Ancient Warfare 2: Tweaked

⭐ — (15 endorsements) 📥 34,122 downloads 📌 v2.10.2 📅 7/21/2023
🟠 Updated over a year ago

By lumberjacksparrow · adventure

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 6/9/2025 📅 Created: 7/21/2023
⚠️ Install Order · 2 steps
1🛠️ Forge — Minecraft Forge (mod loader) Download ↗
2🛠️ Fabric — Fabric Loader Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #19 of 680 adventure mods in this game by downloads

📋 About This Mod

This is an unofficial update of Ancient Warfare 2 for 1.12.2. The tweaks focus on making NPC factions more immersive, and includes some bug fixes and QOL changes as well. You can find a detailed description of the original mod here: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2 ALL changes made by the mod can be reverted to behave exactly like the original AW2 through configuration options or registry overrides, with the exception of bug fixes. ### **Features:** * Faction Nemesis system: killing NPCs of 1 faction will gain you reputation with their enemies! (Fully configurable). * Stealth system. Sneaking, invisibility, and line of sight can all contribute to whether an enemy notices you. * Dialogue: NPCs say stuff when you right click on them! * Each faction has unique dialogue, and different dialogue for when they are hostile. * All dialogue is customizable through the dialogue.json file. This file is part of the registry, and can be overridden the same way. * Stealing: you can now steal from NPC chests, as long as no one notices. This works in both friendly and enemy structures. * DEMONS! The unused Demon faction now have their own structures, which spawn in the Nether lava sea. * Mob Replacement system: when a structure contains a mob from a mod that you do not have installed, it can try to spawn a configurable replacement mob instead. (In AW2 Original, this was always a zombie.) * Combat NPCs can use axes as weapons now. Medics default to using an apple instead (see config options) * 'awfaction add' command now actually works, letting you customize player standings with commands. * Shift-click to trade entire stacks of items at once with NPCs ### **Tweaks:** * Many factions that are hostile in the base version of AW2 are now neutral. This includes the Empire, Norska, Sarkonid, Buffloka, and now Zimba. * This can already be accomplished in the original AW2 through registry editing. The feature in AW2 Tweaked is just that this is now the default, for convenience. * General update for loot tables; many factions have their own loot tables now, instead of using generic ones (courtesy of TheOddlySeagull) * All parasites from Scape and Run Parasites (plus the Zotzpyre from BetterAnimalsPlus) have been added to the default hostile targeting list, so NPCs from most factions will attack them on sight. Nymphs from Lycanite Mobs are no longer included in the default hostile targeting list. * Some of the more pointless structures that have no mobs or loot (like the simple ruins that spawned on beaches) have been removed from the default structure pack. * Dwarves can now spawn in the Biomes O' Plenty Mountains, Mountain Foothills, Crags, and Alps biomes * Many structures relying on other mods will now be disabled if those mods are not present. * Orcs are still hostile, but players gain reputation by killing them (flavor: after defeating enough Orcs in battle, they respect you as a warrior). * The giant Volcano Island structure no longer contains hundreds of coal blocks (too unbalanced for survival mode); they are replaced with obsidian. * Some structures which had annoying flowing water blocks now have source blocks * Added mobs from Unseen's Nether Backport to the target_list ### **Config options:** * Fully customize which factions become happier when you kill another faction * Customize how much rep is gained via this Nemesis Faction system * Option to show rep changes caused by the Nemesis Faction system in chat (false by default) * Option to show a message in chat when rep gained through the Nemesis Faction system causes a previously hostile faction to become friendly (true by default) * Mob Replacements * Medic item can be set to a list of arbitrary item IDs. Modded items work. * You can claim structures even when some enemies are still alive. The exact mechanics are configurable. * By default, you can claim a structure as long as there are 5 or less enemies remaining. Elites count as 2, and bosses count as 5 by themselves. * Also, includes an option to make the remaining enemies "flee" when you capture a structure (they despawn. This is enabled by default.) * Option to change the reach of NPCs who are using melee weapons * Option for player-owned combat NPCs to not require food at all * Option for player-owned NPCs to keep their inventory on death (this option is in AWNPCStatics; courtesy of StarChaserDev) * Separate stealth multipliers for invisibility, sneaking, and being obscured (set each one to 1.0 to disable) * Structure generation can be limited by distance from spawn. This is on a per-mod basis -- for example, all AW2 structures containing Ice and Fire content can only spawn 1000+ blocks away from spawn by default. * Allow demons to be immune to fire and lava damage (enabled by default) * Edit how much harder it is to mine blocks within NPC structures, or disable the

This is an unofficial update of Ancient Warfare 2 for 1. 12. 2. The tweaks focus on making NPC factions more immersive, and includes some bug fixes and QOL changes as well.

