / 16
✅ Removes the need to reload after every shot
✅ Works only with regular arrows; other projectiles charge normally
✅ Increases crossbow charge time

## CrossArms **CrossArms** is a datapack that expands the crossbow into a full weapon platform. It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers. Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles. ## New Enchantments ### Capacity (I–IV) Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon. - Increases maximum loaded arrows to 4 / 8 / 12 / 16 - Removes the need to reload after every shot - Works only with regular arrows; other projectiles charge normally - Increases crossbow charge time - **Incompatible with:** Multishot, Acceleration, Bombard, Frenzy ### Acceleration (I–V) Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon. - Increases projectile speed by 2× / 3× / 4× / 5× / 6× - Faster projectiles fly farther and deal more damage - **Incompatible with:** Quick Charge, Capacity, Bombard, Frenzy ### Zero Drop Disables projectile gravity while sufficient velocity is maintained. - Greatly improves vertical accuracy - Disables critical hits - **Incompatible with:** Piercing, Bombard, Multishot ### Ricochet (I–IV) Allows arrows to bounce off blocks. - Each level grants +1 additional bounce - Bounces will not occur if projectile speed is too low - Each bounce reduces arrow speed - **Incompatible with:** Piercing, Bombard, Deflector ### Deflector Turns arrows into projectile reflectors. - Fired arrows can reflect other projectiles - Reflected projectiles copy the Deflector arrow’s speed and direction - Cannot reflect other Deflector arrows - Compatible with Acceleration - **Incompatible with:** Piercing, Quick Charge, Ricochet, Bombard, Frenzy ### Recycling (I–III) Allows partial recovery of ammunition after hitting a target. - 25% / 50% / 75% chance to return the arrow to the shooter - Works only with regular arrows - **Incompatible with:** Multishot ### Bombard Converts the crossbow into a true explosive weapon. - Direct hits cause immediate explosions - Explosions destroy blocks similarly to TNT - Hitting a block spawns ignited TNT that explodes after 1 second - Each shot consumes **15 durability instead of 1** - Increases crossbow charge time - **Incompatible with:** Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy ### Frenzy Turns the crossbow into a minigun-like weapon. - Automatically feeds normal arrows from the inventory - Introduces a heat mechanic - Auto-loading stops when the crossbow reaches 1 durability - Once at 1 durability, the crossbow cannot be manually loaded - Designed for sustained fire by holding right-click - **Incompatible with:** Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard **Heat:** Heat is applied to the player, not the weapon, and persists even if the weapon is dropped. - Shooting with Frenzy increases heat - Heat gradually decreases over time - Higher heat increases Frenzy damage - At minimal heat, Frenzy damage is reduced Heat thresholds: - Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance) - Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired) Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing. ## Changed ### Multishot Reworked to further embrace its shotgun role. - Now has 3 levels instead of 1 - Each level adds 2 additional projectiles (7 at level III) - Horizontal spread increases with each level - At level I, the spread is lower than in vanilla - Added **Neighboring Bonus** to fired arrows - **Incompatible with:** Capacity, Recycling, Bombard, Zero Drop, Frenzy **Neighboring Bonus:** When multiple Multishot projectiles are close to each other, they increase each other’s damage. This significantly boosts short-range effectiveness. Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed. Effective range is roughly 3 blocks and may vary due to natural spread. ### Piercing Now arrows shot with the enchantment leave a particle trail. ## Crossbow Skins CrossArms also adds cosmetic crossbow skins. - Applied via the **Smithing Table** - Purely cosmetic — no gameplay advantages - Default appearance can be restored with a stick - Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.) - Unlock the **"Locked and Loaded"** advancement by collecting all skins !(https://cdn.modrinth.com/data/cached_images/ed206e8cc688fc51bc717377c1da3569d1396b2c.png) !(https://cdn.modrinth.com/data/cached_images/f16fbf67cfb25429fc01baad60cf72faa73004c3.png) ⚠ If installed as a datapack, CrossArms must also be install

## CrossArms

CrossArms is a datapack that expands the crossbow into a full weapon platform. It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.

Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.

## New Enchantments

### Capacity (I–IV) Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.

  • Increases maximum loaded arrows to 4 / 8 / 12 / 16
  • Removes the need to reload after every shot
  • Works only with regular arrows; other projectiles charge normally
  • Increases crossbow charge time
  • Incompatible with: Multishot, Acceleration, Bombard, Frenzy

### Acceleration (I–V) Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.

  • Increases projectile speed by 2× / 3× / 4× / 5× / 6×
  • Faster projectiles fly farther and deal more damage
  • Incompatible with: Quick Charge, Capacity, Bombard, Frenzy

### Zero Drop Disables projectile gravity while sufficient velocity is maintained.

  • Greatly improves vertical accuracy
  • Disables critical hits
  • Incompatible with: Piercing, Bombard, Multishot

### Ricochet (I–IV) Allows arrows to bounce off blocks.

  • Each level grants +1 additional bounce
  • Bounces will not occur if projectile speed is too low
  • Each bounce reduces arrow speed
  • Incompatible with: Piercing, Bombard, Deflector

### Deflector Turns arrows into projectile reflectors.

  • Fired arrows can reflect other projectiles
  • Reflected projectiles copy the Deflector arrow’s speed and direction
  • Cannot reflect other Deflector arrows
  • Compatible with Acceleration
  • Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy

### Recycling (I–III) Allows partial recovery of ammunition after hitting a target.

  • 25% / 50% / 75% chance to return the arrow to the shooter
  • Works only with regular arrows
  • Incompatible with: Multishot

### Bombard Converts the crossbow into a true explosive weapon.

  • Direct hits cause immediate explosions
  • Explosions destroy blocks similarly to TNT
  • Hitting a block spawns ignited TNT that explodes after 1 second
  • Each shot consumes 15 durability instead of 1
  • Increases crossbow charge time
  • Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy

### Frenzy Turns the crossbow into a minigun-like weapon.

  • Automatically feeds normal arrows from the inventory
  • Introduces a heat mechanic
  • Auto-loading stops when the crossbow reaches 1 durability
  • Once at 1 durability, the crossbow cannot be manually loaded
  • Designed for sustained fire by holding right-click
  • Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard

Heat: Heat is applied to the player, not the weapon, and persists even if the weapon is dropped. - Shooting with Frenzy increases heat - Heat gradually decreases over time - Higher heat increases Frenzy damage - At minimal heat, Frenzy damage is reduced

Heat thresholds: - Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance) - Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

### Multishot Reworked to further embrace its shotgun role.

  • Now has 3 levels instead of 1
  • Each level adds 2 additional projectiles (7 at level III)
  • Horizontal spread increases with each level
  • At level I, the spread is lower than in vanilla
  • Added Neighboring Bonus to fired arrows
  • Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy

Neighboring Bonus: When multiple Multishot projectiles are close to each other, they increase each other’s damage. This significantly boosts short-range effectiveness. Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed. Effective range is roughly 3 blocks and may vary due to natural spread.

### Piercing Now arrows shot with the enchantment leave a particle trail.

## Crossbow Skins

CrossArms also adds cosmetic crossbow skins.

  • Applied via the Smithing Table
  • Purely cosmetic — no gameplay advantages
  • Default appearance can be restored with a stick
  • Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.)
  • Unlock the "Locked and Loaded" advancement by collecting all skins

!(https://cdn.modrinth.com/data/cached_images/ed206e8cc688fc51bc717377c1da3569d1396b2c.png) !(https://cdn.modrinth.com/data/cached_images/f16fbf67cfb25429fc01baad60cf72faa73004c3.png)

⚠ If installed as a datapack, CrossArms must also be install
🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
AlmazmanElytra
Version
1.3_mod
Downloads
1,494
Endorsements
16
Category
datapack
Created
2/12/2026
Updated
6/25/2026
Game Versions
26.2
Tags
equipment

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does CrossArms support?

The author lists 26.2. Other versions may work but are untested by the author.

What is the latest version of CrossArms?

Version 1.3_mod, published 2026-06-25 with 1,494 downloads recorded at the source.

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