Alpha Gaia
🟡 Updated this year⚠️ Install Order · 2 steps
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🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #255 of 647 adventure mods in this game by downloads
📋 About This Mod
# Alpha Gaia This is a <u>**data pack**</u> that adds in an <u>Alpha 1.1.2-*style* World Preset</u>. Since this is a data pack, <u>**it will not be a perfect replica**</u>, as many features would require mod changes to do (see **Differences** below). This is just a way to get the Alpha vibes in vanilla. **<u>This means Seeds from Alpha will not work</u>**. Use mods like (https://modrinth.com/mod/moderner-beta) if you want to do something like that. The Mod version is simply a package for the data pack and language pack for ease of installing. ## Notable Additions from Alpha: - **Mobs** - Only mobs from Alpha can spawn *naturally*, examples: - Drowned can spawn from transforming a Zombie into one (not a *natual* spawn) - Zombie Villagers can't, because they do have separate IDs - Baby Zombies can spawn though, as they have the same ID as Zombies - **Structures** - Only Monster Rooms spawn - **World Features** - Only the Foliage from Alpha will spawn - Only the Ores from Alpha will spawn ## Differences: - **World Height** - 256 instead of 128. This is more of a past limitation than a unique old feature - W.I.P: Old Height Add-on - **Nether** - The Alpha 1.2.0 Nether is added to this, despite it not existing in Alpha 1.1.2 - **Caves** - Can generate with water in them due to data pack limitations - Less water on the surrounding surface means less water underground - Can generate in bodies of water - **Biome Colors** - Are not identical to Alpha (e.g. grass/water/leaves). I tried my best to sample colors, but the foliage color just isn't coming out the same - **Stone Basins** - Are not square and glitchy like in Alpha ### These have been adjusted to be close to Alpha, but aren't perfect: - **Ores** - Including deposits, like dirt and clay - **Cave Generation** - **Vegetation** - Flowers, trees, pumpkins, sugarcane, cacti, etc. - **Ponds/Lakes/Oceans** - **Sandy/Gravel "Beaches"** - **Terrain Shape** **If you are an Alpha Code fanatic and know of exact spawn rates/probabilities for any of these features, or think you can implement them in a better way, feel free to contribute on the GitHub page or my Discord!** Please keep in mind I wish to keep this as a Data Pack, as there are plenty of other projects that seek to do what I'm doing in the form of a mod, like (https://modrinth.com/mod/moderner-beta).
# Alpha Gaia This is a data pack that adds in an Alpha 1. 1. 2-style World Preset. Since this is a data pack, it will not be a perfect replica, as many features would require mod changes to do (see Differences below). This is just a way to get the Alpha vibes in vanilla.
This means Seeds from Alpha will not work. Use mods like (https://modrinth.com/mod/moderner-beta) if you want to do something like that.
The Mod version is simply a package for the data pack and language pack for ease of installing.
## Notable Additions from Alpha: - Mobs - Only mobs from Alpha can spawn naturally, examples: - Drowned can spawn from transforming a Zombie into one (not a natual spawn) - Zombie Villagers can't, because they do have separate IDs - Baby Zombies can spawn though, as they have the same ID as Zombies - Structures - Only Monster Rooms spawn - World Features - Only the Foliage from Alpha will spawn - Only the Ores from Alpha will spawn
## Differences: - World Height - 256 instead of 128. This is more of a past limitation than a unique old feature - W. I. P: Old Height Add-on - Nether - The Alpha 1. 2. 0 Nether is added to this, despite it not existing in Alpha 1. 1. 2 - Caves - Can generate with water in them due to data pack limitations - Less water on the surrounding surface means less water underground - Can generate in bodies of water - Biome Colors - Are not identical to Alpha (e.g. grass/water/leaves). I tried my best to sample colors, but the foliage color just isn't coming out the same - Stone Basins - Are not square and glitchy like in Alpha
### These have been adjusted to be close to Alpha, but aren't perfect: - Ores - Including deposits, like dirt and clay - Cave Generation - Vegetation - Flowers, trees, pumpkins, sugarcane, cacti, etc. - Ponds/Lakes/Oceans - Sandy/Gravel "Beaches" - Terrain Shape
If you are an Alpha Code fanatic and know of exact spawn rates/probabilities for any of these features, or think you can implement them in a better way, feel free to contribute on the GitHub page or my Discord!
Please keep in mind I wish to keep this as a Data Pack, as there are plenty of other projects that seek to do what I'm doing in the form of a mod, like (https://modrinth.com/mod/moderner-beta).
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Klinbee
- Version
- 1.1.0+mod
- Downloads
- 13,474
- Endorsements
- 21
- Category
- adventure
- Created
- 11/10/2024
- Updated
- 10/9/2025
- Game Versions
- 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4
- Tags
- adventure, worldgen
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Alpha Gaia support?
The author lists 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5. Other versions may work but are untested by the author.
What is the latest version of Alpha Gaia?
Version 1.1.0+mod, published 2025-10-09 with 13,474 downloads recorded at the source.
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