You can find a detailed description of the original mod here:

https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2

ALL changes made by the mod can be reverted to behave exactly like the original AW2 through configuration options or registry overrides, with the exception of bug fixes.

### Features:

Faction Nemesis system: killing NPCs of 1 faction will gain you reputation with their enemies! (Fully configurable). Stealth system. Sneaking, invisibility, and line of sight can all contribute to whether an enemy notices you. Dialogue: NPCs say stuff when you right click on them! Each faction has unique dialogue, and different dialogue for when they are hostile. All dialogue is customizable through the dialogue.json file. This file is part of the registry, and can be overridden the same way. Stealing: you can now steal from NPC chests, as long as no one notices. This works in both friendly and enemy structures. DEMONS! The unused Demon faction now have their own structures, which spawn in the Nether lava sea.  Mob Replacement system: when a structure contains a mob from a mod that you do not have installed, it can try to spawn a configurable replacement mob instead. (In AW2 Original, this was always a zombie.) Combat NPCs can use axes as weapons now. Medics default to using an apple instead (see config options) 'awfaction add' command now actually works, letting you customize player standings with commands. Shift-click to trade entire stacks of items at once with NPCs

### Tweaks:

Many factions that are hostile in the base version of AW2 are now neutral. This includes the Empire, Norska, Sarkonid, Buffloka, and now Zimba. This can already be accomplished in the original AW2 through registry editing. The feature in AW2 Tweaked is just that this is now the default, for convenience. General update for loot tables; many factions have their own loot tables now, instead of using generic ones (courtesy of TheOddlySeagull) All parasites from Scape and Run Parasites (plus the Zotzpyre from BetterAnimalsPlus) have been added to the default hostile targeting list, so NPCs from most factions will attack them on sight. Nymphs from Lycanite Mobs are no longer included in the default hostile targeting list. Some of the more pointless structures that have no mobs or loot (like the simple ruins that spawned on beaches) have been removed from the default structure pack. Dwarves can now spawn in the Biomes O' Plenty Mountains, Mountain Foothills, Crags, and Alps biomes Many structures relying on other mods will now be disabled if those mods are not present. Orcs are still hostile, but players gain reputation by killing them (flavor: after defeating enough Orcs in battle, they respect you as a warrior). The giant Volcano Island structure no longer contains hundreds of coal blocks (too unbalanced for survival mode); they are replaced with obsidian. Some structures which had annoying flowing water blocks now have source blocks Added mobs from Unseen's Nether Backport to the target_list

### Config options:

Fully customize which factions become happier when you kill another faction Customize how much rep is gained via this Nemesis Faction system Option to show rep changes caused by the Nemesis Faction system in chat (false by default) Option to show a message in chat when rep gained through the Nemesis Faction system causes a previously hostile faction to become friendly (true by default) Mob Replacements Medic item can be set to a list of arbitrary item IDs. Modded items work. You can claim structures even when some enemies are still alive. The exact mechanics are configurable. By default, you can claim a structure as long as there are 5 or less enemies remaining. Elites count as 2, and bosses count as 5 by themselves. Also, includes an option to make the remaining enemies "flee" when you capture a structure (they despawn. This is enabled by default.) Option to change the reach of NPCs who are using melee weapons Option for player-owned combat NPCs to not require food at all Option for player-owned NPCs to keep their inventory on death (this option is in AWNPCStatics; courtesy of StarChaserDev) Separate stealth multipliers for invisibility, sneaking, and being obscured (set each one to 1. 0 to disable) Structure generation can be limited by distance from spawn. This is on a per-mod basis -- for example, all AW2 structures containing Ice and Fire content can only spawn 1000+ blocks away from spawn by default. Allow demons to be immune to fire and lava damage (enabled by default) Edit how much harder it is to mine blocks within NPC structures, or disable the

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Mods
Author
lumberjacksparrow
Version
2.10.2
Downloads
34,122
Endorsements
15
Category
adventure
Created
7/21/2023
Updated
6/9/2025
Game Versions
1.12.2
Tags
adventure, mobs, worldgen

🔧 How to Install Minecraft Mods Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Mods →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Mods commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Mods versions does Ancient Warfare 2: Tweaked support?

The author lists 1.12.2. Other versions may work but are untested by the author.

What is the latest version of Ancient Warfare 2: Tweaked?

Version 2.10.2, published 2025-06-09 with 34,122 downloads recorded at the source.

Keep browsing — more Minecraft Mods mods await

📋 All Minecraft Mods Mods 🏆 Top 25 📂 More adventure 👤 More by lumberjacksparrow 🔎 Similar Mods 🌐 Best adventure (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods