ANARCHY RPG - Bosses and Trials
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (5 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #288 of 680 adventure mods in this game by downloads
📋 About This Mod
!(https://cdn.modrinth.com/data/cached_images/6691c32b7d11a61dad48caba2b77b6855448a7de.png)
# 📜 Fight smart human-like mobs! #
# 🔫 Features # ANARCHY is a faction/boss mod that adds a variety of humanoid NPCs that have dynamic animations, movesets, and behavior.
These NPCs are each uniquely fully animated via blockbench as well as textured by hand, with movesets that are both unpredictable and satisfying to defeat.
When they are defeated, these NPCS can be recruited as valuable party members who will fight for you.
This mod also includes two endgame bosses, the Forsaken Magus and Gemini.
## 🔨 Juggernaut ## The Juggernaut is an unstoppable warrior whose armor deflects small arms easily. He takes no knockback and performs high AOE slams, and can leap as well as spin with his massive weapon. He knows when to take a defensive stance, but excels in delivering heavy blows while taking damage without flinching.
!(https://cdn.modrinth.com/data/cached_images/97d407b3f3fac4977fbde59831fa0913ffba867a_0.webp)
### Abilities: ### Defensive Stance (4 - 8 second duration): Randomly the Juggernaut will enter a defensive stance. He will back away from you while maintaining a distance of up to four blocks. While in this stance, he will Slam, with up to 7 seconds between slams. He will attack you if you get within melee range.
Whirlwind (Up to 23 seconds cooldown, highly variable): The Juggernaut will spin wildly, accelerating erratically, hitting things he collides with.
Leap Slam (Up to 8 seconds cooldown, highly variable. Only used at a distance of six or more blocks.): The Juggernaut leaps with his weapon a great distance, slamming the ground upon landing.
## 🏹 Mercenary ## The Mercenary is an opportunist that fights dirty from a distance. He prefers to shoot his crossbow from a high ground or behind cover, and will run away if things get too crazy for his liking. He will sometimes drop traps on the ground for confused combatants to stumble on.
!(https://cdn.modrinth.com/data/cached_images/9ed1ea11bce9ed6ef08cb5a906bb7a2dbe6ab5e7.png)
### Abilities: ### Barrage: Aside from shooting frequently, the Mercenary will shoot faster in barrages while you're at a distance of 8 blocks or higher.
Tactical Retreat (8 second cooldown): The Mercenary will react to you getting within melee range by running away, placing three explosive traps when running. These traps explode upon contact with an enemy, dealing heavy damage, especially when hit by multiple. The Mercenary will attempt to hide behind something or on top of high ground.
## 🗡️ Rogue ## The Rogue is incredibly agile and is a master of defensive as well as offensive close range combat. He sometimes dodges your attacks completely, and can seemingly accelerate at incredible speeds out of nowhere. He knows how to attack with both a flurry of melee strikes and ranged dagger throws, and knows how to play mind tricks to trick you into attacking when he is primed to dodge.
!(https://cdn.modrinth.com/data/cached_images/112ac7fc9cf14c4983e0c3cbef33418311a01cf6_0.webp)
### Abilities: ### Ambush and Assassinate: The Rogue has multiple fighting quirks. When the enemy is far away, they will close the gap, but will stop watch and observe if not immediately welcomed with hostility. They will proceed to ambush the player when they feel is the right time. When fighting, they will randomly enter evasive stances, backing up from aggression and preferring to move around cluttered or rough terrain.
Pommel Strike (6 second cooldown): When off cooldown, the Trickster will immobilize the next enemy he hits with a melee attack. The Trickster will laugh when this ability is ready.
Dodge (4 second cooldown): During a defensive stance and when off cooldown, the Trickster will dodge the next enemy attack or spell that would hit for more than 4 damage. Dodged attacks and spells are completely ignored, preventing on-hit effects. A successful dodge spikes the meter towards an incoming evasive stance.
Dagger Throw (Up to 4 seconds cooldown - Highly Variable): During a defensive stance, the Trickster will sometimes glow red, after which he will throw two daggers in quick succession. Thes daggers ricochet.
Roll (4 seconds cooldown): The trickster will roll in the direction of his enemy, rolling faster with higher distance to cover.
## 🔥Fire Mage ## The Fire Mage attacks with a blazing inferno of fire projectiles and aoe fire novas. She conjures a swirling vortex of flame projectiles around her, which sequentially shoot towards you after a delay. If you get too close, she will jump backwards or perform a close range fire nova.




