Agenta
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #13 of 15 babric mods in this game by downloads
📋 About This Mod
# Agenta A authserver and skin fix for legacy versions of minecraft. # Compatibility Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.) If running this on Java 12 and newer, please add the following JVM argument: `--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED` 1. As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested) 2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar) 3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}` 4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01) # JVM/Congig settings Non of these are needed to launch Agenta. The available contexts are <br> "\*" => ALL<br> "static" => When Agenta is launched as the main class with the expectation of chainloading another class manually. <br> "config" => Only appears in the config file. <table> <tr> <th>Context</th><th>property</th><th>Argument</th><th>description</th> </tr> <tr> <tr> <td>*</td><td>agenta.assets.fml</td><td>-Dagenta.assets.fml={value}</td><td>A link to an archive Agenta should forward legacy forge download requests to</td> </tr> <tr> <td>*</td><td>agenta.assets.index</td><td>-Dagenta.assets.index={value}</td><td>The URL for the asset index Agenta should use as a base</td> </tr> <tr> <td>*</td><td>agenta.assets.routing</td><td>-Dagenta.assets.routing=true</td><td>Should agenta reroute requests the mojang's asset servers? (default: "true")</td> </tr> <tr> <td>*</td><td>agenta.assets.url</td><td>-Dagenta.assets.url={value}</td><td>The URL for the resource server Agenta should pull assets from</td> </tr> <td>*</td><td>agenta.prt.color</td><td>-Dagenta.prt.color=false</td><td>Pass the value 'false' to disable colour printing.</td> </tr> <tr> <td>*</td><td>agenta.prt.debug</td><td>-Dagenta.prt.debug=false</td><td>Should agenta show debug messages?</td> </tr> <tr> <td>*</td><td>agenta.save.file</td><td>-Dagenta.save.file=saves.json</td><td>When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json")</td> </tr> <tr> <td>*</td><td>agenta.skin.resize</td><td>-Dagenta.skin.resize=true</td><td>Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true")</td> </tr> <tr> <tr> <td>*</td><td>agenta.skin.merge</td><td>-Dagenta.skin.merge=true</td><td>Should Agenta take multi layered skins and attempt to flatten the layers down? (default: "true")</td> </tr> <tr> <tr> <td>*</td><td>agenta.skin.cache</td><td>-Dagenta.skin.cache=true</td><td>Should agenta cache skin lookups? (default: "true")</td> </tr> <tr> <td>config</td><td>agenta.config.version</td><td></td><td>The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file</td> </tr> <tr> <tr> <td>static</td><td>agenta.main.class</td><td>-Dagenta.main.class={value}</td><td>The class Agenta should try to load next when running in static/inline mode</td> </tr> </table> # Fixes - Skin support for pre 1.7.10 versions - Cape support for pre 1.7.10 versions - Sound for versions of the game that predate 1.6 - World savings for certain pre-alpha builds (experimental) - Forge 1.5.2 being unable to fetch it's library files (experimental) # Note - The same jar will work for almost every version of minecraft that predates Release 1.8 - Any miscellaneous fabric based modloader _should_ be supported. - NilLoader can load Agenta. (Agenta doesn't meet the criteria of a (https://git.sleeping.town/Nil/NilLoader#:~:text=A%20NilLoader%20mod%20includes%20a%20complete%20copy%20of%20NilLoader%20within%20itself)) - Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod. - LiteLoader inforces compatibility checks and so can never be fully supported
A authserver and skin fix for legacy versions of minecraft.
# Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.) If running this on Java 12 and newer, please add the following JVM argument: `--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED`
1. As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1. 0. 4 to Minecraft release 1. 7. 10 (These are merely the versions I tested) 2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar) 3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}` 4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1. 2_01)
# JVM/Congig settings
Non of these are needed to launch Agenta. The available contexts are
"\" => ALL
"static" => When Agenta is launched as the main class with the expectation of chainloading another class manually.
"config" => Only appears in the config file.
| Context | property | Argument | description |
|---|---|---|---|
| agenta.assets.fml | -Dagenta.assets.fml={value} | A link to an archive Agenta should forward legacy forge download requests to | |
| agenta.assets.index | -Dagenta.assets.index={value} | The URL for the asset index Agenta should use as a base | |
| agenta.assets.routing | -Dagenta.assets.routing=true | Should agenta reroute requests the mojang's asset servers? (default: "true") | |
| agenta.assets.url | -Dagenta.assets.url={value} | The URL for the resource server Agenta should pull assets from | agenta.prt.color | -Dagenta.prt.color=false | Pass the value 'false' to disable colour printing. |
| agenta.prt.debug | -Dagenta.prt.debug=false | Should agenta show debug messages? | |
| agenta.save.file | -Dagenta.save.file=saves.json | When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json") | |
| agenta.skin.resize | -Dagenta.skin.resize=true | Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true") | |
| agenta.skin.merge | -Dagenta.skin.merge=true | Should Agenta take multi layered skins and attempt to flatten the layers down? (default: "true") | |
| * | agenta.skin.cache | -Dagenta.skin.cache=true | Should agenta cache skin lookups? (default: "true") |
| config | agenta.config.version | The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file | |
| static | agenta.main.class | -Dagenta.main.class={value} | The class Agenta should try to load next when running in static/inline mode |
- Skin support for pre 1. 7. 10 versions
- Cape support for pre 1. 7. 10 versions
- Sound for versions of the game that predate 1. 6
- World savings for certain pre-alpha builds (experimental)
- Forge 1. 5. 2 being unable to fetch it's library files (experimental)
- The same jar will work for almost every version of minecraft that predates Release 1. 8
- Any miscellaneous fabric based modloader _should_ be supported.
- NilLoader can load Agenta. (Agenta doesn't meet the criteria of a (https://git.sleeping.town/Nil/NilLoader#:~:text=A%20NilLoader%20mod%20includes%20a%20complete%20copy%20of%20NilLoader%20within%20itself))
- Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod.
- LiteLoader inforces compatibility checks and so can never be fully supported
📊 Mod Details
- Game
- Minecraft Mods
- Author
- Hanro50
- Version
- 1.9.1
- Downloads
- 6,830
- Endorsements
- 17
- Category
- babric
- Created
- 7/19/2024
- Updated
- 3/29/2026
- Game Versions
- c0.0.11a, c0.0.13a_03, c0.0.13a, c0.30_01c, inf-20100618
- Tags
- cursed, utility
🔧 How to Install Minecraft Mods Mods
Download from Modrinth. Use Prism Launcher or drop into your mods folder.
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Visit the official mod page for specific installation instructions for this mod.
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❓ Frequently Asked Questions
Which Minecraft Mods versions does Agenta support?
The author lists c0.0.11a, c0.0.13a_03, c0.0.13a, c0.30_01c, inf-20100618, a1.0.4. Other versions may work but are untested by the author.
What is the latest version of Agenta?
Version 1.9.1, published 2026-03-29 with 6,830 downloads recorded at the source.
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