Better Enchanting
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๐ Analysis
- ๐ 0.7% endorsement rate
- ๐ #64 of 225 equipment mods in this game by downloads
๐ About This Mod
# ๐ณ๏ธโ๐ Better Enchanting Mod (For Fabric/Quilt) Welcome to Better Enchanting for Minecraft. This mod is a total rework on how enchanting is managed in Minecraft. The whole enhanting porcess is closer to a skill-tree now, and enchanted books have totally disappeared from the game. The idea behind the mod is to tie more closely enchanting to exploration and to the game progression. Gone are the days where you could be fully kited before fighting the ender dragon. Most of the credit for the mod idea goes to (https://www.youtube.com/@LuxyHugs) and more precisly this video : <details> <summary>Spoiler</summary> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/N41VzmryfHU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> </details> # ๐งฐ Installation This mod needs to be installed on both client and server sides and requires the Fabric or Quilt loader. Thier might be a port to NeoForge latter. The mod is designed around Minecraft 1.21+ and will most likely never be backported as the version reworks how enchantments are handled internally. The mod also use the (https://modrinth.com/mod/fabric-api). ## About the Beta This mod is still in beta as i will make frequentโข changes to the mod for balance or new fonctionalities. Be sure to stay up to date ;) # ๐ Content The main thing that this mod does is to overhaul the enchanting tab from the vanilla enchanting table. As it taps directly into vanilla Minecraft, to use this mod you just have to craft and use the enchanting table. </br>The UI is completely changed and will display all available echantments for the item you put in the enchanting slot. Do note that, as in vanilla, more bookshelves around the enchanting table will result in higer enchantment visible. A third slot is now visible, it is the "Enchantment Ingredient" slot. Each enchantment now needs a unique item (or block) to be applied, in addition to the Lapis Lazuli and experience level. <img src="https://cdn.modrinth.com/data/cached_images/c7929f8888c84424d94381505ebdc34f57bb6f99.png" width="400" height="200" alt="The new Enchanting Ui"> Most of the items are vanilla items, but for the higer enchantment tiers and for the treasure ones, the enchantment material is either a material that only spawns in specific places (like Ancient City->Swift Sneak) or that must be crafted at a cost (e.g., Protection IV requires an "Essence Of Protection" that must be crafted). The mod is compatible with the official Datapack for Villager Trade Rebalance. As of now, available trade for villager is the same for each biomes but this should soonโข be changed. ### Other changes - Anvils no longer require XP to repair items (but still do for renaming). - It's no longer possible to combine two enchanted items. - I've added Upgrade Smithing Template for Iron and Diamond. Meaning you can upgrade your stone tool to Iron and your Gold or Iron tool to Diamond. It's a bit expensive though. - Librarians no longer sell enchanted books, but may sell enchantment ingredients of various rarities instead. - You can't find enchanted books anywhere, their spawns have been replaced with their respective enchantment ingredients. Due to the anvil rework, you can no longer apply enchantment books to an item. (If configured properly, this apply to any other mod's enchantments too). - Most tools can be enchanted with their "secondary enchantments" (e.g., Efficiency on sheer or Thorns on all armors), and axes can be enchanted with most of the Swords enchantments. - Added an "Enchantment Catalyst" that can store enchantemnts removed at the Grindstone and be use at the anvil, same as enchanted books. # โ Configuration and compatibility You can find a configuration file named `enchantment_ingredients.json` that lets you edit which ingredients should be used for each enchantment. You can reference any items from Minecraft or another mod as long as you follow the standard naming convention `modName:item_name`.<br/> This should have some "soft compatibility" with any mod that add enchantments to the game. You will have to insert a line for each new enchantment added by these external mods. Aditionaly, you can disable any enchantment to be visible in the enchanting table via configuration. Most value use in the calaculation of enchantment cost in XP, Lapis and Items are also configurable. ### This mod has full compatibility (with custom items and recipes) for the following mods : - (https://modrinth.com/datapack/neoenchant) - (https://modrinth.com/mod/the-bumblezone-fabric) - (https://modrinth.com/datapack/dungeons-and-taverns) - (https://modrinth.com/mod/horseshoes) - (https://modrinth.com/datapack/toss-up) - (https://modrinth.com/mod/spell-engine) - (https://modrinth.c
# ๐ณ๏ธโ๐ Better Enchanting Mod (For Fabric/Quilt) Welcome to Better Enchanting for Minecraft. This mod is a total rework on how enchanting is managed in Minecraft. The whole enhanting porcess is closer to a skill-tree now, and enchanted books have totally disappeared from the game. The idea behind the mod is to tie more closely enchanting to exploration and to the game progression. Gone are the days where you could be fully kited before fighting the ender dragon.
