Pacify Mobs

⭐ — (2 endorsements) 📥 148 downloads 📌 v1.3.1 📅 10/19/2025
🟡 Updated this year

By meza · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 7/22/2026 📅 Created: 10/19/2025

🔍 Analysis

  • 🏆 #658 of 2169 datapack mods in this game by downloads

📋 About This Mod

# Pacify Me Datapack A lightweight Minecraft datapack that lets you harmlessly disable a mob’s AI using named name tags, similar in spirit to *Silence Mobs*. ## Overview * Apply a name tag named `Pacify Me` to any living mob to disable its AI. The mob will stop moving, pathfinding, targeting and using abilities. * Restore the mob’s AI by applying a name tag named `sock` to the same mob — as in, *give dobby a sock*. ## How to use 1. Craft or obtain a name tag. 2. Rename it to `Pacify Me` in an anvil. 3. Right-click a mob with the renamed tag to pacify it. 4. To undo, rename a name tag to `sock` and apply it to that pacified mob. ## Behaviour details * Pacified mobs keep their position, pose and rotation until AI is restored. * Natural attributes remain unchanged. Health, armour, equipment and effects are preserved. * Breeding, targeting, wandering and item pickup stop while pacified. * AI is restored instantly when tagged with `sock`. ## Compatibility * Works alongside most datapacks. It does not add new items or recipes, only listens for specific name tags. * Functions in both single-player and multiplayer worlds. **Important:** For multiplayer servers, the datapack **must be installed on the server** — it will not work if only placed on a client. * Intended for vanilla mobs. Some modded entities may not be covered if they use custom AI flags. ## Installation 1. Drop the zipped datapack into the world’s `datapacks` folder. * For single-player: place it inside your save folder. * For servers: install it inside the world folder that the server uses. 2. Load the world, then run `/reload` if needed. 3. To remove, delete it from `datapacks` and `/reload`. Already pacified mobs will remain as they were at removal time. ## Configuration * Names are case-insensitive by default: `Pacify Me` to disable, `sock` to restore. * You can customise trigger words by editing the matching predicates or scoreboard checks inside the datapack functions. ## Notes and limitations * Bosses and scripted encounters may behave oddly without AI. Use with care in adventure maps. * Pacified mobs can still take damage from players, the environment and other sources that do not require AI. * Leashes, boats and minecarts still interact normally. ## Credits Inspired by the interaction pattern popularised by *Silence Mobs* datapack on Vanilla Tweaks. Created as a clean, server-friendly implementation for builders, streamers and creative mapmakers.

# Pacify Me Datapack

A lightweight Minecraft datapack that lets you harmlessly disable a mob’s AI using named name tags, similar in spirit to Silence Mobs.

## Overview

Apply a name tag named `Pacify Me` to any living mob to disable its AI. The mob will stop moving, pathfinding, targeting and using abilities. Restore the mob’s AI by applying a name tag named `sock` to the same mob — as in, give dobby a sock.

## How to use

1. Craft or obtain a name tag. 2. Rename it to `Pacify Me` in an anvil. 3. Right-click a mob with the renamed tag to pacify it. 4. To undo, rename a name tag to `sock` and apply it to that pacified mob.

## Behaviour details

Pacified mobs keep their position, pose and rotation until AI is restored. Natural attributes remain unchanged. Health, armour, equipment and effects are preserved. Breeding, targeting, wandering and item pickup stop while pacified. AI is restored instantly when tagged with `sock`.

## Compatibility

Works alongside most datapacks. It does not add new items or recipes, only listens for specific name tags. Functions in both single-player and multiplayer worlds. Important: For multiplayer servers, the datapack must be installed on the server — it will not work if only placed on a client. Intended for vanilla mobs. Some modded entities may not be covered if they use custom AI flags.

## Installation

1. Drop the zipped datapack into the world’s `datapacks` folder.

For single-player: place it inside your save folder. For servers: install it inside the world folder that the server uses. 2. Load the world, then run `/reload` if needed. 3. To remove, delete it from `datapacks` and `/reload`. Already pacified mobs will remain as they were at removal time.

## Configuration

Names are case-insensitive by default: `Pacify Me` to disable, `sock` to restore. You can customise trigger words by editing the matching predicates or scoreboard checks inside the datapack functions.

## Notes and limitations

Bosses and scripted encounters may behave oddly without AI. Use with care in adventure maps. Pacified mobs can still take damage from players, the environment and other sources that do not require AI. Leashes, boats and minecarts still interact normally.

Inspired by the interaction pattern popularised by Silence Mobs datapack on Vanilla Tweaks. Created as a clean, server-friendly implementation for builders, streamers and creative mapmakers.

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
meza
Version
1.3.1
Downloads
148
Endorsements
2
Category
datapack
Created
10/19/2025
Updated
7/22/2026
Game Versions
1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1
Tags
game-mechanics, mobs, utility

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Data Packs →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Pacify Mobs support?

The author lists 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2. Other versions may work but are untested by the author.

What is the latest version of Pacify Mobs?

Version 1.3.1, published 2026-07-22 with 148 downloads recorded at the source.

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