Capture Nets
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (1 images)
🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #53 of 945 fabric mods in this game by downloads
📋 About This Mod
!(https://i.imgur.com/Uq5n76D.png) # Capture Net A simple, reusable utility for relocating animals in Minecraft 26.1.x — without having to herd, lead, or boat them across half the world. Available for both **Fabric** and **NeoForge**. --- ## What it does - **Right-click an animal** with an empty net → the mob is stored inside the net. - **Right-click a block** with a filled net → the mob is released on the clicked face. - The net is **reusable** — no consumable charges, no durability loss. - A single net holds **one mob at a time**. ## Full NBT preservation When you capture a mob, the net saves the entity's complete NBT — not just the type. That means: - Your **named pets** keep their names - **Pink sheep** stay pink - **Tamed wolves** still belong to you on release - **Baby chickens** stay baby - **Modded entities** with custom data extensions work transparently — no special compatibility patches needed ## Rich tooltip The net's tooltip tells you exactly what's inside, including: - The mob's custom name (if any) - Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.) - A "baby" marker for juveniles Examples: > Contains: Bessie · Pink Sheep > Contains: Wild Axolotl · baby > Contains: Whiskers · Calico Cat Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix. ## What can be captured ✅ **Allowed**: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc. ❌ **Blocked**: players, bosses (Ender Dragon, Wither, Warden), and anything in the `MONSTER` mob category. A future reinforced net tier may unlock hostile capture. ## Recipe !(https://i.imgur.com/JdOEXyA.png) ## For modpack authors and other mod developers This mod publishes the item tag **`#capturenet:nets`**, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs. ## Status This is an early release. Planned future work: - **Reinforced Capture Net** — a higher-tier net capable of capturing hostile mobs (single-use, expensive) - Datapack tags for blocking/allowing specific entities per modpack - Optional extended tooltip (shift-hold) with health, owner, etc. ## License (LICENSE) — public domain, do anything you want with this code.
!(https://i.imgur.com/Uq5n76D.png)
# Capture Net
A simple, reusable utility for relocating animals in Minecraft 26. 1.x — without having to herd, lead, or boat them across half the world.
Available for both Fabric and NeoForge.
## What it does
- Right-click an animal with an empty net → the mob is stored inside the net.
- Right-click a block with a filled net → the mob is released on the clicked face.
- The net is reusable — no consumable charges, no durability loss.
- A single net holds one mob at a time.
## Full NBT preservation
When you capture a mob, the net saves the entity's complete NBT — not just the type. That means:
- Your named pets keep their names
- Pink sheep stay pink
- Tamed wolves still belong to you on release
- Baby chickens stay baby
- Modded entities with custom data extensions work transparently — no special compatibility patches needed
## Rich tooltip
The net's tooltip tells you exactly what's inside, including:
- The mob's custom name (if any)
- Color / variant / breed (sheep color, cat coat, wolf type, axolotl variant, etc.)
- A "baby" marker for juveniles
Examples: > Contains: Bessie · Pink Sheep > Contains: Wild Axolotl · baby > Contains: Whiskers · Calico Cat
Modded mobs without a registered variant adapter degrade gracefully — they still show name + entity type, just without the variant prefix.
## What can be captured
✅ Allowed: any passive or neutral living entity — animals, villagers, golems, allays, axolotls, modded creatures, etc.
❌ Blocked: players, bosses (Ender Dragon, Wither, Warden), and anything in the `MONSTER` mob category. A future reinforced net tier may unlock hostile capture.
!(https://i.imgur.com/JdOEXyA.png)
## For modpack authors and other mod developers
This mod publishes the item tag `#capturenet:nets`, which contains all capture-net items shipped by any mod. If you're building a feature that should accept "any capture net" (e.g., a husbandry block, a custom recipe), read this tag rather than checking for specific item IDs.
This is an early release. Planned future work:
- Reinforced Capture Net — a higher-tier net capable of capturing hostile mobs (single-use, expensive)
- Datapack tags for blocking/allowing specific entities per modpack
- Optional extended tooltip (shift-hold) with health, owner, etc.
(LICENSE) — public domain, do anything you want with this code.
📊 Mod Details
- Game
- Minecraft Mods
- Author
- kestalkayden
- Version
- 0.3.3+mc1.21.11
- Downloads
- 2,845
- Endorsements
- 11
- Category
- fabric
- Created
- 5/27/2026
- Updated
- 7/19/2026
- Game Versions
- 1.21.11
- Tags
- utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Capture Nets support?
The author lists 1.21.11. Other versions may work but are untested by the author.
What is the latest version of Capture Nets?
Version 0.3.3+mc1.21.11, published 2026-07-19 with 2,845 downloads recorded at the source.
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