Most of the credit for the mod idea goes to (https://www.youtube.com/@LuxyHugs) and more precisly this video :
Spoiler
# ๐งฐ Installation This mod needs to be installed on both client and server sides and requires the Fabric or Quilt loader. Thier might be a port to NeoForge latter. The mod is designed around Minecraft 1. 21+ and will most likely never be backported as the version reworks how enchantments are handled internally. The mod also use the (https://modrinth.com/mod/fabric-api).
## About the Beta This mod is still in beta as i will make frequentโข changes to the mod for balance or new fonctionalities. Be sure to stay up to date ;)
# ๐ Content The main thing that this mod does is to overhaul the enchanting tab from the vanilla enchanting table. As it taps directly into vanilla Minecraft, to use this mod you just have to craft and use the enchanting table. The UI is completely changed and will display all available echantments for the item you put in the enchanting slot. Do note that, as in vanilla, more bookshelves around the enchanting table will result in higer enchantment visible. A third slot is now visible, it is the "Enchantment Ingredient" slot. Each enchantment now needs a unique item (or block) to be applied, in addition to the Lapis Lazuli and experience level.

Most of the items are vanilla items, but for the higer enchantment tiers and for the treasure ones, the enchantment material is either a material that only spawns in specific places (like Ancient City->Swift Sneak) or that must be crafted at a cost (e.g., Protection IV requires an "Essence Of Protection" that must be crafted).
The mod is compatible with the official Datapack for Villager Trade Rebalance. As of now, available trade for villager is the same for each biomes but this should soonโข be changed.
### Other changes - Anvils no longer require XP to repair items (but still do for renaming). - It's no longer possible to combine two enchanted items. - I've added Upgrade Smithing Template for Iron and Diamond. Meaning you can upgrade your stone tool to Iron and your Gold or Iron tool to Diamond. It's a bit expensive though. - Librarians no longer sell enchanted books, but may sell enchantment ingredients of various rarities instead. - You can't find enchanted books anywhere, their spawns have been replaced with their respective enchantment ingredients. Due to the anvil rework, you can no longer apply enchantment books to an item. (If configured properly, this apply to any other mod's enchantments too). - Most tools can be enchanted with their "secondary enchantments" (e.g., Efficiency on sheer or Thorns on all armors), and axes can be enchanted with most of the Swords enchantments. - Added an "Enchantment Catalyst" that can store enchantemnts removed at the Grindstone and be use at the anvil, same as enchanted books.
# โ Configuration and compatibility You can find a configuration file named `enchantment_ingredients.json` that lets you edit which ingredients should be used for each enchantment. You can reference any items from Minecraft or another mod as long as you follow the standard naming convention `modName:item_name`.
This should have some "soft compatibility" with any mod that add enchantments to the game. You will have to insert a line for each new enchantment added by these external mods.
Aditionaly, you can disable any enchantment to be visible in the enchanting table via configuration. Most value use in the calaculation of enchantment cost in XP, Lapis and Items are also configurable.
### This mod has full compatibility (with custom items and recipes) for the following mods : - (https://modrinth.com/datapack/neoenchant) - (https://modrinth.com/mod/the-bumblezone-fabric) - (https://modrinth.com/datapack/dungeons-and-taverns) - (https://modrinth.com/mod/horseshoes) - (https://modrinth.com/datapack/toss-up) - (https://modrinth.com/mod/spell-engine) - (https://modrinth.c
๐ Mod Details
- Game
- Minecraft Mods
- Author
- TheCuteFox
- Version
- 1.21.10-1.5.2
- Downloads
- 27,469
- Endorsements
- 183
- Category
- equipment
- Created
- 7/5/2024
- Updated
- 11/15/2025
- Game Versions
- 1.21.10
- Tags
- equipment, game-mechanics, worldgen
๐ง How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
๐ Full step-by-step install guide for Minecraft Mods โ
Visit the official mod page for specific installation instructions for this mod.
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โ Frequently Asked Questions
Which Minecraft Mods versions does Better Enchanting support?
The author lists 1.21.10. Other versions may work but are untested by the author.
What is the latest version of Better Enchanting?
Version 1.21.10-1.5.2, published 2025-11-15 with 27,469 downloads recorded at the source.
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